[program-l] Re: About Mathematics and Software Development

  • From: QuentinC <quentinc@xxxxxxxxxxx>
  • To: program-l@xxxxxxxxxxxxx
  • Date: Fri, 1 Apr 2016 08:26:24 +0200

Hello,

For audio games, I think you need to know a big of geometry to be efficient: represent things in a coordinate space, basic vector calculations, trigonometry, etc.
If you like to make a true 3D audio game, you might also need matrix transformation.
All this depends on the kind of audio game you are going to do: if you want to make something that includes quite realistic phiysic, you will need it; if you aim on arcade style games, you don't need that all.
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