Man, farmville makes so much money for Zygna on facebook.. they have 3 or so side games (one of them is texas hold em actually! you can buy chips in it) I can't help but ponder the possibilities of doing something like that with our team, just to have a game like that out, and then using it as resources for our rpg. On Thu, Dec 31, 2009 at 3:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > yeah we could use it in the storyline where there were famous players that > if you beat them you got unique items (: > > i bet eric would dig that :P > > but yeah, i think the plan is that there will be a place (or places) in the > world you can go to play this game, but that also you can play from the main > menu so you dont have to physically walk there in game just to play :P > On Thu, Dec 31, 2009 at 3:57 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: >> >> Hmm you got a point there. Also this might be best for a dragon quest >> style casino game, this could be used to get some items in the game >> too maybe? >> >> On Thu, Dec 31, 2009 at 3:56 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> > yeah i agree. >> > >> > there may be some wisdom in waiting to advertise it publicly until the >> > game >> > is more finished though. >> > >> > if people love the dice game and get excited that it's tied to an RPG >> > but >> > then the RPG isn't done for another 6 months or a year or whatever, it's >> > going to lose momentum. >> > >> > I'm not sure, we'll all have to discuss it and see what everyone thinks >> > is >> > best maybe :P >> > >> > On Thu, Dec 31, 2009 at 3:52 PM, Chris Riccobono <crysalim@xxxxxxxxx> >> > wrote: >> >> >> >> Speaking of that though, if this were created and up and running with >> >> multiplayer, it would be a very good way to get the game monetized >> >> early. There's a lotttt of things online for playing texas hold em >> >> and people seem to love to buy online currency in those games! >> >> >> >> Plus the twist on texas hold em with the japanese dice game style >> >> thing would be unique enough to create a following that liked just >> >> this game. >> >> >> >> On Thu, Dec 31, 2009 at 3:44 PM, Chris Riccobono <crysalim@xxxxxxxxx> >> >> wrote: >> >> > Wow this is quite a minigame here Alan.. you know you can buy full >> >> > games that are just this by themselves, lol. >> >> > >> >> > On Thu, Dec 31, 2009 at 3:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> >> > wrote: >> >> >> oh and after we get the ingame version working (or if youd rather >> >> >> start >> >> >> with >> >> >> the actionscript version you can) we'll have to work on getting >> >> >> multiplayer >> >> >> working (: >> >> >> >> >> >> David and I will be workin on the back end for that and I'll help >> >> >> you >> >> >> with >> >> >> how to communicate with the server from both actionscript and in >> >> >> game >> >> >> On Thu, Dec 31, 2009 at 3:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >> >> >> wrote: >> >> >>> >> >> >>> Ok, I'm going off of a poor memory so let me see if i can remember >> >> >>> how >> >> >>> this game goes... Eric i hope your memory is better than mine!!! >> >> >>> LOL >> >> >>> >> >> >>> Game Rules: >> >> >>> #1 - there is a "small blind" and "big blind" that rotate around >> >> >>> the >> >> >>> table >> >> >>> texas hold em style. (i can give more info on this if needed) >> >> >>> #2 - each player rolls 3 dice which only they can see (hidden under >> >> >>> a >> >> >>> cup >> >> >>> in our game) >> >> >>> #3 - starting with big blind, you make a statement about the dice >> >> >>> you >> >> >>> have >> >> >>> in your hand (you can lie). IE you can say "I have a pair" or "i >> >> >>> have >> >> >>> a >> >> >>> nothing" or "i have three of a kind" >> >> >>> #4 - as it goes around, each person has to fold, call or raise the >> >> >>> bet. >> >> >>> If they don't fold, they have to say that they have something of >> >> >>> greater >> >> >>> value than the person who just spoke before them. Also when it's >> >> >>> your >> >> >>> turn >> >> >>> you can say that a specific person before you is lying if you want >> >> >>> to. If >> >> >>> it turns out they are lying, they get folded but if they aren't >> >> >>> lying >> >> >>> you >> >> >>> get folded. >> >> >>> #5 - after it goes around to everyone (and the last person doesn't >> >> >>> raise) >> >> >>> everyone rolls another die and it starts over at step #3. It >> >> >>> continues >> >> >>> until 6 dice total are rolled. >> >> >>> #6 - on the final round, the people remaining have to keep "upping >> >> >>> eachother" in what they say they have until everyone but 1 person >> >> >>> folds, or >> >> >>> until everyone but 1 person is eliminated by "calling bluffs" >> >> >>> successfully >> >> >>> or unsuccessfully. >> >> >>> >> >> >>> Also, since there are 6 dice, a straight is a regular 5 in a row >> >> >>> numerically, but you can also have an "uber straight" which is 6 in >> >> >>> a >> >> >>> row. >> >> >>> I dont think there were any other special hands but i dont >> >> >>> remember. >> >> >>> >> >> >>> That's the gist of the game, I think some details are wrong though >> >> >>> so >> >> >>> eric >> >> >>> will hopefully remember and fix this stuff hehe. >> >> >>> >> >> >>> Does everything think it'd be ok to have a 2d interface for this >> >> >>> game? >> >> >>> Maybe later we could upgrade it to 3d w/ a 2d UI on top or >> >> >>> something >> >> >>> but 2d >> >> >>> would be way easier to get working at first. >> >> >>> >> >> >>> Here's some simple things to get started if you want a plan of >> >> >>> attack >> >> >>> since it's kind of complicated (these are in no particular order, >> >> >>> just some >> >> >>> ideas to get started) >> >> >>> >> >> >>> #1 - get a full screen 2d UI to come up (temp art) for the >> >> >>> background. >> >> >>> Might be like a table or something. >> >> >>> >> >> >>> #2 - I don't know how many players max we want to support, but make >> >> >>> a >> >> >>> "setting" for that many players. I think some number between 4 and >> >> >>> 8 >> >> >>> players should be our target. Each setting should show how much >> >> >>> money >> >> >>> they >> >> >>> have, how much they have bet on the current hand, and what they >> >> >>> said >> >> >>> they >> >> >>> had last. Also i think we need something to show whether their >> >> >>> bluff >> >> >>> has >> >> >>> been called or not (like if someone said they were lying and they >> >> >>> weren't, >> >> >>> there could be an image that says "bluff called!" or maybe what >> >> >>> they >> >> >>> said >> >> >>> they have is in green instead of yellow, to show that they really >> >> >>> do >> >> >>> have >> >> >>> something at least as high as what they said) >> >> >>> >> >> >>> #3 - try and make it so it goes in "turns" around the table, where >> >> >>> it >> >> >>> generates dice rolls for each player and stores them in variables, >> >> >>> and >> >> >>> shows >> >> >>> the player's dice to them. >> >> >>> >> >> >>> #4 - when it's the player's turn, bring up some buttons to give >> >> >>> them >> >> >>> choices like being able to bet more, call, fold, accuse someone >> >> >>> else >> >> >>> of >> >> >>> lying, and be able to say what they have (whether or not it's true) >> >> >>> >> >> >>> #5 - after some of the basics are worked out, you could work on AI >> >> >>> of >> >> >>> varying difficulties. The player might be able to choose what >> >> >>> difficulty AI >> >> >>> to play against, higher difficulty AI would mean bigger pot sizes >> >> >>> and >> >> >>> bigger >> >> >>> bets too. (ie more reward for higher difficulty, but people should >> >> >>> be >> >> >>> able >> >> >>> to easily win on easy mode). >> >> >>> >> >> >>> Hows this sound? >> >> >> >> >> > >> >> >> > >> > >> > >