[project1dev] Re: Kent: next minigame, aka Pirate Dice (for lack of a better name!)

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 1 Jan 2010 09:34:14 -0800

hey eric whenever you get a minute could you check out the stuff i said for
accuracy?  i know some of it's wrong but it's pretty close i think.  misty
might member some of it too.

wish we could play a couple rounds again to remember :P

On Fri, Jan 1, 2010 at 8:58 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> fyi this game is a combo of liars dice from pirates of the carribean, texas
> hold'em and some misc. rules me/alan/misty/matthew came up w/ while playing
> to make the game run smoother
>
>
> On Fri, Jan 1, 2010 at 6:49 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> I'm in. I will let you know when I run into a jam
>>
>>
>> On Thu, Dec 31, 2009 at 7:43 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> w00t alan, pirate dice will finally exist in an official capacity.
>>>
>>>
>>> On Thu, Dec 31, 2009 at 8:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> and hey kent, i will be on hand to support you on this in any way
>>>> needed.  any tech you need ill work on for you, if you get stuck you and me
>>>> can combine brains and try and figure it out (:
>>>>
>>>>
>>>> On Thu, Dec 31, 2009 at 4:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> oh and of course, all the flash games you'll be able to log into and
>>>>> when you make money, next time you log into the game itself (the RPG) your
>>>>> earnings will be there.
>>>>>
>>>>> essentially, your single player RPG game and all the flash games will
>>>>> tie together :P
>>>>>
>>>>> we might be able to do something too like when you are playing the
>>>>> flash game, your player's avatar looks like your in game character
>>>>>   On Thu, Dec 31, 2009 at 4:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> you know i think there is a small chance our game could become uber
>>>>>> popular because of our tie ins to flash games.
>>>>>>
>>>>>> if the flash games themselves are fun and we make it apparent that
>>>>>> it's part of a downloadable RPG, and that there are other games too, they
>>>>>> could get really popular and then the RPG since it's tied to the flash 
>>>>>> games
>>>>>> could get really popular too.
>>>>>>
>>>>>> It's a small chance but yeah, i agree man, i really think there is a
>>>>>> possibility that this could really take off when we are done and be some
>>>>>> huge thing that becomes somewhat well known :P
>>>>>>   On Thu, Dec 31, 2009 at 4:06 PM, Chris Riccobono <
>>>>>> crysalim@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> Man, farmville makes so much money for Zygna on facebook.. they have
>>>>>>> 3
>>>>>>> or so side games (one of them is texas hold em actually! you can buy
>>>>>>> chips in it)
>>>>>>>
>>>>>>> I can't help but ponder the possibilities of doing something like
>>>>>>> that
>>>>>>> with our team, just to have a game like that out, and then using it
>>>>>>> as
>>>>>>> resources for our rpg.
>>>>>>>
>>>>>>> On Thu, Dec 31, 2009 at 3:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>> > yeah we could use it in the storyline where there were famous
>>>>>>> players that
>>>>>>> > if you beat them you got unique items (:
>>>>>>> >
>>>>>>> > i bet eric would dig that :P
>>>>>>> >
>>>>>>> > but yeah, i think the plan is that there will be a place (or
>>>>>>> places) in the
>>>>>>> > world you can go to play this game, but that also you can play from
>>>>>>> the main
>>>>>>> > menu so you dont have to physically walk there in game just to play
>>>>>>> :P
>>>>>>> > On Thu, Dec 31, 2009 at 3:57 PM, Chris Riccobono <
>>>>>>> crysalim@xxxxxxxxx> wrote:
>>>>>>> >>
>>>>>>> >> Hmm you got a point there.  Also this might be best for a dragon
>>>>>>> quest
>>>>>>> >> style casino game, this could be used to get some items in the
>>>>>>> game
>>>>>>> >> too maybe?
>>>>>>> >>
>>>>>>> >> On Thu, Dec 31, 2009 at 3:56 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>> >> > yeah i agree.
