[project1dev] Re: Current status for Sid

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 8 Jul 2009 08:24:43 -0700

Sounds about right. It doesn't seem like a whole lot more when you lay it
out like that.

On Tue, Jul 7, 2009 at 10:07 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Hey Sid,
>
> Eric has the best idea of what's left to be done for this, our 2nd
> milestone so he can fill in details if needed but here's how i understand
> it:
>
> #1 - this is the first area you go to when you start a new game.  you float
> down into a "voidy" area where an old man meets you and you create your
> appearance.
> #2 - you go and talk to the fortune teller who asks you questions and
> things and it creates some your character's stats / facets (ie player quirks
> - special abilities, curses etc)
> #3 - you go through an indiana jones style temple, evade traps etc and that
> decides some more of your character's stats / facets
> #4 - you fight some beast and that decides the last of the stats / facets
>
> ok so right now where we are at in the bigger picture:
>
> #1 - the void map is mostly done.  Eric is workin on some artistic detail
> stuff (like the trees) and Katie is doin the wagon.  We also have some
> posters to put on the wall.  Codewise, i have to work with eric so we can
> figure out how character appearance creation is going to work and get that
> working
> #2 - the fortune teller tent is coming along, we need to put the actual
> fortune teller in and im not sure what else artwise is needed in there.
> We'll have to script the fortune teller's questions and things too.
> Codewise, we'll probably have to upgrade the animation system to let her be
> able to do more than one animation (right now models can only do one
> animation!)
> #3 - Nick is working on building the temple and kent is scripting the traps
> and such.  We'll need an art pass on it after it's functional.  It's all
> temp art right now
> #4 - we havent started the area where the beast is, but i know Potato
> (hehe) made some concept art for the beast itself.
>
> did i forget anything?? ahhh
>
> anyways thats the gist of it :P
>
> []

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