[project1dev] Re: Dungeon decoration, feel, and design

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 31 Mar 2009 23:03:45 -0700

hey kent btw, worst comes to worst, i'll pretty up whatever you make.  It
sounds kinda fun (:

Between coding, or when the code is more stable, i wanna build stuff too
anyhow.

On Tue, Mar 31, 2009 at 8:40 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Couple questions about the artistic side of making a dungeon. First, I'm
> not a huge fan of decorating the dungeons to add that aesthetic feel. If I
> were to make a dungeon, like this first cave, could I get someone else to go
> over and all the little details? For example piles of bones, rocks, blood
> stains, gems, waterfalls. On that same thought, caves are typically wavy in
> shape, as opposed to straight with 90 degree turns. Should I make try to
> make wavy models for the caves or should I design it, build it straight, and
> go over it later for that extra feel. For example, I could lay out all of
> the room dimensions with straight ones. Then we reshape them later with the
> same overall dimensions to fit into the same space. We would just swap out
> the models. What about texturing to make it cave like? What about enemies?
> Will I request a type and then Alan will make one or will they be more
> customizable?
>

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