fyi this game is a combo of liars dice from pirates of the carribean, texas hold'em and some misc. rules me/alan/misty/matthew came up w/ while playing to make the game run smoother On Fri, Jan 1, 2010 at 6:49 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > I'm in. I will let you know when I run into a jam > > > On Thu, Dec 31, 2009 at 7:43 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> w00t alan, pirate dice will finally exist in an official capacity. >> >> >> On Thu, Dec 31, 2009 at 8:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> and hey kent, i will be on hand to support you on this in any way >>> needed. any tech you need ill work on for you, if you get stuck you and me >>> can combine brains and try and figure it out (: >>> >>> >>> On Thu, Dec 31, 2009 at 4:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> oh and of course, all the flash games you'll be able to log into and >>>> when you make money, next time you log into the game itself (the RPG) your >>>> earnings will be there. >>>> >>>> essentially, your single player RPG game and all the flash games will >>>> tie together :P >>>> >>>> we might be able to do something too like when you are playing the flash >>>> game, your player's avatar looks like your in game character >>>> On Thu, Dec 31, 2009 at 4:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> you know i think there is a small chance our game could become uber >>>>> popular because of our tie ins to flash games. >>>>> >>>>> if the flash games themselves are fun and we make it apparent that it's >>>>> part of a downloadable RPG, and that there are other games too, they could >>>>> get really popular and then the RPG since it's tied to the flash games >>>>> could >>>>> get really popular too. >>>>> >>>>> It's a small chance but yeah, i agree man, i really think there is a >>>>> possibility that this could really take off when we are done and be some >>>>> huge thing that becomes somewhat well known :P >>>>> On Thu, Dec 31, 2009 at 4:06 PM, Chris Riccobono <crysalim@xxxxxxxxx >>>>> > wrote: >>>>> >>>>>> Man, farmville makes so much money for Zygna on facebook.. they have 3 >>>>>> or so side games (one of them is texas hold em actually! you can buy >>>>>> chips in it) >>>>>> >>>>>> I can't help but ponder the possibilities of doing something like that >>>>>> with our team, just to have a game like that out, and then using it as >>>>>> resources for our rpg. >>>>>> >>>>>> On Thu, Dec 31, 2009 at 3:58 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>> wrote: >>>>>> > yeah we could use it in the storyline where there were famous >>>>>> players that >>>>>> > if you beat them you got unique items (: >>>>>> > >>>>>> > i bet eric would dig that :P >>>>>> > >>>>>> > but yeah, i think the plan is that there will be a place (or places) >>>>>> in the >>>>>> > world you can go to play this game, but that also you can play from >>>>>> the main >>>>>> > menu so you dont have to physically walk there in game just to play >>>>>> :P >>>>>> > On Thu, Dec 31, 2009 at 3:57 PM, Chris Riccobono < >>>>>> crysalim@xxxxxxxxx> wrote: >>>>>> >> >>>>>> >> Hmm you got a point there. Also this might be best for a dragon >>>>>> quest >>>>>> >> style casino game, this could be used to get some items in the game >>>>>> >> too maybe? >>>>>> >> >>>>>> >> On Thu, Dec 31, 2009 at 3:56 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>> wrote: >>>>>> >> > yeah i agree. >>>>>> >> > >>>>>> >> > there may be some wisdom in waiting to advertise it publicly >>>>>> until the >>>>>> >> > game >>>>>> >> > is more finished though. >>>>>> >> > >>>>>> >> > if people love the dice game and get excited that it's tied to an >>>>>> RPG >>>>>> >> > but >>>>>> >> > then the RPG isn't done for another 6 months or a year or >>>>>> whatever, it's >>>>>> >> > going to lose momentum. >>>>>> >> > >>>>>> >> > I'm not sure, we'll all have to discuss it and see