[project1dev] Re: Kent: next minigame, aka Pirate Dice (for lack of a better name!)

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 1 Jan 2010 11:58:10 -0500

fyi this game is a combo of liars dice from pirates of the carribean, texas
hold'em and some misc. rules me/alan/misty/matthew came up w/ while playing
to make the game run smoother

On Fri, Jan 1, 2010 at 6:49 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> I'm in. I will let you know when I run into a jam
>
>
> On Thu, Dec 31, 2009 at 7:43 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> w00t alan, pirate dice will finally exist in an official capacity.
>>
>>
>> On Thu, Dec 31, 2009 at 8:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> and hey kent, i will be on hand to support you on this in any way
>>> needed.  any tech you need ill work on for you, if you get stuck you and me
>>> can combine brains and try and figure it out (:
>>>
>>>
>>> On Thu, Dec 31, 2009 at 4:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> oh and of course, all the flash games you'll be able to log into and
>>>> when you make money, next time you log into the game itself (the RPG) your
>>>> earnings will be there.
>>>>
>>>> essentially, your single player RPG game and all the flash games will
>>>> tie together :P
>>>>
>>>> we might be able to do something too like when you are playing the flash
>>>> game, your player's avatar looks like your in game character
>>>>   On Thu, Dec 31, 2009 at 4:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> you know i think there is a small chance our game could become uber
>>>>> popular because of our tie ins to flash games.
>>>>>
>>>>> if the flash games themselves are fun and we make it apparent that it's
>>>>> part of a downloadable RPG, and that there are other games too, they could
>>>>> get really popular and then the RPG since it's tied to the flash games 
>>>>> could
>>>>> get really popular too.
>>>>>
>>>>> It's a small chance but yeah, i agree man, i really think there is a
>>>>> possibility that this could really take off when we are done and be some
>>>>> huge thing that becomes somewhat well known :P
>>>>>   On Thu, Dec 31, 2009 at 4:06 PM, Chris Riccobono <crysalim@xxxxxxxxx
>>>>> > wrote:
>>>>>
>>>>>> Man, farmville makes so much money for Zygna on facebook.. they have 3
>>>>>> or so side games (one of them is texas hold em actually! you can buy
>>>>>> chips in it)
>>>>>>
>>>>>> I can't help but ponder the possibilities of doing something like that
>>>>>> with our team, just to have a game like that out, and then using it as
>>>>>> resources for our rpg.
>>>>>>
>>>>>> On Thu, Dec 31, 2009 at 3:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>> wrote:
>>>>>> > yeah we could use it in the storyline where there were famous
>>>>>> players that
>>>>>> > if you beat them you got unique items (:
>>>>>> >
>>>>>> > i bet eric would dig that :P
>>>>>> >
>>>>>> > but yeah, i think the plan is that there will be a place (or places)
>>>>>> in the
>>>>>> > world you can go to play this game, but that also you can play from
>>>>>> the main
>>>>>> > menu so you dont have to physically walk there in game just to play
>>>>>> :P
>>>>>> > On Thu, Dec 31, 2009 at 3:57 PM, Chris Riccobono <
>>>>>> crysalim@xxxxxxxxx> wrote:
>>>>>> >>
>>>>>> >> Hmm you got a point there.  Also this might be best for a dragon
>>>>>> quest
>>>>>> >> style casino game, this could be used to get some items in the game
>>>>>> >> too maybe?
>>>>>> >>
>>>>>> >> On Thu, Dec 31, 2009 at 3:56 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>> wrote:
>>>>>> >> > yeah i agree.
>>>>>> >> >
>>>>>> >> > there may be some wisdom in waiting to advertise it publicly
>>>>>> until the
>>>>>> >> > game
>>>>>> >> > is more finished though.
>>>>>> >> >
>>>>>> >> > if people love the dice game and get excited that it's tied to an
>>>>>> RPG
>>>>>> >> > but
>>>>>> >> > then the RPG isn't done for another 6 months or a year or
>>>>>> whatever, it's
>>>>>> >> > going to lose momentum.
>>>>>> >> >
>>>>>> >> > I'm not sure, we'll all have to discuss it and see what everyone
>>>>>> thinks
>>>>>> >> > is
>>>>>> >> > best maybe :P
>>>>>> >> >
>>>>>> >> > On Thu, Dec 31, 2009 at 3:52 PM, Chris Riccobono <
>>>>>> crysalim@xxxxxxxxx>
>>>>>> >> > wrote:
>>>>>> >> >>
>>>>>> >> >> Speaking of that though, if this were created and up and running
>>>>>> with
>>>>>> >> >> multiplayer, it would be a very good way to get the game
>>>>>> monetized
>>>>>> >> >> early.  There's a lotttt of things online for playing texas hold
>>>>>> em
>>>>>> >> >> and people seem to love to buy online currency in those games!
