[project1dev] Re: Dungeon decoration, feel, and design

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 31 Mar 2009 11:53:36 -0400

oh and most importantly, i think we can accomplish all of this while still
making the game fun...

On Tue, Mar 31, 2009 at 11:52 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> Visually, everything can be tweaked, and polished so dont be tooo concerned
> about that.
>
>
> just a note on the general design philosophy of the game:
>
> basically, i want everything to make sense in the world that we create.  if
> there are enemies, etc. somewhere, there should be a reason - not just
> random creatures that wander around and attack for no reason... i would say
> a lot less random meaningless encounters with more mini-bosses or
> fights/confrontations that make sense.  the idea is more about exploration
> and adventure as opposed to just grinding (though theres defintely room for
> grinding areas) puzzles that make sense are great, i really liked what chris
> said re: having the exit being different than the entrance.  Basically i
> think the more fully fleshed out and sensible the world is, the more
> immersed the player will be.  in rpg's etc, i feel like there are usually so
> many monsters and battles that they become rendered meaningless, theres no
> sense of danger in random encounters in final fantasy, no sense of loss when
> a character dies, no fear.  i want to bring tension and suspense in, i want
> there to be concequences to being defeated that dont just involve having to
> start the level/dungeon over again.  i think these things will separate this
> game from the pack of rpg's... have a sense of meaning and accomplishment
> that come from the player, not just written in by us as the creators.  i
> believe games can invoke fear, mystery, wonder, sadness, joy... i actually
> believe that they have more potential for that than movies because the
> player is directly tied in, the more we can immerse ppl into the experience,
> the better.
>

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