what everyone >>>>>> thinks >>>>>> >> > is >>>>>> >> > best maybe :P >>>>>> >> > >>>>>> >> > On Thu, Dec 31, 2009 at 3:52 PM, Chris Riccobono < >>>>>> crysalim@xxxxxxxxx> >>>>>> >> > wrote: >>>>>> >> >> >>>>>> >> >> Speaking of that though, if this were created and up and running >>>>>> with >>>>>> >> >> multiplayer, it would be a very good way to get the game >>>>>> monetized >>>>>> >> >> early. There's a lotttt of things online for playing texas hold >>>>>> em >>>>>> >> >> and people seem to love to buy online currency in those games! >>>>>> >> >> >>>>>> >> >> Plus the twist on texas hold em with the japanese dice game >>>>>> style >>>>>> >> >> thing would be unique enough to create a following that liked >>>>>> just >>>>>> >> >> this game. >>>>>> >> >> >>>>>> >> >> On Thu, Dec 31, 2009 at 3:44 PM, Chris Riccobono < >>>>>> crysalim@xxxxxxxxx> >>>>>> >> >> wrote: >>>>>> >> >> > Wow this is quite a minigame here Alan.. you know you can buy >>>>>> full >>>>>> >> >> > games that are just this by themselves, lol. >>>>>> >> >> > >>>>>> >> >> > On Thu, Dec 31, 2009 at 3:11 PM, Alan Wolfe < >>>>>> alan.wolfe@xxxxxxxxx> >>>>>> >> >> > wrote: >>>>>> >> >> >> oh and after we get the ingame version working (or if youd >>>>>> rather >>>>>> >> >> >> start >>>>>> >> >> >> with >>>>>> >> >> >> the actionscript version you can) we'll have to work on >>>>>> getting >>>>>> >> >> >> multiplayer >>>>>> >> >> >> working (: >>>>>> >> >> >> >>>>>> >> >> >> David and I will be workin on the back end for that and I'll >>>>>> help >>>>>> >> >> >> you >>>>>> >> >> >> with >>>>>> >> >> >> how to communicate with the server from both actionscript and >>>>>> in >>>>>> >> >> >> game >>>>>> >> >> >> On Thu, Dec 31, 2009 at 3:10 PM, Alan Wolfe < >>>>>> alan.wolfe@xxxxxxxxx> >>>>>> >> >> >> wrote: >>>>>> >> >> >>> >>>>>> >> >> >>> Ok, I'm going off of a poor memory so let me see if i can >>>>>> remember >>>>>> >> >> >>> how >>>>>> >> >> >>> this game goes... Eric i hope your memory is better than >>>>>> mine!!! >>>>>> >> >> >>> LOL >>>>>> >> >> >>> >>>>>> >> >> >>> Game Rules: >>>>>> >> >> >>> #1 - there is a "small blind" and "big blind" that rotate >>>>>> around >>>>>> >> >> >>> the >>>>>> >> >> >>> table >>>>>> >> >> >>> texas hold em style. (i can give more info on this if >>>>>> needed) >>>>>> >> >> >>> #2 - each player rolls 3 dice which only they can see >>>>>> (hidden under >>>>>> >> >> >>> a >>>>>> >> >> >>> cup >>>>>> >> >> >>> in our game) >>>>>> >> >> >>> #3 - starting with big blind, you make a statement about the >>>>>> dice >>>>>> >> >> >>> you >>>>>> >> >> >>> have >>>>>> >> >> >>> in your hand (you can lie). IE you can say "I have a pair" >>>>>> or "i >>>>>> >> >> >>> have >>>>>> >> >> >>> a >>>>>> >> >> >>> nothing" or "i have three of a kind" >>>>>> >> >> >>> #4 - as it goes around, each person has to fold, call or >>>>>> raise the >>>>>> >> >> >>> bet. >>>>>> >> >> >>> If they don't fold, they have to say that they have >>>>>> something of >>>>>> >> >> >>> greater >>>>>> >> >> >>> value than the person who just spoke before them. Also when >>>>>> it's >>>>>> >> >> >>> your >>>>>> >> >> >>> turn >>>>>> >> >> >>> you can say that a specific person before you is lying if >>>>>> you want >>>>>> >> >> >>> to. If >>>>>> >> >> >>> it turns out they are lying, they get folded but if they >>>>>> aren't >>>>>> >> >> >>> lying >>>>>> >> >> >>> you >>>>>> >> >> >>> get folded. >>>>>> >> >> >>> #5 - after it goes around to everyone (and the last person >>>>>> doesn't >>>>>> >> >> >>> raise) >>>>>> >> >> >>> everyone rolls another die and it starts over at step #3. >>>>>> It >>>>>> >> >> >>> continues >>>>>> >> >> >>> until 6 dice total are rolled. >>>>>> >> >> >>> #6 - on the final round, the people remaining have to keep >>>>>> "upping >>>>>> >> >> >>> eachother" in what they say they have until everyone but 1 >>>>>> person >>>>>> >> >> >>> folds, or >>>>>> >> >> >>> until everyone