Re: questions was Re: Looking for a free or open source gaming engine

  • From: "The Elf" <inthaneelf@xxxxxxxxxxxxxx>
  • To: <programmingblind@xxxxxxxxxxxxx>
  • Date: Mon, 1 Dec 2008 13:53:32 -0800

hmmmm, now you have my attention, what are you charging for this server module? smile


I'm currently writing a combination "D&D" and futuristic era setting Role Playing Game, so am quite interested.

The Elf
----- Original Message ----- From: "Ken Perry" <whistler@xxxxxxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx>
Sent: Sunday, November 30, 2008 7:54 PM
Subject: RE: questions was Re: Looking for a free or open source gaming engine




Oh I also wanted to answer your question completely.  My commercial mud
engine vme already can do a space game, a hack and slash, I used it once to
run on line D&D game complete with character sheets and dice, I have even
toyed with making the old barrens realms game.  If you can make it in text
my DIL language and game server can handle it.

Ken

-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of
jaffar@xxxxxxxxxxxxx
Sent: Sunday, November 30, 2008 7:39 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: questions was Re: Looking for a free or open source gaming enginee

Hi. I have some questions with regards to game engines. first, do we have to write or implement a gaming engine for every game we plan to write? What

do game engines do? can't we just say, write a game software with all the
bells and whistles coded in, then expect it to work fine in tandem with
DirectX, or the hardware specs we are aiming for, for example.  My next
question is, are game engines portable, not just accross platforms, but
across game genres? like could we write a game engine for an adventure game

which is full of sword fights and monsters and demons, then port it to
another adventure game, but with more puzzles and riddles and logic required

for the player to win the game?  Or could we even use the same game engine
to write or implement a totally different sort of game?  Grateful for any
informative answer.  Cheers!
----- Original Message ----- From: "Pranav Lal" <pranav.lal@xxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx>
Sent: Monday, December 01, 2008 8:04 AM
Subject: RE: Looking for a free or open source gaming engine


Ken,

I know it would be easy to write. <smile It is a question of finding the
time to write it. As you say, mysql would be a good way to go and that is
exactly how I am thinking of going.

I know visual basic .net so was thinking of writing the engine in that
language. However, I wonder would using python or perl help in this
implementation?

Pranav

-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Ken Perry
Sent: Sunday, November 30, 2008 10:21 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: RE: Looking for a free or open source gaming engine



Well what you are talking about is very easy to write with something like
Php, pearl, or python and Apache. It don't even have to be xml if you use
mysql with them.

You could modify any of the mud bases to do this but the truth is writing
this from scratch would be an easy adventure.

Ken

-----Original Message-----
From: programmingblind-bounce@xxxxxxxxxxxxx
[mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Pranav Lal
Sent: Saturday, November 29, 2008 9:52 PM
To: programmingblind@xxxxxxxxxxxxx
Subject: RE: Looking for a free or open source gaming engine

Hi,

I am not looking for anything very sophisticated. All I want is some kind
of
online engine that I can run on my server. All I need the engine to do is
to
play game books. So, the engine would need to pass an XML file, present a
scenario to the user and give the user a developer customisable amount of
choices. Once the user chooses a particular choice, the next scenario
should
be presented to the user.

Pranav

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