[project1dev] Re: Kent: next minigame, aka Pirate Dice (for lack of a better name!)

  • From: Chris Riccobono <crysalim@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 31 Dec 2009 16:06:18 -0800

Man, farmville makes so much money for Zygna on facebook.. they have 3
or so side games (one of them is texas hold em actually! you can buy
chips in it)

I can't help but ponder the possibilities of doing something like that
with our team, just to have a game like that out, and then using it as
resources for our rpg.

On Thu, Dec 31, 2009 at 3:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> yeah we could use it in the storyline where there were famous players that
> if you beat them you got unique items (:
>
> i bet eric would dig that :P
>
> but yeah, i think the plan is that there will be a place (or places) in the
> world you can go to play this game, but that also you can play from the main
> menu so you dont have to physically walk there in game just to play :P
> On Thu, Dec 31, 2009 at 3:57 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:
>>
>> Hmm you got a point there.  Also this might be best for a dragon quest
>> style casino game, this could be used to get some items in the game
>> too maybe?
>>
>> On Thu, Dec 31, 2009 at 3:56 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> > yeah i agree.
>> >
>> > there may be some wisdom in waiting to advertise it publicly until the
>> > game
>> > is more finished though.
>> >
>> > if people love the dice game and get excited that it's tied to an RPG
>> > but
>> > then the RPG isn't done for another 6 months or a year or whatever, it's
>> > going to lose momentum.
>> >
>> > I'm not sure, we'll all have to discuss it and see what everyone thinks
>> > is
>> > best maybe :P
>> >
>> > On Thu, Dec 31, 2009 at 3:52 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>> > wrote:
>> >>
>> >> Speaking of that though, if this were created and up and running with
>> >> multiplayer, it would be a very good way to get the game monetized
>> >> early.  There's a lotttt of things online for playing texas hold em
>> >> and people seem to love to buy online currency in those games!
>> >>
>> >> Plus the twist on texas hold em with the japanese dice game style
>> >> thing would be unique enough to create a following that liked just
>> >> this game.
>> >>
>> >> On Thu, Dec 31, 2009 at 3:44 PM, Chris Riccobono <crysalim@xxxxxxxxx>
>> >> wrote:
>> >> > Wow this is quite a minigame here Alan.. you know you can buy full
>> >> > games that are just this by themselves, lol.
>> >> >
>> >> > On Thu, Dec 31, 2009 at 3:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> >> > wrote:
>> >> >> oh and after we get the ingame version working (or if youd rather
>> >> >> start
>> >> >> with
>> >> >> the actionscript version you can) we'll have to work on getting
>> >> >> multiplayer
>> >> >> working (:
>> >> >>
>> >> >> David and I will be workin on the back end for that and I'll help
>> >> >> you
>> >> >> with
>> >> >> how to communicate with the server from both actionscript and in
>> >> >> game
>> >> >> On Thu, Dec 31, 2009 at 3:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> >> >> wrote:
>> >> >>>
>> >> >>> Ok, I'm going off of a poor memory so let me see if i can remember
>> >> >>> how
>> >> >>> this game goes... Eric i hope your memory is better than mine!!!
>> >> >>> LOL
>> >> >>>
>> >> >>> Game Rules:
>> >> >>> #1 - there is a "small blind" and "big blind" that rotate around
>> >> >>> the
>> >> >>> table
>> >> >>> texas hold em style.  (i can give more info on this if needed)
>> >> >>> #2 - each player rolls 3 dice which only they can see (hidden under
>> >> >>> a
>> >> >>> cup
>> >> >>> in our game)
>> >> >>> #3 - starting with big blind, you make a statement about the dice
>> >> >>> you
>> >> >>> have
>> >> >>> in your hand (you can lie).  IE you can say "I have a pair" or "i
>> >> >>> have
>> >> >>> a
>> >> >>> nothing" or "i have three of a kind"
>> >> >>> #4 - as it goes around, each person has to fold, call or raise the
