[project1dev] Re: [Design Brainstorm] Basic storyline of the game (aka how do we not get sued)

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 26 Apr 2010 14:31:27 -0700

I agree, I was thinking something small.

 Have you played League of Legends the DotA clone? It's like HoN but
different

On Mon, Apr 26, 2010 at 2:23 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> that sounds good... it sounds fun but shouldn't explode the possibilities
> too much and make it a big insurmountable thing (:
>
>
> On Mon, Apr 26, 2010 at 2:18 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> I think some form of a tech tree would be a good idea. Plus additional
>> side skills given as bonuses and rewards
>>
>>
>> On Mon, Apr 26, 2010 at 1:23 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> yeah we can do some crazy stuff with the spells if we want to.  We'll
>>> have to play around with different ideas and see how we like them
>>>
>>> Hopefully weapons can be controlled by script so it's easy and quick to
>>> prototype stuff! (:
>>>
>>> Good question on how you get the spells
>>>
>>> i like your options, and another option would be to have a skill tree
>>> that the player could put points in to get diff spells.
>>>
>>> That could add some re-playability maybe :P
>>>
>>> We could also make some of the levels a little platformy, like have
>>> moving platforms, and you have to use magic to solve puzzles and stuff
>>>
>>>
>>> On Mon, Apr 26, 2010 at 1:16 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> Just trying to shape my ideas.
>>>>
>>>> I could see defensive spells working great as well. Armor, healing, etc
>>>>
>>>> If you were going to just duplicate common weapons and do it that way
>>>> that would be fine. That's probably the best way to do it. I could even see
>>>> massive nuking like spells work like the BFG 9000 or something similar.
>>>>
>>>> I could also see minor support spells. Perhaps a spell like levitate
>>>> where you could float off the ground for a moment.
>>>>
>>>> How would you earn these spells? Start with em? Unlock em? Get them as
>>>> gifts?
>>>>
>>>>
>>>>
>>>> On Mon, Apr 26, 2010 at 1:12 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> I was thinking the basic spells would be weaponlike, like a typical FPS
>>>>> game (like quake or doom etc!)
>>>>>
>>>>> but if you have some ideas for going beyond that or a different route
>>>>> to go im all ears (:
>>>>>
>>>>>
>>>>> On Mon, Apr 26, 2010 at 1:10 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> If we are sticking with fantasy I like the Dragon Ride idea myself.
>>>>>>
>>>>>> Alan, what kind of spells did you want to try to recreate in first
>>>>>> person mode?
>>>>>>
>>>>>>
>>>>>> On Sun, Apr 25, 2010 at 4:17 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> i think there are a ton of story ideas that could work with your plan
>>>>>>> for the game in the fantasy genre
>>>>>>>
>>>>>>>
>>>>>>> On Sun, Apr 25, 2010 at 7:11 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> That sounds pretty awesome too.
>>>>>>>>
>>>>>>>> I am really gun shy about opening this game up too much and making
>>>>>>>> it another impossible task so i'm thinking for the most part keep it 
>>>>>>>> linear,
>>>>>>>> but have a couple choices the player can make off the beaten path like 
>>>>>>>> the
>>>>>>>> original act raiser.
>>>>>>>>
>>>>>>>> Like letting them choose where they want to go to next and maybe a
>>>>>>>> map or 2 that take a little work to find, but other than that, it'd be 
>>>>>>>> the
>>>>>>>> same game every time.
>>>>>>>>
>>>>>>>> Its weird... even though act raiser is the same game every time,
>>>>>>>> something about it makes me want to replay it every now and then.
>>>>>>>>
>>>>>>>> Anyways, multiple races would make for an awesome game but im
>>>>>>>> thinkin that may be too big of scope to start out with.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sun, Apr 25, 2010 at 4:07 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> or hey if you were going to make this a replayable skermish type
>>>>>>>>> game maybe its a world where there's 3 different types, so its like a 
>>>>>>>>> tech
>>>>>>>>> based civ vs. a magic based civ vs steam punk, with different 
>>>>>>>>> strengths and
>>>>>>>>> weaknesses for each ot balance em out (like starcraft)
>>>>>>>>>
