Wow this is quite a minigame here Alan.. you know you can buy full games that are just this by themselves, lol. On Thu, Dec 31, 2009 at 3:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > oh and after we get the ingame version working (or if youd rather start with > the actionscript version you can) we'll have to work on getting multiplayer > working (: > > David and I will be workin on the back end for that and I'll help you with > how to communicate with the server from both actionscript and in game > On Thu, Dec 31, 2009 at 3:10 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >> Ok, I'm going off of a poor memory so let me see if i can remember how >> this game goes... Eric i hope your memory is better than mine!!! LOL >> >> Game Rules: >> #1 - there is a "small blind" and "big blind" that rotate around the table >> texas hold em style. (i can give more info on this if needed) >> #2 - each player rolls 3 dice which only they can see (hidden under a cup >> in our game) >> #3 - starting with big blind, you make a statement about the dice you have >> in your hand (you can lie). IE you can say "I have a pair" or "i have a >> nothing" or "i have three of a kind" >> #4 - as it goes around, each person has to fold, call or raise the bet. >> If they don't fold, they have to say that they have something of greater >> value than the person who just spoke before them. Also when it's your turn >> you can say that a specific person before you is lying if you want to. If >> it turns out they are lying, they get folded but if they aren't lying you >> get folded. >> #5 - after it goes around to everyone (and the last person doesn't raise) >> everyone rolls another die and it starts over at step #3. It continues >> until 6 dice total are rolled. >> #6 - on the final round, the people remaining have to keep "upping >> eachother" in what they say they have until everyone but 1 person folds, or >> until everyone but 1 person is eliminated by "calling bluffs" successfully >> or unsuccessfully. >> >> Also, since there are 6 dice, a straight is a regular 5 in a row >> numerically, but you can also have an "uber straight" which is 6 in a row. >> I dont think there were any other special hands but i dont remember. >> >> That's the gist of the game, I think some details are wrong though so eric >> will hopefully remember and fix this stuff hehe. >> >> Does everything think it'd be ok to have a 2d interface for this game? >> Maybe later we could upgrade it to 3d w/ a 2d UI on top or something but 2d >> would be way easier to get working at first. >> >> Here's some simple things to get started if you want a plan of attack >> since it's kind of complicated (these are in no particular order, just some >> ideas to get started) >> >> #1 - get a full screen 2d UI to come up (temp art) for the background. >> Might be like a table or something. >> >> #2 - I don't know how many players max we want to support, but make a >> "setting" for that many players. I think some number between 4 and 8 >> players should be our target. Each setting should show how much money they >> have, how much they have bet on the current hand, and what they said they >> had last. Also i think we need something to show whether their bluff has >> been called or not (like if someone said they were lying and they weren't, >> there could be an image that says "bluff called!" or maybe what they said >> they have is in green instead of yellow, to show that they really do have >> something at least as high as what they said) >> >> #3 - try and make it so it goes in "turns" around the table, where it >> generates dice rolls for each player and stores them in variables, and shows >> the player's dice to them. >> >> #4 - when it's the player's turn, bring up some buttons to give them >> choices like being able to bet more, call, fold, accuse someone else of >> lying, and be able to say what they have (whether or not it's true) >> >> #5 - after some of the basics are worked out, you could work on AI of >> varying difficulties. The player might be able to choose what difficulty AI >> to play against, higher difficulty AI would mean bigger pot sizes and bigger >> bets too. (ie more reward for higher difficulty, but people should be able >> to easily win on easy mode). >> >> Hows this sound? >