i think there are a ton of story ideas that could work with your plan for the game in the fantasy genre On Sun, Apr 25, 2010 at 7:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > That sounds pretty awesome too. > > I am really gun shy about opening this game up too much and making it > another impossible task so i'm thinking for the most part keep it linear, > but have a couple choices the player can make off the beaten path like the > original act raiser. > > Like letting them choose where they want to go to next and maybe a map or 2 > that take a little work to find, but other than that, it'd be the same game > every time. > > Its weird... even though act raiser is the same game every time, something > about it makes me want to replay it every now and then. > > Anyways, multiple races would make for an awesome game but im thinkin that > may be too big of scope to start out with. > > > On Sun, Apr 25, 2010 at 4:07 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> or hey if you were going to make this a replayable skermish type game >> maybe its a world where there's 3 different types, so its like a tech based >> civ vs. a magic based civ vs steam punk, with different strengths and >> weaknesses for each ot balance em out (like starcraft) >> >> i dunno if you're thinking of doing a linear campaign like actraiser or if >> you wanted to do a scenario based game... i dunno if you've played it but >> peter and i have been playing this game called "Demigods" which is a really >> sweet game, you should check it out, but basically there's 5 demigod >> assassins and 5 demigod generals and you pick one and you can set up allies >> and enemies you face against and then its a lot like tower D and there's 5-6 >> different "boards" you can play on but its like a sport where even though >> the basic rules and layout of the maps are the same, the execution is >> different every time so its always fresh. >> >> >> On Sun, Apr 25, 2010 at 7:02 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> well, i would say you have a ton of options as far as designing a >>> completely different game while using the same gameplay style as act >>> raiser... >>> >>> some examples: >>> >>> you can be an intergalactic version of Genghis Kahn where your mech army >>> or whatnot is taking over a planet, the cherub could be some sort of >>> upgradeable flying unit that you can purchase new weapons/armor/propulsion >>> for... and maybe you don't "level up" by population directly, but rather as >>> your population grows, you make more money via taxes from supporters of your >>> leadership, and then you buy upgrades/levels with the gold. This would work >>> in the first person view also because it'd make sense you had guns, etc. >>> also magic spells could just be supertech or like magitech :) >>> >>> keeping along the steam punk theme the cherub could be a dirigible type >>> thing and yeah, the "magic" could be tesla style super weapons like a tesla >>> coil, tesla's earth quake machine, etc. >>> >>> if you wanted to keep magic/fantasy as the main theme, you could just >>> make the main character a powerful sorcerer, the cherub could be a dragon >>> rider or something.... >>> >>> just some thoughts :) >>> >>> >>> On Sun, Apr 25, 2010 at 6:54 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> So in the original act raiser game, you the player were basically the >>>> christian god (more or less) >>>> >>>> You controlled a cherub to do your will when in the overworld map. >>>> >>>> When going down to fight the bosses, your soul would descend from the >>>> heavens into a statue that would animate into a fleshy warrior and you >>>> would >>>> kick some ass with your own hands. >>>> >>>> You leveled up from increased population supposedly due to their >>>> increased faith in you. >>>> >>>> It all kind of fit together and made sense and the people worshiped you. >>>> >>>> So how do we make a game like this where we aren't too much like the >>>> original. >>>> >>>> The original game was made by Enix, so basically if we screw this up >>>> we'll get squashed by the squeenix monster!!! >>>> >>>> Some things i've been thinkin about... >>>> >>>> #1 - if we change it from being a cherub to something else, does that >>>> something else fly or walk? If they walk, it kinda changes the gameplay >>>> cause you get stopped by barriers and rivers and stuff like that. While >>>> that might make a good game, it kinda diverges from the origional game >>>> quite >>>> a bit and may not be enough like the original game play. >>>> >>>> #2 - if we change you from being a god to something else, why does >>>> population cause you to level up? Why do you have magic spells? etc. >>>> >>>> So... brainstorm time! what do you guys think, what's your thoughts? >>>> >>> >>> >> >