>>>>>> >> >>
>>>>>> >> >> Plus the twist on texas hold em with the japanese dice game
>>>>>> style
>>>>>> >> >> thing would be unique enough to create a following that liked
>>>>>> just
>>>>>> >> >> this game.
>>>>>> >> >>
>>>>>> >> >> On Thu, Dec 31, 2009 at 3:44 PM, Chris Riccobono <
>>>>>> crysalim@xxxxxxxxx>
>>>>>> >> >> wrote:
>>>>>> >> >> > Wow this is quite a minigame here Alan.. you know you can buy
>>>>>> full
>>>>>> >> >> > games that are just this by themselves, lol.
>>>>>> >> >> >
>>>>>> >> >> > On Thu, Dec 31, 2009 at 3:11 PM, Alan Wolfe <
>>>>>> alan.wolfe@xxxxxxxxx>
>>>>>> >> >> > wrote:
>>>>>> >> >> >> oh and after we get the ingame version working (or if youd
>>>>>> rather
>>>>>> >> >> >> start
>>>>>> >> >> >> with
>>>>>> >> >> >> the actionscript version you can) we'll have to work on
>>>>>> getting
>>>>>> >> >> >> multiplayer
>>>>>> >> >> >> working (:
>>>>>> >> >> >>
>>>>>> >> >> >> David and I will be workin on the back end for that and I'll
>>>>>> help
>>>>>> >> >> >> you
>>>>>> >> >> >> with
>>>>>> >> >> >> how to communicate with the server from both actionscript and
>>>>>> in
>>>>>> >> >> >> game
>>>>>> >> >> >> On Thu, Dec 31, 2009 at 3:10 PM, Alan Wolfe <
>>>>>> alan.wolfe@xxxxxxxxx>
>>>>>> >> >> >> wrote:
>>>>>> >> >> >>>
>>>>>> >> >> >>> Ok, I'm going off of a poor memory so let me see if i can
>>>>>> remember
>>>>>> >> >> >>> how
>>>>>> >> >> >>> this game goes... Eric i hope your memory is better than
>>>>>> mine!!!
>>>>>> >> >> >>> LOL
>>>>>> >> >> >>>
>>>>>> >> >> >>> Game Rules:
>>>>>> >> >> >>> #1 - there is a "small blind" and "big blind" that rotate
>>>>>> around
>>>>>> >> >> >>> the
>>>>>> >> >> >>> table
>>>>>> >> >> >>> texas hold em style.  (i can give more info on this if
>>>>>> needed)
>>>>>> >> >> >>> #2 - each player rolls 3 dice which only they can see
>>>>>> (hidden under
>>>>>> >> >> >>> a
>>>>>> >> >> >>> cup
>>>>>> >> >> >>> in our game)
>>>>>> >> >> >>> #3 - starting with big blind, you make a statement about the
>>>>>> dice
>>>>>> >> >> >>> you
>>>>>> >> >> >>> have
>>>>>> >> >> >>> in your hand (you can lie).  IE you can say "I have a pair"
>>>>>> or "i
>>>>>> >> >> >>> have
>>>>>> >> >> >>> a
>>>>>> >> >> >>> nothing" or "i have three of a kind"
>>>>>> >> >> >>> #4 - as it goes around, each person has to fold, call or
>>>>>> raise the
>>>>>> >> >> >>> bet.
>>>>>> >> >> >>> If they don't fold, they have to say that they have
>>>>>> something of
>>>>>> >> >> >>> greater
>>>>>> >> >> >>> value than the person who just spoke before them.  Also when
>>>>>> it's
>>>>>> >> >> >>> your
>>>>>> >> >> >>> turn
>>>>>> >> >> >>> you can say that a specific person before you is lying if
>>>>>> you want
>>>>>> >> >> >>> to.  If
>>>>>> >> >> >>> it turns out they are lying, they get folded but if they
>>>>>> aren't
>>>>>> >> >> >>> lying
>>>>>> >> >> >>> you
>>>>>> >> >> >>> get folded.
>>>>>> >> >> >>> #5 - after it goes around to everyone (and the last person
>>>>>> doesn't
>>>>>> >> >> >>> raise)
>>>>>> >> >> >>> everyone rolls another die and it starts over at step #3.
>>>>>> It
>>>>>> >> >> >>> continues
>>>>>> >> >> >>> until 6 dice total are rolled.
>>>>>> >> >> >>> #6 - on the final round, the people remaining have to keep
>>>>>> "upping
>>>>>> >> >> >>> eachother" in what they say they have until everyone but 1
>>>>>> person
>>>>>> >> >> >>> folds, or
>>>>>> >> >> >>> until everyone but 1 person is eliminated by "calling
>>>>>> bluffs"
>>>>>> >> >> >>> successfully
>>>>>> >> >> >>> or unsuccessfully.
