[project1dev] Re: Current status for Sid

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 9 Jul 2009 19:08:13 -0700

Yeah deffinately, this is the first place you see when you start a game (:


On Thu, Jul 9, 2009 at 6:53 PM, CiD <screamingdazeez@xxxxxxxxx> wrote:

>
> Is this considered the first level?
>
> --- On Wed, 7/8/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
> > From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
> > Subject: [project1dev] Re: Current status for Sid
> > To: project1dev@xxxxxxxxxxxxx
> > Date: Wednesday, July 8, 2009, 11:02 AM
> > yeah for sure (:
> >
> > I think we are still under the time it took us to
> > create the cavemap too, and arguably we have more done (at
> > least higher quality content for sure) so we are gainin
> > speed
> >
> > On Wed, Jul 8, 2009 at 8:24 AM,
> > Kent Petersen <kentkmp@xxxxxxxxx>
> > wrote:
> >
> > Sounds
> > about right. It doesn't seem like a whole lot more when
> > you lay it out like that.
> >
> >
> >
> >
> >
> > On Tue, Jul 7, 2009 at 10:07 PM,
> > Alan Wolfe <alan.wolfe@xxxxxxxxx>
> > wrote:
> >
> > Hey Sid,
> >
> > Eric has the best idea of what's left to be done for
> > this, our 2nd milestone so he can fill in details if needed
> > but here's how i understand it:
> >
> >
> > #1 - this is the first area you go to when you start a new
> > game.  you float down into a "voidy" area where
> > an old man meets you and you create your appearance.
> > #2 - you go and talk to the fortune teller who asks you
> > questions and things and it creates some your
> > character's stats / facets (ie player quirks - special
> > abilities, curses etc)
> >
> > #3 - you go through an indiana jones style temple, evade
> > traps etc and that decides some more of your character's
> > stats / facets
> > #4 - you fight some beast and that decides the last of the
> > stats / facets
> >
> > ok so right now where we are at in the bigger picture:
> >
> >
> > #1 - the void map is mostly done.  Eric is workin on some
> > artistic detail stuff (like the trees) and Katie is doin the
> > wagon.  We also have some posters to put on the wall.
> > Codewise, i have to work with eric so we can figure out how
> > character appearance creation is going to work and get that
> > working
> >
> > #2 - the fortune teller tent is coming along, we need to
> > put the actual fortune teller in and im not sure what else
> > artwise is needed in there.  We'll have to script the
> > fortune teller's questions and things too.  Codewise,
> > we'll probably have to upgrade the animation system to
> > let her be able to do more than one animation (right now
> > models can only do one animation!)
> >
> > #3 - Nick is working on building the temple and kent is
> > scripting the traps and such.  We'll need an art pass
> > on it after it's functional.  It's all temp art
> > right now
> > #4 - we havent started the area where the beast is, but i
> > know Potato (hehe) made some concept art for the beast
> > itself.
> >
> >
> > did i forget anything?? ahhh
> >
> > anyways thats the gist of it :P
> >
> > []
> >
> >
> >
>
>
>
>
>

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