hmmm, well I can't do 899 right now, but I'll take a look, and may try out your personal version to see how it works for me, not sure if I want to get into this or not just yet, but its an interesting concept, and I am thinking about it.
thanks, inthane----- Original Message ----- From: "Ken Perry" <whistler@xxxxxxxxxxxxx>
To: <programmingblind@xxxxxxxxxxxxx> Sent: Monday, December 01, 2008 2:22 PMSubject: RE: questions was Re: Looking for a free or open source gaming engine
It's 99$ for a personal version which does not allow you to charge. Now youwill probably laugh but I have been selling the business version for 899$and yes I have sold them. I am selling them that high for two reasons. One I am the lone coder so I don't want millions of people to buy it. Two it's a one of a kind thing. Our rather crappy home page is www.valhalla.com and yes I know its hard to use the order forms with Accessibility and I promisesas soon as I get the time it will be accessible.Now another thing it only runs on Redhat 7 not fedora 7 but redhat 7 and yes as soon as I get my Fedora box 9 up and running I will fix that problem but shrug I am a one man band and currently my super block is missing on my devbox. I have a bunch of parts and no time.Now with all that said you might want to look at some of the open source mudengines out there before you roll your own. Circle mud is the easiest but it has the least in it as well. That makes it easy to bend to your will though. Then there is rom which is the next step up but the most advanced and configurable is the Dot muds. Easy to set up and totally c++ None of them have the language like mine but if you have the source you don't need it. Ken -----Original Message----- From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of The Elf Sent: Monday, December 01, 2008 4:54 PM To: programmingblind@xxxxxxxxxxxxx Subject: Re: questions was Re: Looking for a free or open source gaming engine hmmmm, now you have my attention, what are you charging for this server module? smile I'm currently writing a combination "D&D" and futuristic era setting Role Playing Game, so am quite interested. The Elf----- Original Message ----- From: "Ken Perry" <whistler@xxxxxxxxxxxxx>To: <programmingblind@xxxxxxxxxxxxx> Sent: Sunday, November 30, 2008 7:54 PM Subject: RE: questions was Re: Looking for a free or open source gaming engineOh I also wanted to answer your question completely. My commercial mud engine vme already can do a space game, a hack and slash, I used it once to run on line D&D game complete with character sheets and dice, I have eventoyed with making the old barrens realms game. If you can make it in textmy DIL language and game server can handle it. Ken -----Original Message----- From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of jaffar@xxxxxxxxxxxxx Sent: Sunday, November 30, 2008 7:39 PM To: programmingblind@xxxxxxxxxxxxx Subject: questions was Re: Looking for a free or open source gaming enginee Hi. I have some questions with regards to game engines. first, do we have to write or implement a gaming engine for every game we plan to write? What do game engines do? can't we just say, write a game software with all the bells and whistles coded in, then expect it to work fine in tandem with DirectX, or the hardware specs we are aiming for, for example. My next question is, are game engines portable, not just accross platforms, but across game genres? like could we write a game engine for an adventure game which is full of sword fights and monsters and demons, then port it to another adventure game, but with more puzzles and riddles and logic requiredfor the player to win the game? Or could we even use the same game engineto write or implement a totally different sort of game? Grateful for any informative answer. Cheers!----- Original Message ----- From: "Pranav Lal" <pranav.lal@xxxxxxxxx>To: <programmingblind@xxxxxxxxxxxxx> Sent: Monday, December 01, 2008 8:04 AM Subject: RE: Looking for a free or open source gaming engineKen, I know it would be easy to write. <smile It is a question of finding thetime to write it. As you say, mysql would be a good way to go and that isexactly how I am thinking of going. I know visual basic .net so was thinking of writing the engine in that language. However, I wonder would using python or perl help in this implementation? Pranav -----Original Message----- From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Ken Perry Sent: Sunday, November 30, 2008 10:21 PM To: programmingblind@xxxxxxxxxxxxx Subject: RE: Looking for a free or open source gaming engineWell what you are talking about is very easy to write with something likePhp, pearl, or python and Apache. It don't even have to be xml if you use mysql with them.You could modify any of the mud bases to do this but the truth is writingthis from scratch would be an easy adventure. Ken -----Original Message----- From: programmingblind-bounce@xxxxxxxxxxxxx [mailto:programmingblind-bounce@xxxxxxxxxxxxx] On Behalf Of Pranav Lal Sent: Saturday, November 29, 2008 9:52 PM To: programmingblind@xxxxxxxxxxxxx Subject: RE: Looking for a free or open source gaming engine Hi,I am not looking for anything very sophisticated. All I want is some kindofonline engine that I can run on my server. All I need the engine to do istoplay game books. So, the engine would need to pass an XML file, present a scenario to the user and give the user a developer customisable amount ofchoices. Once the user chooses a particular choice, the next scenario should be presented to the user. 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