[project1dev] Re: Project1 - SVN Update 138

  • From: Matthew Morgan <MMorgan@xxxxxxxxxx>
  • To: "project1dev@xxxxxxxxxxxxx" <project1dev@xxxxxxxxxxxxx>
  • Date: Tue, 19 May 2009 06:58:58 -0700

I like the updated site guys, keep up the good work

From: project1dev-bounce@xxxxxxxxxxxxx 
[mailto:project1dev-bounce@xxxxxxxxxxxxx] On Behalf Of eric drewes
Sent: Tuesday, May 19, 2009 6:56 AM
To: project1dev@xxxxxxxxxxxxx
Subject: [project1dev] Re: Project1 - SVN Update 138

sounds good, and good information to have... i noticed it was dark  in 
milkshape but didnt know the reason :P
On Tue, May 19, 2009 at 9:52 AM, Alan Wolfe 
<alan.wolfe@xxxxxxxxx<mailto:alan.wolfe@xxxxxxxxx>> wrote:
actually thats not true, milkshape does have back face culling on in it.

i saw the polys of the barrel in that program as if they were unlit but im not 
sure why...

anyways, i noticed the problem in the game engine and just reversed the vertex 
order in milkshape and it fixed it (:

On Tue, May 19, 2009 at 6:50 AM, Alan Wolfe 
<alan.wolfe@xxxxxxxxx<mailto:alan.wolfe@xxxxxxxxx>> wrote:
All the polygons were facing the wrong way so when you looked at the barrel you 
saw the inside polygons and the outside ones were invisible from back face 

I don't know how that happened but you can fix it in milkshape.  Just select 
the whole object and under the "Face" menu, select "reverse vertex order".

Milkshape doesn't have back face culling but you can tell if something is 
facing the wrong way or not in milkshape because if it is, it will be really 
dark like it's unlit cause it uses a 1 sided shading model.

On Tue, May 19, 2009 at 6:22 AM, eric drewes 
<figarus@xxxxxxxxx<mailto:figarus@xxxxxxxxx>> wrote:
hey alan it does look pretty cool man, definitely coming into shape.  can't 
wait to tackle the next milestone...

hey though, quick question... what did you mean the barrel was inside out? how 
would it get like that? how did you fix it? haha

On Tue, May 19, 2009 at 1:59 AM, Alan Wolfe 
<alan.wolfe@xxxxxxxxx<mailto:alan.wolfe@xxxxxxxxx>> wrote:
I updated the website too with some more screen shots since so much cool new 
stuff has gone in:


It's really exciting how good things are starting to look (:

On Mon, May 18, 2009 at 10:51 PM, Apache User 
<dhapache@xxxxxxxxxxxxxxxxxxx<mailto:dhapache@xxxxxxxxxxxxxxxxxxx>> wrote:

Message: Added Eric's models to the map in a few places, turned the barrel 
inside out (it was inside out so this fixed it!) and since textures were bein a 
problem for the lantern i just set it to some solid colors for now.  Things are 
lookin nice!

<Files Changed>
U   Art/Models/barrel.ms3d
U   Art/Models/lantern.ms3d
U   Scripts/Maps/cavemap_geometry.lua



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