>>>>>>> >> >
>>>>>>> >> > there may be some wisdom in waiting to advertise it publicly
>>>>>>> until the
>>>>>>> >> > game
>>>>>>> >> > is more finished though.
>>>>>>> >> >
>>>>>>> >> > if people love the dice game and get excited that it's tied to
>>>>>>> an RPG
>>>>>>> >> > but
>>>>>>> >> > then the RPG isn't done for another 6 months or a year or
>>>>>>> whatever, it's
>>>>>>> >> > going to lose momentum.
>>>>>>> >> >
>>>>>>> >> > I'm not sure, we'll all have to discuss it and see what everyone
>>>>>>> thinks
>>>>>>> >> > is
>>>>>>> >> > best maybe :P
>>>>>>> >> >
>>>>>>> >> > On Thu, Dec 31, 2009 at 3:52 PM, Chris Riccobono <
>>>>>>> crysalim@xxxxxxxxx>
>>>>>>> >> > wrote:
>>>>>>> >> >>
>>>>>>> >> >> Speaking of that though, if this were created and up and
>>>>>>> running with
>>>>>>> >> >> multiplayer, it would be a very good way to get the game
>>>>>>> monetized
>>>>>>> >> >> early.  There's a lotttt of things online for playing texas
>>>>>>> hold em
>>>>>>> >> >> and people seem to love to buy online currency in those games!
>>>>>>> >> >>
>>>>>>> >> >> Plus the twist on texas hold em with the japanese dice game
>>>>>>> style
>>>>>>> >> >> thing would be unique enough to create a following that liked
>>>>>>> just
>>>>>>> >> >> this game.
>>>>>>> >> >>
>>>>>>> >> >> On Thu, Dec 31, 2009 at 3:44 PM, Chris Riccobono <
>>>>>>> crysalim@xxxxxxxxx>
>>>>>>> >> >> wrote:
>>>>>>> >> >> > Wow this is quite a minigame here Alan.. you know you can buy
>>>>>>> full
>>>>>>> >> >> > games that are just this by themselves, lol.
>>>>>>> >> >> >
>>>>>>> >> >> > On Thu, Dec 31, 2009 at 3:11 PM, Alan Wolfe <
>>>>>>> alan.wolfe@xxxxxxxxx>
>>>>>>> >> >> > wrote:
>>>>>>> >> >> >> oh and after we get the ingame version working (or if youd
>>>>>>> rather
>>>>>>> >> >> >> start
>>>>>>> >> >> >> with
>>>>>>> >> >> >> the actionscript version you can) we'll have to work on
>>>>>>> getting
>>>>>>> >> >> >> multiplayer
>>>>>>> >> >> >> working (:
>>>>>>> >> >> >>
>>>>>>> >> >> >> David and I will be workin on the back end for that and I'll
>>>>>>> help
>>>>>>> >> >> >> you
>>>>>>> >> >> >> with
>>>>>>> >> >> >> how to communicate with the server from both actionscript
>>>>>>> and in
>>>>>>> >> >> >> game
>>>>>>> >> >> >> On Thu, Dec 31, 2009 at 3:10 PM, Alan Wolfe <
>>>>>>> alan.wolfe@xxxxxxxxx>
>>>>>>> >> >> >> wrote:
>>>>>>> >> >> >>>
>>>>>>> >> >> >>> Ok, I'm going off of a poor memory so let me see if i can
>>>>>>> remember
>>>>>>> >> >> >>> how
>>>>>>> >> >> >>> this game goes... Eric i hope your memory is better than
>>>>>>> mine!!!