>>>>>>>>> i dunno if you're thinking of doing a linear campaign like
>>>>>>>>> actraiser or if you wanted to do a scenario based game... i dunno if 
>>>>>>>>> you've
>>>>>>>>> played it but peter and i have been playing this game called 
>>>>>>>>> "Demigods"
>>>>>>>>> which is a really sweet game, you should check it out, but basically 
>>>>>>>>> there's
>>>>>>>>> 5 demigod assassins and 5 demigod generals and you pick one and you 
>>>>>>>>> can set
>>>>>>>>> up allies and enemies you face against and then its a lot like tower 
>>>>>>>>> D and
>>>>>>>>> there's 5-6 different "boards" you can play on but its like a sport 
>>>>>>>>> where
>>>>>>>>> even though the basic rules and layout of the maps are the same, the
>>>>>>>>> execution is different every time so its always fresh.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sun, Apr 25, 2010 at 7:02 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> well, i would say you have a ton of options as far as designing a
>>>>>>>>>> completely different game while using the same gameplay style as act
>>>>>>>>>> raiser...
>>>>>>>>>>
>>>>>>>>>> some examples:
>>>>>>>>>>
>>>>>>>>>> you can be an intergalactic version of Genghis Kahn where your
>>>>>>>>>> mech army or whatnot is taking over a planet, the cherub could be 
>>>>>>>>>> some sort
>>>>>>>>>> of upgradeable flying unit that you can purchase new
>>>>>>>>>> weapons/armor/propulsion for... and maybe you don't "level up" by 
>>>>>>>>>> population
>>>>>>>>>> directly, but rather as your population grows, you make more money 
>>>>>>>>>> via taxes
>>>>>>>>>> from supporters of your leadership, and then you buy upgrades/levels 
>>>>>>>>>> with
>>>>>>>>>> the gold.  This would work in the first person view also because 
>>>>>>>>>> it'd make
>>>>>>>>>> sense you had guns, etc.  also magic spells could just be supertech 
>>>>>>>>>> or like
>>>>>>>>>> magitech :)
>>>>>>>>>>
>>>>>>>>>> keeping along the steam punk theme the cherub could be
>>>>>>>>>> a dirigible type thing and yeah, the "magic" could be tesla style 
>>>>>>>>>> super
>>>>>>>>>> weapons like a tesla coil, tesla's earth quake machine, etc.
>>>>>>>>>>
>>>>>>>>>> if you wanted to keep magic/fantasy as the main theme, you could
>>>>>>>>>> just make the main character a powerful sorcerer, the cherub could 
>>>>>>>>>> be a
>>>>>>>>>> dragon rider or something....
>>>>>>>>>>
>>>>>>>>>> just some thoughts :)
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Sun, Apr 25, 2010 at 6:54 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>> So in the original act raiser game, you the player were basically
>>>>>>>>>>> the christian god (more or less)
>>>>>>>>>>>
>>>>>>>>>>> You controlled a cherub to do your will when in the overworld
>>>>>>>>>>> map.
>>>>>>>>>>>
>>>>>>>>>>> When going down to fight the bosses, your soul would descend from
>>>>>>>>>>> the heavens into a statue that would animate into a fleshy warrior 
>>>>>>>>>>> and you
>>>>>>>>>>> would kick some ass with your own hands.
>>>>>>>>>>>
>>>>>>>>>>> You leveled up from increased population supposedly due to their
>>>>>>>>>>> increased faith in you.
>>>>>>>>>>>
>>>>>>>>>>> It all kind of fit together and made sense and the people
>>>>>>>>>>> worshiped you.
>>>>>>>>>>>
>>>>>>>>>>> So how do we make a game like this where we aren't too much like
>>>>>>>>>>> the original.
>>>>>>>>>>>
>>>>>>>>>>> The original game was made by Enix, so basically if we screw this
>>>>>>>>>>> up we'll get squashed by the squeenix monster!!!
>>>>>>>>>>>
>>>>>>>>>>> Some things i've been thinkin about...
>>>>>>>>>>>
>>>>>>>>>>> #1 - if we change it from being a cherub to something else, does
>>>>>>>>>>> that something else fly or walk?  If they walk, it kinda changes the
>>>>>>>>>>> gameplay cause you get stopped by barriers and rivers and stuff 
>>>>>>>>>>> like that.
>>>>>>>>>>> While that might make a good game, it kinda diverges from the 
>>>>>>>>>>> origional game
>>>>>>>>>>> quite a bit and may not be enough like the original game play.
>>>>>>>>>>>
>>>>>>>>>>> #2 - if we change you from being a god to something else, why
>>>>>>>>>>> does population cause you to level up?  Why do you have magic 
>>>>>>>>>>> spells? etc.
>>>>>>>>>>>
>>>>>>>>>>> So... brainstorm time!  what do you guys think, what's your
>>>>>>>>>>> thoughts?
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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