hey eric whenever you get a minute could you check out the stuff i said for accuracy? i know some of it's wrong but it's pretty close i think. misty might member some of it too. wish we could play a couple rounds again to remember :P On Fri, Jan 1, 2010 at 8:58 AM, eric drewes <figarus@xxxxxxxxx> wrote: > fyi this game is a combo of liars dice from pirates of the carribean, texas > hold'em and some misc. rules me/alan/misty/matthew came up w/ while playing > to make the game run smoother > > > On Fri, Jan 1, 2010 at 6:49 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> I'm in. I will let you know when I run into a jam >> >> >> On Thu, Dec 31, 2009 at 7:43 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> w00t alan, pirate dice will finally exist in an official capacity. >>> >>> >>> On Thu, Dec 31, 2009 at 8:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> and hey kent, i will be on hand to support you on this in any way >>>> needed. any tech you need ill work on for you, if you get stuck you and me >>>> can combine brains and try and figure it out (: >>>> >>>> >>>> On Thu, Dec 31, 2009 at 4:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> oh and of course, all the flash games you'll be able to log into and >>>>> when you make money, next time you log into the game itself (the RPG) your >>>>> earnings will be there. >>>>> >>>>> essentially, your single player RPG game and all the flash games will >>>>> tie together :P >>>>> >>>>> we might be able to do something too like when you are playing the >>>>> flash game, your player's avatar looks like your in game character >>>>> On Thu, Dec 31, 2009 at 4:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> you know i think there is a small chance our game could become uber >>>>>> popular because of our tie ins to flash games. >>>>>> >>>>>> if the flash games themselves are fun and we make it apparent that >>>>>> it's part of a downloadable RPG, and that there are other games too, they >>>>>> could get really popular and then the RPG since it's tied to the flash >>>>>> games >>>>>> could get really popular too. >>>>>> >>>>>> It's a small chance but yeah, i agree man, i really think there is a >>>>>> possibility that this could really take off when we are done and be some >>>>>> huge thing that becomes somewhat well known :P >>>>>> On Thu, Dec 31, 2009 at 4:06 PM, Chris Riccobono < >>>>>> crysalim@xxxxxxxxx> wrote: >>>>>> >>>>>>> Man, farmville makes so much money for Zygna on facebook.. they have >>>>>>> 3 >>>>>>> or so side games (one of them is texas hold em actually! you can buy >>>>>>> chips in it) >>>>>>> >>>>>>> I can't help but ponder the possibilities of doing something like >>>>>>> that >>>>>>> with our team, just to have a game like that out, and then using it >>>>>>> as >>>>>>> resources for our rpg. >>>>>>> >>>>>>> On Thu, Dec 31, 2009 at 3:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>> wrote: >>>>>>> > yeah we could use it in the storyline where there were famous >>>>>>> players that >>>>>>> > if you beat them you got unique items (: >>>>>>> > >>>>>>> > i bet eric would dig that :P >>>>>>> > >>>>>>> > but yeah, i think the plan is that there will be a place (or >>>>>>> places) in the >>>>>>> > world you can go to play this game, but that also you can play from >>>>>>> the main >>>>>>> > menu so you dont have to physically walk there in game just to play >>>>>>> :P >>>>>>> > On Thu, Dec 31, 2009 at 3:57 PM, Chris Riccobono < >>>>>>> crysalim@xxxxxxxxx> wrote: >>>>>>> >> >>>>>>> >> Hmm you got a point there. Also this might be best for a dragon >>>>>>> quest >>>>>>> >> style casino game, this could be used to get some items in the >>>>>>> game >>>>>>> >> too maybe? >>>>>>> >> >>>>>>> >> On Thu, Dec 31, 2009 at 3:56 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >> > yeah i agree. >>>>>>> >> > >>>>>>> >> > there may be some wisdom in waiting to advertise it publicly >>>>>>> until the >>>>>>> >> > game >>>>>>> >> > is more finished though. >>>>>>> >> > >>>>>>> >> > if people love the dice game and get excited that it's tied to >>>>>>> an RPG >>>>>>> >> > but >>>>>>> >> > then the RPG isn't done for another 6 months or a year or >>>>>>> whatever, it's >>>>>>> >> > going to lose momentum. >>>>>>> >> > >>>>>>> >> > I'm not sure, we'll all have to discuss it and see what everyone >>>>>>> thinks >>>>>>> >> > is >>>>>>> >> > best maybe :P >>>>>>> >> > >>>>>>> >> > On Thu, Dec 31, 2009 at 3:52 PM, Chris Riccobono < >>>>>>> crysalim@xxxxxxxxx> >>>>>>> >> > wrote: >>>>>>> >> >> >>>>>>> >> >> Speaking of that though, if this were created and up and >>>>>>> running with >>>>>>> >> >> multiplayer, it would be a very good way to get the game >>>>>>> monetized >>>>>>> >> >> early. There's a lotttt of things online for playing texas >>>>>>> hold em >>>>>>> >> >> and people seem to love to buy online currency in those games! >>>>>>> >> >> >>>>>>> >> >> Plus the twist on texas hold em with the japanese dice game >>>>>>> style >>>>>>> >> >> thing would be unique enough to create a following that liked >>>>>>> just >>>>>>> >> >> this game. >>>>>>> >> >> >>>>>>> >> >> On Thu, Dec 31, 2009 at 3:44 PM, Chris Riccobono < >>>>>>> crysalim@xxxxxxxxx> >>>>>>> >> >> wrote: >>>>>>> >> >> > Wow this is quite a minigame here Alan.. you know you can buy >>>>>>> full >>>>>>> >> >> > games that are just this by themselves, lol. >>>>>>> >> >> > >>>>>>> >> >> > On Thu, Dec 31, 2009 at 3:11 PM, Alan Wolfe < >>>>>>> alan.wolfe@xxxxxxxxx> >>>>>>> >> >> > wrote: >>>>>>> >> >> >> oh and after we get the ingame version working (or if youd >>>>>>> rather >>>>>>> >> >> >> start >>>>>>> >> >> >> with >>>>>>> >> >> >> the actionscript version you can) we'll have to work on >>>>>>> getting >>>>>>> >> >> >> multiplayer >>>>>>> >> >> >> working (: >>>>>>> >> >> >> >>>>>>> >> >> >> David and I will be workin on the back end for that and I'll >>>>>>> help >>>>>>> >> >> >> you >>>>>>> >> >> >> with >>>>>>> >> >> >> how to communicate with the server from both actionscript >>>>>>> and in >>>>>>> >> >> >> game >>>>>>> >> >> >> On Thu, Dec 31, 2009 at 3:10 PM, Alan Wolfe < >>>>>>> alan.wolfe@xxxxxxxxx> >>>>>>> >> >> >> wrote: >>>>>>> >> >> >>> >>>>>>> >> >> >>> Ok, I'm going off of a poor memory so let me see if i can >>>>>>> remember >>>>>>> >> >> >>> how >>>>>>> >> >> >>> this game goes... Eric i hope your memory is better than >>>>>>> mine!!! >>>>>>> >> >> >>> LOL >>>>>>> >> >> >>> >>>>>>> >> >> >>> Game Rules: >>>>>>> >> >> >>> #1 - there is a "small blind" and "big blind" that rotate >>>>>>> around >>>>>>> >> >> >>> the >>>>>>> >> >> >>> table >>>>>>> >> >> >>> texas hold em style. (i can give more info on this if >>>>>>> needed) >>>>>>> >> >> >>> #2 - each player rolls 3 dice which only they can see >>>>>>> (hidden under >>>>>>> >> >> >>> a >>>>>>> >> >> >>> cup >>>>>>> >> >> >>> in our game) >>>>>>> >> >> >>> #3 - starting with big blind, you make a statement about >>>>>>> the dice >>>>>>> >> >> >>> you >>>>>>> >> >> >>> have >>>>>>> >> >> >>> in your hand (you can lie). IE you can say "I have a pair" >>>>>>> or "i >>>>>>> >> >> >>> have >>>>>>> >> >> >>> a >>>>>>> >> >> >>> nothing" or "i have three of a kind" >>>>>>> >> >> >>> #4 - as it goes around, each person has to fold, call or >>>>>>> raise the >>>>>>> >> >> >>> bet. >>>>>>> >> >> >>> If they don't fold, they have to say that they have >>>>>>> something of >>>>>>> >> >> >>> greater >>>>>>> >> >> >>> value than the person who just spoke before them. Also >>>>>>> when it's >>>>>>> >> >> >>> your >>>>>>> >> >> >>> turn >>>>>>> >> >> >>> you can say that a specific person before you is lying if >>>>>>> you want >>>>>>> >> >> >>> to. If >>>>>>> >> >> >>> it turns out they are lying, they get folded but if they >>>>>>> aren't >>>>>>> >> >> >>> lying >>>>>>> >> >> >>> you >>>>>>> >> >> >>> get folded. >>>>>>> >> >> >>> #5 - after it goes around to everyone (and the last person >>>>>>> doesn't >>>>>>> >> >> >>> raise) >>>>>>> >> >> >>> everyone rolls another die and it starts over at step #3. >>>>>>> It >>>>>>> >> >> >>> continues >>>>>>> >> >> >>> until 6 dice total are rolled. >>>>>>> >> >> >>> #6 - on the final round, the people remaining have to keep >>>>>>> "upping >>>>>>> >> >> >>> eachother" in what they say they have until everyone