I agree, I was thinking something small. Have you played League of Legends the DotA clone? It's like HoN but different On Mon, Apr 26, 2010 at 2:23 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > that sounds good... it sounds fun but shouldn't explode the possibilities > too much and make it a big insurmountable thing (: > > > On Mon, Apr 26, 2010 at 2:18 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> I think some form of a tech tree would be a good idea. Plus additional >> side skills given as bonuses and rewards >> >> >> On Mon, Apr 26, 2010 at 1:23 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> yeah we can do some crazy stuff with the spells if we want to. We'll >>> have to play around with different ideas and see how we like them >>> >>> Hopefully weapons can be controlled by script so it's easy and quick to >>> prototype stuff! (: >>> >>> Good question on how you get the spells >>> >>> i like your options, and another option would be to have a skill tree >>> that the player could put points in to get diff spells. >>> >>> That could add some re-playability maybe :P >>> >>> We could also make some of the levels a little platformy, like have >>> moving platforms, and you have to use magic to solve puzzles and stuff >>> >>> >>> On Mon, Apr 26, 2010 at 1:16 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> Just trying to shape my ideas. >>>> >>>> I could see defensive spells working great as well. Armor, healing, etc >>>> >>>> If you were going to just duplicate common weapons and do it that way >>>> that would be fine. That's probably the best way to do it. I could even see >>>> massive nuking like spells work like the BFG 9000 or something similar. >>>> >>>> I could also see minor support spells. Perhaps a spell like levitate >>>> where you could float off the ground for a moment. >>>> >>>> How would you earn these spells? Start with em? Unlock em? Get them as >>>> gifts? >>>> >>>> >>>> >>>> On Mon, Apr 26, 2010 at 1:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> I was thinking the basic spells would be weaponlike, like a typical FPS >>>>> game (like quake or doom etc!) >>>>> >>>>> but if you have some ideas for going beyond that or a different route >>>>> to go im all ears (: >>>>> >>>>> >>>>> On Mon, Apr 26, 2010 at 1:10 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> If we are sticking with fantasy I like the Dragon Ride idea myself. >>>>>> >>>>>> Alan, what kind of spells did you want to try to recreate in first >>>>>> person mode? >>>>>> >>>>>> >>>>>> On Sun, Apr 25, 2010 at 4:17 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> i think there are a ton of story ideas that could work with your plan >>>>>>> for the game in the fantasy genre >>>>>>> >>>>>>> >>>>>>> On Sun, Apr 25, 2010 at 7:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> That sounds pretty awesome too. >>>>>>>> >>>>>>>> I am really gun shy about opening this game up too much and making >>>>>>>> it another impossible task so i'm thinking for the most part keep it >>>>>>>> linear, >>>>>>>> but have a couple choices the player can make off the beaten path like >>>>>>>> the >>>>>>>> original act raiser. >>>>>>>> >>>>>>>> Like letting them choose where they want to go to next and maybe a >>>>>>>> map or 2 that take a little work to find, but other than that, it'd be >>>>>>>> the >>>>>>>> same game every time. >>>>>>>> >>>>>>>> Its weird... even though act raiser is the same game every time, >>>>>>>> something about it makes me want to replay it every now and then. >>>>>>>> >>>>>>>> Anyways, multiple races would make for an awesome game but im >>>>>>>> thinkin that may be too big of scope to start out with. >>>>>>>> >>>>>>>> >>>>>>>> On Sun, Apr 25, 2010 at 4:07 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> or hey if you were going to make this a replayable skermish type >>>>>>>>> game maybe its a world where there's 3 different types, so its like a >>>>>>>>> tech >>>>>>>>> based civ vs. a magic based civ vs steam punk, with different >>>>>>>>> strengths and >>>>>>>>> weaknesses for each ot balance em out (like starcraft) >>>>>>>>> >>>>>>>>> i dunno if you're thinking of doing a linear campaign like >>>>>>>>> actraiser or if you wanted to do a scenario based game... i dunno if >>>>>>>>> you've >>>>>>>>> played it but peter and i have been playing this game called >>>>>>>>> "Demigods" >>>>>>>>> which is a really sweet game, you should check it out, but basically >>>>>>>>> there's >>>>>>>>> 5 demigod assassins and 5 demigod generals and you pick one and you >>>>>>>>> can set >>>>>>>>> up allies and enemies you face against and then its a lot like tower >>>>>>>>> D and >>>>>>>>> there's 5-6 different "boards" you can play on but its like a sport >>>>>>>>> where >>>>>>>>> even though the basic rules and layout of the maps are the same, the >>>>>>>>> execution is different every time so its always fresh. >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sun, Apr 25, 2010 at 7:02 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> well, i would say you have a ton of options as far as designing a >>>>>>>>>> completely different game while using the same gameplay style as act >>>>>>>>>> raiser... >>>>>>>>>> >>>>>>>>>> some examples: >>>>>>>>>> >>>>>>>>>> you can be an intergalactic version of Genghis Kahn where your >>>>>>>>>> mech army or whatnot is taking over a planet, the cherub could be >>>>>>>>>> some sort >>>>>>>>>> of upgradeable flying unit that you can purchase new >>>>>>>>>> weapons/armor/propulsion for... and maybe you don't "level up" by >>>>>>>>>> population >>>>>>>>>> directly, but rather as your population grows, you make more money >>>>>>>>>> via taxes >>>>>>>>>> from supporters of your leadership, and then you buy upgrades/levels >>>>>>>>>> with >>>>>>>>>> the gold. This would work in the first person view also because >>>>>>>>>> it'd make >>>>>>>>>> sense you had guns, etc. also magic spells could just be supertech >>>>>>>>>> or like >>>>>>>>>> magitech :) >>>>>>>>>> >>>>>>>>>> keeping along the steam punk theme the cherub could be >>>>>>>>>> a dirigible type thing and yeah, the "magic" could be tesla style >>>>>>>>>> super >>>>>>>>>> weapons like a tesla coil, tesla's earth quake machine, etc. >>>>>>>>>> >>>>>>>>>> if you wanted to keep magic/fantasy as the main theme, you could >>>>>>>>>> just make the main character a powerful sorcerer, the cherub could >>>>>>>>>> be a >>>>>>>>>> dragon rider or something.... >>>>>>>>>> >>>>>>>>>> just some thoughts :) >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Sun, Apr 25, 2010 at 6:54 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>>> So in the original act raiser game, you the player were basically >>>>>>>>>>> the christian god (more or less) >>>>>>>>>>> >>>>>>>>>>> You controlled a cherub to do your will when in the overworld >>>>>>>>>>> map. >>>>>>>>>>> >>>>>>>>>>> When going down to fight the bosses, your soul would descend from >>>>>>>>>>> the heavens into a statue that would animate into a fleshy warrior >>>>>>>>>>> and you >>>>>>>>>>> would kick some ass with your own hands. >>>>>>>>>>> >>>>>>>>>>> You leveled up from increased population supposedly due to their >>>>>>>>>>> increased faith in you. >>>>>>>>>>> >>>>>>>>>>> It all kind of fit together and made sense and the people >>>>>>>>>>> worshiped you. >>>>>>>>>>> >>>>>>>>>>> So how do we make a game like this where we aren't too much like >>>>>>>>>>> the original. >>>>>>>>>>> >>>>>>>>>>> The original game was made by Enix, so basically if we screw this >>>>>>>>>>> up we'll get squashed by the squeenix monster!!! >>>>>>>>>>> >>>>>>>>>>> Some things i've been thinkin about... >>>>>>>>>>> >>>>>>>>>>> #1 - if we change it from being a cherub to something else, does >>>>>>>>>>> that something else fly or walk? If they walk, it kinda changes the >>>>>>>>>>> gameplay cause you get stopped by barriers and rivers and stuff >>>>>>>>>>> like that. >>>>>>>>>>> While that might make a good game, it kinda diverges from the >>>>>>>>>>> origional game >>>>>>>>>>> quite a bit and may not be enough like the original game play. >>>>>>>>>>> >>>>>>>>>>> #2 - if we change you from being a god to something else, why >>>>>>>>>>> does population cause you to level up? Why do you have magic >>>>>>>>>>> spells? etc. >>>>>>>>>>> >>>>>>>>>>> So... brainstorm time! what do you guys think, what's your >>>>>>>>>>> thoughts? >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >