[project1dev] Re: Project1 - SVN Update 138

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 19 May 2009 06:52:30 -0700

actually thats not true, milkshape does have back face culling on in it.

i saw the polys of the barrel in that program as if they were unlit but im
not sure why...

anyways, i noticed the problem in the game engine and just reversed the
vertex order in milkshape and it fixed it (:

On Tue, May 19, 2009 at 6:50 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> All the polygons were facing the wrong way so when you looked at the barrel
> you saw the inside polygons and the outside ones were invisible from back
> face culling.
>
> I don't know how that happened but you can fix it in milkshape.  Just
> select the whole object and under the "Face" menu, select "reverse vertex
> order".
>
> Milkshape doesn't have back face culling but you can tell if something is
> facing the wrong way or not in milkshape because if it is, it will be really
> dark like it's unlit cause it uses a 1 sided shading model.
>
>
> On Tue, May 19, 2009 at 6:22 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> hey alan it does look pretty cool man, definitely coming into shape.
>> can't wait to tackle the next milestone...
>>
>> hey though, quick question... what did you mean the barrel was inside out?
>> how would it get like that? how did you fix it? haha
>>
>>
>> On Tue, May 19, 2009 at 1:59 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> I updated the website too with some more screen shots since so much cool
>>> new stuff has gone in:
>>>
>>> http://project1.demofox.org/
>>>
>>> It's really exciting how good things are starting to look (:
>>>
>>>
>>> On Mon, May 18, 2009 at 10:51 PM, Apache User <
>>> dhapache@xxxxxxxxxxxxxxxxxxx> wrote:
>>>
>>>> User:atrix256
>>>>
>>>> Message: Added Eric's models to the map in a few places, turned the
>>>> barrel inside out (it was inside out so this fixed it!) and since textures
>>>> were bein a problem for the lantern i just set it to some solid colors for
>>>> now.  Things are lookin nice!
>>>>
>>>> <Files Changed>
>>>> U   Art/Models/barrel.ms3d
>>>> U   Art/Models/lantern.ms3d
>>>> U   Scripts/Maps/cavemap_geometry.lua
>>>>
>>>>
>>>>
>>>
>>
>

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