That would be nice - I need to do that myself and could take the accuracy hit (I'm doing Mars images and making up a lot of detail anyway). How do you do it with the existing tools? I thought it only worked if you exported as poly's. I was thinking for my purposes a vertical offset via mapping would be OK as long as it was accurate. I'm building an anim of a maglev going from Pavonis Mons (a space elevator) to the middle of Valles Marinaris. == John == > -----Original Message----- > From: leveller-bounce@xxxxxxxxxxxxx [mailto:leveller-bounce@xxxxxxxxxxxxx] > On Behalf Of Timothy D. Lenz > Sent: Monday, August 22, 2005 11:50 AM > To: leveller@xxxxxxxxxxxxx > Subject: [leveller] Re: And onward we go > > This would probbly be too major, but it would be nice if it could treat > the > surface as a sphere when editing. You can poject to spheres are 1/2 > spheres, > but last I checked editing was still done flat and then wraped creating > the > same problems of streach in the middile and crunch at the poles.