but 1 person is eliminated by "calling >>>>>> bluffs" >>>>>> >> >> >>> successfully >>>>>> >> >> >>> or unsuccessfully. >>>>>> >> >> >>> >>>>>> >> >> >>> Also, since there are 6 dice, a straight is a regular 5 in a >>>>>> row >>>>>> >> >> >>> numerically, but you can also have an "uber straight" which >>>>>> is 6 in >>>>>> >> >> >>> a >>>>>> >> >> >>> row. >>>>>> >> >> >>> I dont think there were any other special hands but i dont >>>>>> >> >> >>> remember. >>>>>> >> >> >>> >>>>>> >> >> >>> That's the gist of the game, I think some details are wrong >>>>>> though >>>>>> >> >> >>> so >>>>>> >> >> >>> eric >>>>>> >> >> >>> will hopefully remember and fix this stuff hehe. >>>>>> >> >> >>> >>>>>> >> >> >>> Does everything think it'd be ok to have a 2d interface for >>>>>> this >>>>>> >> >> >>> game? >>>>>> >> >> >>> Maybe later we could upgrade it to 3d w/ a 2d UI on top or >>>>>> >> >> >>> something >>>>>> >> >> >>> but 2d >>>>>> >> >> >>> would be way easier to get working at first. >>>>>> >> >> >>> >>>>>> >> >> >>> Here's some simple things to get started if you want a plan >>>>>> of >>>>>> >> >> >>> attack >>>>>> >> >> >>> since it's kind of complicated (these are in no particular >>>>>> order, >>>>>> >> >> >>> just some >>>>>> >> >> >>> ideas to get started) >>>>>> >> >> >>> >>>>>> >> >> >>> #1 - get a full screen 2d UI to come up (temp art) for the >>>>>> >> >> >>> background. >>>>>> >> >> >>> Might be like a table or something. >>>>>> >> >> >>> >>>>>> >> >> >>> #2 - I don't know how many players max we want to support, >>>>>> but make >>>>>> >> >> >>> a >>>>>> >> >> >>> "setting" for that many players. I think some number >>>>>> between 4 and >>>>>> >> >> >>> 8 >>>>>> >> >> >>> players should be our target. Each setting should show how >>>>>> much >>>>>> >> >> >>> money >>>>>> >> >> >>> they >>>>>> >> >> >>> have, how much they have bet on the current hand, and what >>>>>> they >>>>>> >> >> >>> said >>>>>> >> >> >>> they >>>>>> >> >> >>> had last. Also i think we need something to show whether >>>>>> their >>>>>> >> >> >>> bluff >>>>>> >> >> >>> has >>>>>> >> >> >>> been called or not (like if someone said they were lying and >>>>>> they >>>>>> >> >> >>> weren't, >>>>>> >> >> >>> there could be an image that says "bluff called!" or maybe >>>>>> what >>>>>> >> >> >>> they >>>>>> >> >> >>> said >>>>>> >> >> >>> they have is in green instead of yellow, to show that they >>>>>> really >>>>>> >> >> >>> do >>>>>> >> >> >>> have >>>>>> >> >> >>> something at least as high as what they said) >>>>>> >> >> >>> >>>>>> >> >> >>> #3 - try and make it so it goes in "turns" around the table, >>>>>> where >>>>>> >> >> >>> it >>>>>> >> >> >>> generates dice rolls for each player and stores them in >>>>>> variables, >>>>>> >> >> >>> and >>>>>> >> >> >>> shows >>>>>> >> >> >>> the player's dice to them. >>>>>> >> >> >>> >>>>>> >> >> >>> #4 - when it's the player's turn, bring up some buttons to >>>>>> give >>>>>> >> >> >>> them >>>>>> >> >> >>> choices like being able to bet more, call, fold, accuse >>>>>> someone >>>>>> >> >> >>> else >>>>>> >> >> >>> of >>>>>> >> >> >>> lying, and be able to say what they have (whether or not >>>>>> it's true) >>>>>> >> >> >>> >>>>>> >> >> >>> #5 - after some of the basics are worked out, you could work >>>>>> on AI >>>>>> >> >> >>> of >>>>>> >> >> >>> varying difficulties. The player might be able to choose >>>>>> what >>>>>> >> >> >>> difficulty AI >>>>>> >> >> >>> to play against, higher difficulty AI would mean bigger pot >>>>>> sizes >>>>>> >> >> >>> and >>>>>> >> >> >>> bigger >>>>>> >> >> >>> bets too. (ie more reward for higher difficulty, but people >>>>>> should >>>>>> >> >> >>> be >>>>>> >> >> >>> able >>>>>> >> >> >>> to easily win on easy mode). >>>>>> >> >> >>> >>>>>> >> >> >>> Hows this sound? >>>>>> >> >> >> >>>>>> >> >> > >>>>>> >> >> >>>>>> >> > >>>>>> >> > >>>>>> >> >>>>>> > >>>>>> > >>>>>> >>>>>> >>>>> >>>> >>> >> >