Normally an app would fail with /largeaddressaware if it does pointer arithmetic using signed integers and the pointers involved are in the upper 2GB of the address space. Even a small working set would fail if a other apps were open and the program was loaded into a high address range.
Ray John Gwinner wrote:
Worldmachine works worse with this switch oddly I would get out of memory with a 4k world Not your issue of course, the 3G switch really is correct == John == == John == ----- Original Message ----- From: leveller-bounce@xxxxxxxxxxxxx <leveller-bounce@xxxxxxxxxxxxx> To: leveller@xxxxxxxxxxxxx <leveller@xxxxxxxxxxxxx> Sent: Sun Sep 09 04:34:04 2007 Subject: [leveller] Re: Scripting AHA! Thanks Adam- should be able to get the 10Ks in there now :) Carl ----- Original Message ----- From: "Adam Hauldren" <adam@xxxxxxxxxxxxxxxxxxxxxx> To: <leveller@xxxxxxxxxxxxx> Sent: Sunday, September 09, 2007 10:24 AM Subject: [leveller] Re: Scripting >>> btw, I got a crash on trying to load a 10K LEV (output >>> from Global Mapper). do you want any more details or >>> should we file it under 32 bit, blah blah. There was >>> only a Microsoft dialog anyway, that's about it. > >> If you mean it's 10000 x 10000 pixels, and you have >> enough RAM, you may need to enable the 3-gig switch >> (/largeaddressaware or something like that) for the >> leveller.exe file. > > The way to do it is to edit the boot.ini file, and add /3gb to the end of > the line containing the ARC path which points at your WinXP install. > > Here's the MS references if you need the specifics: >> http://msdn.microsoft.com/library/default.asp?url=/library/en-us/win64/win64> /wow64_implementation_details.asp > > http://support.microsoft.com/kb/833721 > > Hope this helps > > Adam > > > >