[project1dev] Re: Project1 - SVN Update 138

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 09:56:26 -0400

sounds good, and good information to have... i noticed it was dark  in
milkshape but didnt know the reason :P

On Tue, May 19, 2009 at 9:52 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> actually thats not true, milkshape does have back face culling on in it.
>
> i saw the polys of the barrel in that program as if they were unlit but im
> not sure why...
>
> anyways, i noticed the problem in the game engine and just reversed the
> vertex order in milkshape and it fixed it (:
>
>
> On Tue, May 19, 2009 at 6:50 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> All the polygons were facing the wrong way so when you looked at the
>> barrel you saw the inside polygons and the outside ones were invisible from
>> back face culling.
>>
>> I don't know how that happened but you can fix it in milkshape.  Just
>> select the whole object and under the "Face" menu, select "reverse vertex
>> order".
>>
>> Milkshape doesn't have back face culling but you can tell if something is
>> facing the wrong way or not in milkshape because if it is, it will be really
>> dark like it's unlit cause it uses a 1 sided shading model.
>>
>>
>> On Tue, May 19, 2009 at 6:22 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> hey alan it does look pretty cool man, definitely coming into shape.
>>> can't wait to tackle the next milestone...
>>>
>>> hey though, quick question... what did you mean the barrel was inside
>>> out? how would it get like that? how did you fix it? haha
>>>
>>>
>>> On Tue, May 19, 2009 at 1:59 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> I updated the website too with some more screen shots since so much cool
>>>> new stuff has gone in:
>>>>
>>>> http://project1.demofox.org/
>>>>
>>>> It's really exciting how good things are starting to look (:
>>>>
>>>>
>>>> On Mon, May 18, 2009 at 10:51 PM, Apache User <
>>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>>
>>>>> User:atrix256
>>>>>
>>>>> Message: Added Eric's models to the map in a few places, turned the
>>>>> barrel inside out (it was inside out so this fixed it!) and since textures
>>>>> were bein a problem for the lantern i just set it to some solid colors for
>>>>> now.  Things are lookin nice!
>>>>>
>>>>> <Files Changed>
>>>>> U   Art/Models/barrel.ms3d
>>>>> U   Art/Models/lantern.ms3d
>>>>> U   Scripts/Maps/cavemap_geometry.lua
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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