Hey Sid, Eric has the best idea of what's left to be done for this, our 2nd milestone so he can fill in details if needed but here's how i understand it: #1 - this is the first area you go to when you start a new game. you float down into a "voidy" area where an old man meets you and you create your appearance. #2 - you go and talk to the fortune teller who asks you questions and things and it creates some your character's stats / facets (ie player quirks - special abilities, curses etc) #3 - you go through an indiana jones style temple, evade traps etc and that decides some more of your character's stats / facets #4 - you fight some beast and that decides the last of the stats / facets ok so right now where we are at in the bigger picture: #1 - the void map is mostly done. Eric is workin on some artistic detail stuff (like the trees) and Katie is doin the wagon. We also have some posters to put on the wall. Codewise, i have to work with eric so we can figure out how character appearance creation is going to work and get that working #2 - the fortune teller tent is coming along, we need to put the actual fortune teller in and im not sure what else artwise is needed in there. We'll have to script the fortune teller's questions and things too. Codewise, we'll probably have to upgrade the animation system to let her be able to do more than one animation (right now models can only do one animation!) #3 - Nick is working on building the temple and kent is scripting the traps and such. We'll need an art pass on it after it's functional. It's all temp art right now #4 - we havent started the area where the beast is, but i know Potato (hehe) made some concept art for the beast itself. did i forget anything?? ahhh anyways thats the gist of it :P []