but 1 >>>>>>> person >>>>>>> >> >> >>> folds, or >>>>>>> >> >> >>> until everyone but 1 person is eliminated by "calling >>>>>>> bluffs" >>>>>>> >> >> >>> successfully >>>>>>> >> >> >>> or unsuccessfully. >>>>>>> >> >> >>> >>>>>>> >> >> >>> Also, since there are 6 dice, a straight is a regular 5 in >>>>>>> a row >>>>>>> >> >> >>> numerically, but you can also have an "uber straight" which >>>>>>> is 6 in >>>>>>> >> >> >>> a >>>>>>> >> >> >>> row. >>>>>>> >> >> >>> I dont think there were any other special hands but i dont >>>>>>> >> >> >>> remember. >>>>>>> >> >> >>> >>>>>>> >> >> >>> That's the gist of the game, I think some details are wrong >>>>>>> though >>>>>>> >> >> >>> so >>>>>>> >> >> >>> eric >>>>>>> >> >> >>> will hopefully remember and fix this stuff hehe. >>>>>>> >> >> >>> >>>>>>> >> >> >>> Does everything think it'd be ok to have a 2d interface for >>>>>>> this >>>>>>> >> >> >>> game? >>>>>>> >> >> >>> Maybe later we could upgrade it to 3d w/ a 2d UI on top or >>>>>>> >> >> >>> something >>>>>>> >> >> >>> but 2d >>>>>>> >> >> >>> would be way easier to get working at first. >>>>>>> >> >> >>> >>>>>>> >> >> >>> Here's some simple things to get started if you want a plan >>>>>>> of >>>>>>> >> >> >>> attack >>>>>>> >> >> >>> since it's kind of complicated (these are in no particular >>>>>>> order, >>>>>>> >> >> >>> just some >>>>>>> >> >> >>> ideas to get started) >>>>>>> >> >> >>> >>>>>>> >> >> >>> #1 - get a full screen 2d UI to come up (temp art) for the >>>>>>> >> >> >>> background. >>>>>>> >> >> >>> Might be like a table or something. >>>>>>> >> >> >>> >>>>>>> >> >> >>> #2 - I don't know how many players max we want to support, >>>>>>> but make >>>>>>> >> >> >>> a >>>>>>> >> >> >>> "setting" for that many players. I think some number >>>>>>> between 4 and >>>>>>> >> >> >>> 8 >>>>>>> >> >> >>> players should be our target. Each setting should show how >>>>>>> much >>>>>>> >> >> >>> money >>>>>>> >> >> >>> they >>>>>>> >> >> >>> have, how much they have bet on the current hand, and what >>>>>>> they >>>>>>> >> >> >>> said >>>>>>> >> >> >>> they >>>>>>> >> >> >>> had last. Also i think we need something to show whether >>>>>>> their >>>>>>> >> >> >>> bluff >>>>>>> >> >> >>> has >>>>>>> >> >> >>> been called or not (like if someone said they were lying >>>>>>> and they >>>>>>> >> >> >>> weren't, >>>>>>> >> >> >>> there could be an image that says "bluff called!" or maybe >>>>>>> what >>>>>>> >> >> >>> they >>>>>>> >> >> >>> said >>>>>>> >> >> >>> they have is in green instead of yellow, to show that they >>>>>>> really >>>>>>> >> >> >>> do >>>>>>> >> >> >>> have >>>>>>> >> >> >>> something at least as high as what they said) >>>>>>> >> >> >>> >>>>>>> >> >> >>> #3 - try and make it so it goes in "turns" around the >>>>>>> table, where >>>>>>> >> >> >>> it >>>>>>> >> >> >>> generates dice rolls for each player and stores them in >>>>>>> variables, >>>>>>> >> >> >>> and >>>>>>> >> >> >>> shows >>>>>>> >> >> >>> the player's dice to them. >>>>>>> >> >> >>> >>>>>>> >> >> >>> #4 - when it's the player's turn, bring up some buttons to >>>>>>> give >>>>>>> >> >> >>> them >>>>>>> >> >> >>> choices like being able to bet more, call, fold, accuse >>>>>>> someone >>>>>>> >> >> >>> else >>>>>>> >> >> >>> of >>>>>>> >> >> >>> lying, and be able to say what they have (whether or not >>>>>>> it's true) >>>>>>> >> >> >>> >>>>>>> >> >> >>> #5 - after some of the basics are worked out, you could >>>>>>> work on AI >>>>>>> >> >> >>> of >>>>>>> >> >> >>> varying difficulties. The player might be able to choose >>>>>>> what >>>>>>> >> >> >>> difficulty AI >>>>>>> >> >> >>> to play against, higher difficulty AI would mean bigger pot >>>>>>> sizes >>>>>>> >> >> >>> and >>>>>>> >> >> >>> bigger >>>>>>> >> >> >>> bets too. (ie more reward for higher difficulty, but people >>>>>>> should >>>>>>> >> >> >>> be >>>>>>> >> >> >>> able >>>>>>> >> >> >>> to easily win on easy mode). >>>>>>> >> >> >>> >>>>>>> >> >> >>> Hows this sound? >>>>>>> >> >> >> >>>>>>> >> >> > >>>>>>> >> >> >>>>>>> >> > >>>>>>> >> > >>>>>>> >> >>>>>>> > >>>>>>> > >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >