Yeah deffinately, this is the first place you see when you start a game (: On Thu, Jul 9, 2009 at 6:53 PM, CiD <screamingdazeez@xxxxxxxxx> wrote: > > Is this considered the first level? > > --- On Wed, 7/8/09, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > > > From: Alan Wolfe <alan.wolfe@xxxxxxxxx> > > Subject: [project1dev] Re: Current status for Sid > > To: project1dev@xxxxxxxxxxxxx > > Date: Wednesday, July 8, 2009, 11:02 AM > > yeah for sure (: > > > > I think we are still under the time it took us to > > create the cavemap too, and arguably we have more done (at > > least higher quality content for sure) so we are gainin > > speed > > > > On Wed, Jul 8, 2009 at 8:24 AM, > > Kent Petersen <kentkmp@xxxxxxxxx> > > wrote: > > > > Sounds > > about right. It doesn't seem like a whole lot more when > > you lay it out like that. > > > > > > > > > > > > On Tue, Jul 7, 2009 at 10:07 PM, > > Alan Wolfe <alan.wolfe@xxxxxxxxx> > > wrote: > > > > Hey Sid, > > > > Eric has the best idea of what's left to be done for > > this, our 2nd milestone so he can fill in details if needed > > but here's how i understand it: > > > > > > #1 - this is the first area you go to when you start a new > > game. you float down into a "voidy" area where > > an old man meets you and you create your appearance. > > #2 - you go and talk to the fortune teller who asks you > > questions and things and it creates some your > > character's stats / facets (ie player quirks - special > > abilities, curses etc) > > > > #3 - you go through an indiana jones style temple, evade > > traps etc and that decides some more of your character's > > stats / facets > > #4 - you fight some beast and that decides the last of the > > stats / facets > > > > ok so right now where we are at in the bigger picture: > > > > > > #1 - the void map is mostly done. Eric is workin on some > > artistic detail stuff (like the trees) and Katie is doin the > > wagon. We also have some posters to put on the wall. > > Codewise, i have to work with eric so we can figure out how > > character appearance creation is going to work and get that > > working > > > > #2 - the fortune teller tent is coming along, we need to > > put the actual fortune teller in and im not sure what else > > artwise is needed in there. We'll have to script the > > fortune teller's questions and things too. Codewise, > > we'll probably have to upgrade the animation system to > > let her be able to do more than one animation (right now > > models can only do one animation!) > > > > #3 - Nick is working on building the temple and kent is > > scripting the traps and such. We'll need an art pass > > on it after it's functional. It's all temp art > > right now > > #4 - we havent started the area where the beast is, but i > > know Potato (hehe) made some concept art for the beast > > itself. > > > > > > did i forget anything?? ahhh > > > > anyways thats the gist of it :P > > > > [] > > > > > > > > > > >