Well actually circle mud is still circle mud what you just posted is a new off shoot of it. I like the original circle mud flavor because it has a lot less clutter. Ken -----Original Message----- From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Nick Stockton Sent: Monday, December 01, 2008 8:08 PM To: programmingblind@xxxxxxxxxxxxx Subject: Re: questions was Re: Looking for a free or open source gaming engine Hey Ken. Just so you know Circlemud is now tbamud and you can find it at http://www.tbamud.com. Nick Stockton ----- Original Message ----- From: "Ken Perry" <whistler@xxxxxxxxxxxxx> To: <programmingblind@xxxxxxxxxxxxx> Sent: Monday, December 01, 2008 5:22 PM Subject: RE: questions was Re: Looking for a free or open source gaming engine > > > It's 99$ for a personal version which does not allow you to charge. Now > you > will probably laugh but I have been selling the business version for 899$ > and yes I have sold them. I am selling them that high for two reasons. > One > I am the lone coder so I don't want millions of people to buy it. Two > it's > a one of a kind thing. Our rather crappy home page is www.valhalla.com > and > yes I know its hard to use the order forms with Accessibility and I > promises > as soon as I get the time it will be accessible. > > Now another thing it only runs on Redhat 7 not fedora 7 but redhat 7 and > yes > as soon as I get my Fedora box 9 up and running I will fix that problem > but > shrug I am a one man band and currently my super block is missing on my > dev > box. I have a bunch of parts and no time. > > Now with all that said you might want to look at some of the open source > mud > engines out there before you roll your own. Circle mud is the easiest but > it has the least in it as well. That makes it easy to bend to your will > though. Then there is rom which is the next step up but the most advanced > and configurable is the Dot muds. Easy to set up and totally c++ > > None of them have the language like mine but if you have the source you > don't need it. > > > > Ken > > -----Original Message----- > From: programmingblind-bounce@xxxxxxxxxxxxx > [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of The Elf > Sent: Monday, December 01, 2008 4:54 PM > To: programmingblind@xxxxxxxxxxxxx > Subject: Re: questions was Re: Looking for a free or open source gaming > engine > > hmmmm, now you have my attention, what are you charging for this server > module? smile > > I'm currently writing a combination "D&D" and futuristic era setting Role > Playing Game, so am quite interested. > > The Elf > ----- Original Message ----- > From: "Ken Perry" <whistler@xxxxxxxxxxxxx> > To: <programmingblind@xxxxxxxxxxxxx> > Sent: Sunday, November 30, 2008 7:54 PM > Subject: RE: questions was Re: Looking for a free or open source gaming > engine > > >> >> >> Oh I also wanted to answer your question completely. My commercial mud >> engine vme already can do a space game, a hack and slash, I used it once >> to >> run on line D&D game complete with character sheets and dice, I have even >> toyed with making the old barrens realms game. If you can make it in >> text >> my DIL language and game server can handle it. >> >> Ken >> >> -----Original Message----- >> From: programmingblind-bounce@xxxxxxxxxxxxx >> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of >> jaffar@xxxxxxxxxxxxx >> Sent: Sunday, November 30, 2008 7:39 PM >> To: programmingblind@xxxxxxxxxxxxx >> Subject: questions was Re: Looking for a free or open source gaming >> enginee >> >> Hi. I have some questions with regards to game engines. first, do we >> have >> to write or implement a gaming engine for every game we plan to write? >> What >> >> do game engines do? can't we just say, write a game software with all the >> bells and whistles coded in, then expect it to work fine in tandem with >> DirectX, or the hardware specs we are aiming for, for example. My next >> question is, are game engines portable, not just accross platforms, but >> across game genres? like could we write a game engine for an adventure >> game >> >> which is full of sword fights and monsters and demons, then port it to >> another adventure game, but with more puzzles and riddles and logic >> required >> >> for the player to win the game? Or could we even use the same game >> engine >> to write or implement a totally different sort of game? Grateful for any >> informative answer. Cheers! >> ----- Original Message ----- >> From: "Pranav Lal" <pranav.lal@xxxxxxxxx> >> To: <programmingblind@xxxxxxxxxxxxx> >> Sent: Monday, December 01, 2008 8:04 AM >> Subject: RE: Looking for a free or open source gaming engine >> >> >>> Ken, >>> >>> I know it would be easy to write. <smile It is a question of finding the >>> time to write it. As you say, mysql would be a good way to go and that >>> is >>> exactly how I am thinking of going. >>> >>> I know visual basic .net so was thinking of writing the engine in that >>> language. However, I wonder would using python or perl help in this >>> implementation? >>> >>> Pranav >>> >>> -----Original Message----- >>> From: programmingblind-bounce@xxxxxxxxxxxxx >>> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Ken Perry >>> Sent: Sunday, November 30, 2008 10:21 PM >>> To: programmingblind@xxxxxxxxxxxxx >>> Subject: RE: Looking for a free or open source gaming engine >>> >>> >>> >>> Well what you are talking about is very easy to write with something >>> like >>> Php, pearl, or python and Apache. It don't even have to be xml if you >>> use >>> mysql with them. >>> >>> You could modify any of the mud bases to do this but the truth is >>> writing >>> this from scratch would be an easy adventure. >>> >>> Ken >>> >>> -----Original Message----- >>> From: programmingblind-bounce@xxxxxxxxxxxxx >>> [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Pranav Lal >>> Sent: Saturday, November 29, 2008 9:52 PM >>> To: programmingblind@xxxxxxxxxxxxx >>> Subject: RE: Looking for a free or open source gaming engine >>> >>> Hi, >>> >>> I am not looking for anything very sophisticated. All I want is some >>> kind >>> of >>> online engine that I can run on my server. All I need the engine to do >>> is >>> to >>> play game books. So, the engine would need to pass an XML file, present >>> a >>> scenario to the user and give the user a developer customisable amount >>> of >>> choices. Once the user chooses a particular choice, the next scenario >>> should >>> be presented to the user. >>> >>> Pranav >>> >>> __________ >>> View the list's information and change your settings at >>> //www.freelists.org/list/programmingblind >>> >>> __________ >>> View the list's information and change your settings at >>> //www.freelists.org/list/programmingblind >>> >>> __________ >>> View the list's information and change your settings at >>> //www.freelists.org/list/programmingblind >>> >> >> __________ >> View the list's information and change your settings at >> //www.freelists.org/list/programmingblind >> >> __________ >> View the list's information and change your settings at >> //www.freelists.org/list/programmingblind >> >> > > > __________ > View the list's information and change your settings at > //www.freelists.org/list/programmingblind > > __________ > View the list's information and change your settings at > //www.freelists.org/list/programmingblind > > > __________ Information from ESET Smart Security, version of virus > signature database 3655 (20081201) __________ > > The message was checked by ESET Smart Security. > > http://www.eset.com > > > __________ View the list's information and change your settings at //www.freelists.org/list/programmingblind __________ View the list's information and change your settings at //www.freelists.org/list/programmingblind