>>>>>>> >> >> >>> LOL
>>>>>>> >> >> >>>
>>>>>>> >> >> >>> Game Rules:
>>>>>>> >> >> >>> #1 - there is a "small blind" and "big blind" that rotate
>>>>>>> around
>>>>>>> >> >> >>> the
>>>>>>> >> >> >>> table
>>>>>>> >> >> >>> texas hold em style.  (i can give more info on this if
>>>>>>> needed)
>>>>>>> >> >> >>> #2 - each player rolls 3 dice which only they can see
>>>>>>> (hidden under
>>>>>>> >> >> >>> a
>>>>>>> >> >> >>> cup
>>>>>>> >> >> >>> in our game)
>>>>>>> >> >> >>> #3 - starting with big blind, you make a statement about
>>>>>>> the dice
>>>>>>> >> >> >>> you
>>>>>>> >> >> >>> have
>>>>>>> >> >> >>> in your hand (you can lie).  IE you can say "I have a pair"
>>>>>>> or "i
>>>>>>> >> >> >>> have
>>>>>>> >> >> >>> a
>>>>>>> >> >> >>> nothing" or "i have three of a kind"
>>>>>>> >> >> >>> #4 - as it goes around, each person has to fold, call or
>>>>>>> raise the
>>>>>>> >> >> >>> bet.
>>>>>>> >> >> >>> If they don't fold, they have to say that they have
>>>>>>> something of
>>>>>>> >> >> >>> greater
>>>>>>> >> >> >>> value than the person who just spoke before them.  Also
>>>>>>> when it's
>>>>>>> >> >> >>> your
>>>>>>> >> >> >>> turn
>>>>>>> >> >> >>> you can say that a specific person before you is lying if
>>>>>>> you want
>>>>>>> >> >> >>> to.  If
>>>>>>> >> >> >>> it turns out they are lying, they get folded but if they
>>>>>>> aren't
>>>>>>> >> >> >>> lying
>>>>>>> >> >> >>> you
>>>>>>> >> >> >>> get folded.
>>>>>>> >> >> >>> #5 - after it goes around to everyone (and the last person
>>>>>>> doesn't
>>>>>>> >> >> >>> raise)
>>>>>>> >> >> >>> everyone rolls another die and it starts over at step #3.
>>>>>>> It
>>>>>>> >> >> >>> continues
>>>>>>> >> >> >>> until 6 dice total are rolled.
>>>>>>> >> >> >>> #6 - on the final round, the people remaining have to keep
>>>>>>> "upping
>>>>>>> >> >> >>> eachother" in what they say they have until everyone but 1
>>>>>>> person
>>>>>>> >> >> >>> folds, or
>>>>>>> >> >> >>> until everyone but 1 person is eliminated by "calling
>>>>>>> bluffs"
>>>>>>> >> >> >>> successfully
>>>>>>> >> >> >>> or unsuccessfully.
>>>>>>> >> >> >>>
>>>>>>> >> >> >>> Also, since there are 6 dice, a straight is a regular 5 in
>>>>>>> a row
>>>>>>> >> >> >>> numerically, but you can also have an "uber straight" which
>>>>>>> is 6 in
>>>>>>> >> >> >>> a
>>>>>>> >> >> >>> row.
>>>>>>> >> >> >>> I dont think there were any other special hands but i dont
>>>>>>> >> >> >>> remember.
>>>>>>> >> >> >>>
>>>>>>> >> >> >>> That's the gist of the game, I think some details are wrong
>>>>>>> though
>>>>>>> >> >> >>> so
>>>>>>> >> >> >>> eric
>>>>>>> >> >> >>> will hopefully remember and fix this stuff hehe.
>>>>>>> >> >> >>>
>>>>>>> >> >> >>> Does everything think it'd be ok to have a 2d interface for
>>>>>>> this
>>>>>>> >> >> >>> game?
>>>>>>> >> >> >>> Maybe later we could upgrade it to 3d w/ a 2d UI on top or
>>>>>>> >> >> >>> something
>>>>>>> >> >> >>> but 2d
>>>>>>> >> >> >>> would be way easier to get working at first.
