Sounds about right. It doesn't seem like a whole lot more when you lay it out like that. On Tue, Jul 7, 2009 at 10:07 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Hey Sid, > > Eric has the best idea of what's left to be done for this, our 2nd > milestone so he can fill in details if needed but here's how i understand > it: > > #1 - this is the first area you go to when you start a new game. you float > down into a "voidy" area where an old man meets you and you create your > appearance. > #2 - you go and talk to the fortune teller who asks you questions and > things and it creates some your character's stats / facets (ie player quirks > - special abilities, curses etc) > #3 - you go through an indiana jones style temple, evade traps etc and that > decides some more of your character's stats / facets > #4 - you fight some beast and that decides the last of the stats / facets > > ok so right now where we are at in the bigger picture: > > #1 - the void map is mostly done. Eric is workin on some artistic detail > stuff (like the trees) and Katie is doin the wagon. We also have some > posters to put on the wall. Codewise, i have to work with eric so we can > figure out how character appearance creation is going to work and get that > working > #2 - the fortune teller tent is coming along, we need to put the actual > fortune teller in and im not sure what else artwise is needed in there. > We'll have to script the fortune teller's questions and things too. > Codewise, we'll probably have to upgrade the animation system to let her be > able to do more than one animation (right now models can only do one > animation!) > #3 - Nick is working on building the temple and kent is scripting the traps > and such. We'll need an art pass on it after it's functional. It's all > temp art right now > #4 - we havent started the area where the beast is, but i know Potato > (hehe) made some concept art for the beast itself. > > did i forget anything?? ahhh > > anyways thats the gist of it :P > > []