[project1dev] Dungeon decoration, feel, and design

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 31 Mar 2009 08:40:38 -0700

Couple questions about the artistic side of making a dungeon. First, I'm not
a huge fan of decorating the dungeons to add that aesthetic feel. If I were
to make a dungeon, like this first cave, could I get someone else to go over
and all the little details? For example piles of bones, rocks, blood stains,
gems, waterfalls. On that same thought, caves are typically wavy in shape,
as opposed to straight with 90 degree turns. Should I make try to make wavy
models for the caves or should I design it, build it straight, and go over
it later for that extra feel. For example, I could lay out all of the room
dimensions with straight ones. Then we reshape them later with the same
overall dimensions to fit into the same space. We would just swap out the
models. What about texturing to make it cave like? What about enemies? Will
I request a type and then Alan will make one or will they be more
customizable?

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