>>>>>>> >> >> >>>
>>>>>>> >> >> >>> Here's some simple things to get started if you want a plan
>>>>>>> of
>>>>>>> >> >> >>> attack
>>>>>>> >> >> >>> since it's kind of complicated  (these are in no particular
>>>>>>> order,
>>>>>>> >> >> >>> just some
>>>>>>> >> >> >>> ideas to get started)
>>>>>>> >> >> >>>
>>>>>>> >> >> >>> #1 - get a full screen 2d UI to come up (temp art) for the
>>>>>>> >> >> >>> background.
>>>>>>> >> >> >>> Might be like a table or something.
>>>>>>> >> >> >>>
>>>>>>> >> >> >>> #2 - I don't know how many players max we want to support,
>>>>>>> but make
>>>>>>> >> >> >>> a
>>>>>>> >> >> >>> "setting" for that many players.  I think some number
>>>>>>> between 4 and
>>>>>>> >> >> >>> 8
>>>>>>> >> >> >>> players should be our target.  Each setting should show how
>>>>>>> much
>>>>>>> >> >> >>> money
>>>>>>> >> >> >>> they
>>>>>>> >> >> >>> have, how much they have bet on the current hand, and what
>>>>>>> they
>>>>>>> >> >> >>> said
>>>>>>> >> >> >>> they
>>>>>>> >> >> >>> had last.  Also i think we need something to show whether
>>>>>>> their
>>>>>>> >> >> >>> bluff
>>>>>>> >> >> >>> has
>>>>>>> >> >> >>> been called or not (like if someone said they were lying
>>>>>>> and they
>>>>>>> >> >> >>> weren't,
>>>>>>> >> >> >>> there could be an image that says "bluff called!" or maybe
>>>>>>> what
>>>>>>> >> >> >>> they
>>>>>>> >> >> >>> said
>>>>>>> >> >> >>> they have is in green instead of yellow, to show that they
>>>>>>> really
>>>>>>> >> >> >>> do
>>>>>>> >> >> >>> have
>>>>>>> >> >> >>> something at least as high as what they said)
>>>>>>> >> >> >>>
>>>>>>> >> >> >>> #3 - try and make it so it goes in "turns" around the
>>>>>>> table, where
>>>>>>> >> >> >>> it
>>>>>>> >> >> >>> generates dice rolls for each player and stores them in
>>>>>>> variables,
>>>>>>> >> >> >>> and
>>>>>>> >> >> >>> shows
>>>>>>> >> >> >>> the player's dice to them.
>>>>>>> >> >> >>>
>>>>>>> >> >> >>> #4 - when it's the player's turn, bring up some buttons to
>>>>>>> give
>>>>>>> >> >> >>> them
>>>>>>> >> >> >>> choices like being able to bet more, call, fold, accuse
>>>>>>> someone
>>>>>>> >> >> >>> else
>>>>>>> >> >> >>> of
>>>>>>> >> >> >>> lying, and be able to say what they have (whether or not
>>>>>>> it's true)
>>>>>>> >> >> >>>
>>>>>>> >> >> >>> #5 - after some of the basics are worked out, you could
>>>>>>> work on AI
>>>>>>> >> >> >>> of
>>>>>>> >> >> >>> varying difficulties.  The player might be able to choose
>>>>>>> what
>>>>>>> >> >> >>> difficulty AI
>>>>>>> >> >> >>> to play against, higher difficulty AI would mean bigger pot
>>>>>>> sizes
>>>>>>> >> >> >>> and
>>>>>>> >> >> >>> bigger
>>>>>>> >> >> >>> bets too. (ie more reward for higher difficulty, but people
>>>>>>> should
>>>>>>> >> >> >>> be
>>>>>>> >> >> >>> able
>>>>>>> >> >> >>> to easily win on easy mode).
>>>>>>> >> >> >>>
>>>>>>> >> >> >>> Hows this sound?
>>>>>>> >> >> >>
>>>>>>> >> >> >
>>>>>>> >> >>
>>>>>>> >> >
>>>>>>> >> >
>>>>>>> >>
>>>>>>> >
>>>>>>> >
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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