Well, now that the post-2.5 tasks have been largely put to rest, the
floor is open to discussing the future. Leveller has always been
market-driven and, as 3.0 is the next goal, any and all ideas will be
placed in the queue (within reason, of course -- no flying cars).
My list so far has:
- Direct spline support - Texture editing - Material maps - Layers - More cohesive file format - Macros
Ray