>>>>>> >> >> >>>
>>>>>> >> >> >>> Also, since there are 6 dice, a straight is a regular 5 in a
>>>>>> row
>>>>>> >> >> >>> numerically, but you can also have an "uber straight" which
>>>>>> is 6 in
>>>>>> >> >> >>> a
>>>>>> >> >> >>> row.
>>>>>> >> >> >>> I dont think there were any other special hands but i dont
>>>>>> >> >> >>> remember.
>>>>>> >> >> >>>
>>>>>> >> >> >>> That's the gist of the game, I think some details are wrong
>>>>>> though
>>>>>> >> >> >>> so
>>>>>> >> >> >>> eric
>>>>>> >> >> >>> will hopefully remember and fix this stuff hehe.
>>>>>> >> >> >>>
>>>>>> >> >> >>> Does everything think it'd be ok to have a 2d interface for
>>>>>> this
>>>>>> >> >> >>> game?
>>>>>> >> >> >>> Maybe later we could upgrade it to 3d w/ a 2d UI on top or
>>>>>> >> >> >>> something
>>>>>> >> >> >>> but 2d
>>>>>> >> >> >>> would be way easier to get working at first.
>>>>>> >> >> >>>
>>>>>> >> >> >>> Here's some simple things to get started if you want a plan
>>>>>> of
>>>>>> >> >> >>> attack
>>>>>> >> >> >>> since it's kind of complicated  (these are in no particular
>>>>>> order,
>>>>>> >> >> >>> just some
>>>>>> >> >> >>> ideas to get started)
>>>>>> >> >> >>>
>>>>>> >> >> >>> #1 - get a full screen 2d UI to come up (temp art) for the
>>>>>> >> >> >>> background.
>>>>>> >> >> >>> Might be like a table or something.
>>>>>> >> >> >>>
>>>>>> >> >> >>> #2 - I don't know how many players max we want to support,
>>>>>> but make
>>>>>> >> >> >>> a
>>>>>> >> >> >>> "setting" for that many players.  I think some number
>>>>>> between 4 and
>>>>>> >> >> >>> 8
>>>>>> >> >> >>> players should be our target.  Each setting should show how
>>>>>> much
>>>>>> >> >> >>> money
>>>>>> >> >> >>> they
>>>>>> >> >> >>> have, how much they have bet on the current hand, and what
>>>>>> they
>>>>>> >> >> >>> said
>>>>>> >> >> >>> they
>>>>>> >> >> >>> had last.  Also i think we need something to show whether
>>>>>> their
>>>>>> >> >> >>> bluff
>>>>>> >> >> >>> has
>>>>>> >> >> >>> been called or not (like if someone said they were lying and
>>>>>> they
>>>>>> >> >> >>> weren't,
>>>>>> >> >> >>> there could be an image that says "bluff called!" or maybe
>>>>>> what
>>>>>> >> >> >>> they
>>>>>> >> >> >>> said
>>>>>> >> >> >>> they have is in green instead of yellow, to show that they
>>>>>> really
>>>>>> >> >> >>> do
>>>>>> >> >> >>> have
>>>>>> >> >> >>> something at least as high as what they said)
>>>>>> >> >> >>>
>>>>>> >> >> >>> #3 - try and make it so it goes in "turns" around the table,
>>>>>> where
>>>>>> >> >> >>> it
>>>>>> >> >> >>> generates dice rolls for each player and stores them in
>>>>>> variables,
>>>>>> >> >> >>> and
>>>>>> >> >> >>> shows
>>>>>> >> >> >>> the player's dice to them.
>>>>>> >> >> >>>
>>>>>> >> >> >>> #4 - when it's the player's turn, bring up some buttons to
>>>>>> give
>>>>>> >> >> >>> them
>>>>>> >> >> >>> choices like being able to bet more, call, fold, accuse
>>>>>> someone
>>>>>> >> >> >>> else
>>>>>> >> >> >>> of
>>>>>> >> >> >>> lying, and be able to say what they have (whether or not
>>>>>> it's true)
>>>>>> >> >> >>>
>>>>>> >> >> >>> #5 - after some of the basics are worked out, you could work
>>>>>> on AI
>>>>>> >> >> >>> of
>>>>>> >> >> >>> varying difficulties.  The player might be able to choose
>>>>>> what
>>>>>> >> >> >>> difficulty AI
>>>>>> >> >> >>> to play against, higher difficulty AI would mean bigger pot
>>>>>> sizes
>>>>>> >> >> >>> and
>>>>>> >> >> >>> bigger
>>>>>> >> >> >>> bets too. (ie more reward for higher difficulty, but people
>>>>>> should
>>>>>> >> >> >>> be
>>>>>> >> >> >>> able
>>>>>> >> >> >>> to easily win on easy mode).
>>>>>> >> >> >>>
>>>>>> >> >> >>> Hows this sound?
>>>>>> >> >> >>
>>>>>> >> >> >
>>>>>> >> >>
>>>>>> >> >
>>>>>> >> >
>>>>>> >>
>>>>>> >
>>>>>> >
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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