>> >> >>> bet.
>> >> >>> If they don't fold, they have to say that they have something of
>> >> >>> greater
>> >> >>> value than the person who just spoke before them.  Also when it's
>> >> >>> your
>> >> >>> turn
>> >> >>> you can say that a specific person before you is lying if you want
>> >> >>> to.  If
>> >> >>> it turns out they are lying, they get folded but if they aren't
>> >> >>> lying
>> >> >>> you
>> >> >>> get folded.
>> >> >>> #5 - after it goes around to everyone (and the last person doesn't
>> >> >>> raise)
>> >> >>> everyone rolls another die and it starts over at step #3.  It
>> >> >>> continues
>> >> >>> until 6 dice total are rolled.
>> >> >>> #6 - on the final round, the people remaining have to keep "upping
>> >> >>> eachother" in what they say they have until everyone but 1 person
>> >> >>> folds, or
>> >> >>> until everyone but 1 person is eliminated by "calling bluffs"
>> >> >>> successfully
>> >> >>> or unsuccessfully.
>> >> >>>
>> >> >>> Also, since there are 6 dice, a straight is a regular 5 in a row
>> >> >>> numerically, but you can also have an "uber straight" which is 6 in
>> >> >>> a
>> >> >>> row.
>> >> >>> I dont think there were any other special hands but i dont
>> >> >>> remember.
>> >> >>>
>> >> >>> That's the gist of the game, I think some details are wrong though
>> >> >>> so
>> >> >>> eric
>> >> >>> will hopefully remember and fix this stuff hehe.
>> >> >>>
>> >> >>> Does everything think it'd be ok to have a 2d interface for this
>> >> >>> game?
>> >> >>> Maybe later we could upgrade it to 3d w/ a 2d UI on top or
>> >> >>> something
>> >> >>> but 2d
>> >> >>> would be way easier to get working at first.
>> >> >>>
>> >> >>> Here's some simple things to get started if you want a plan of
>> >> >>> attack
>> >> >>> since it's kind of complicated  (these are in no particular order,
>> >> >>> just some
>> >> >>> ideas to get started)
>> >> >>>
>> >> >>> #1 - get a full screen 2d UI to come up (temp art) for the
>> >> >>> background.
>> >> >>> Might be like a table or something.
>> >> >>>
>> >> >>> #2 - I don't know how many players max we want to support, but make
>> >> >>> a
>> >> >>> "setting" for that many players.  I think some number between 4 and
>> >> >>> 8
>> >> >>> players should be our target.  Each setting should show how much
>> >> >>> money
>> >> >>> they
>> >> >>> have, how much they have bet on the current hand, and what they
>> >> >>> said
>> >> >>> they
>> >> >>> had last.  Also i think we need something to show whether their
>> >> >>> bluff
>> >> >>> has
>> >> >>> been called or not (like if someone said they were lying and they
>> >> >>> weren't,
>> >> >>> there could be an image that says "bluff called!" or maybe what
>> >> >>> they
>> >> >>> said
>> >> >>> they have is in green instead of yellow, to show that they really
>> >> >>> do
>> >> >>> have
>> >> >>> something at least as high as what they said)
>> >> >>>
>> >> >>> #3 - try and make it so it goes in "turns" around the table, where
>> >> >>> it
>> >> >>> generates dice rolls for each player and stores them in variables,
>> >> >>> and
>> >> >>> shows
>> >> >>> the player's dice to them.
>> >> >>>
>> >> >>> #4 - when it's the player's turn, bring up some buttons to give
>> >> >>> them
>> >> >>> choices like being able to bet more, call, fold, accuse someone
>> >> >>> else
>> >> >>> of
>> >> >>> lying, and be able to say what they have (whether or not it's true)
>> >> >>>
>> >> >>> #5 - after some of the basics are worked out, you could work on AI
>> >> >>> of
>> >> >>> varying difficulties.  The player might be able to choose what
>> >> >>> difficulty AI
>> >> >>> to play against, higher difficulty AI would mean bigger pot sizes
>> >> >>> and
>> >> >>> bigger
>> >> >>> bets too. (ie more reward for higher difficulty, but people should
>> >> >>> be
>> >> >>> able
>> >> >>> to easily win on easy mode).
>> >> >>>
>> >> >>> Hows this sound?
>> >> >>
>> >> >
>> >>
>> >
>> >
>>
>
>

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