You can buy objects too - anything from a hat to an aircraft. It's easier to make them yourself if you have the skills but SL has the same problem as FS in that high poly count slows the system down. To reduce this the number of polys (they call them prims) is limited so, for example, you can make a cylinder with greater than eight or twelve sides (I haven't counted). Despite the crude rendering it is surprising how textures can mask the roughness of shapes. There are quite a few aircraft kicking around in SL and they range from crude to quite accurate. The best I've seen so far is a Nieuport and DH2 - almost up to FS98 standard. bones -----Original Message----- From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On Behalf Of Alex Barrett Sent: 14 May 2007 11:07 To: jhb@xxxxxxxxxxxxx Subject: [jhb] Re: 'Second Life' Peter, Yes it costs real money. In some cases quite a lot. I paid around £37 for 2 bits of land for 2 separate organisations. However it had made me back more than double that in increased sales in just under 2 weeks. In theory others shouldn't be able to demolish buildings. However.... given Mark Silcocks....interesting business practices and the many people who had access to his accounts, as he was the "land lord" it could have been possible for someone accessing his account to destroy things in areas he owns. Funny old world eh? Peter Dodds wrote: Does this "land" actually cost you real money to buy/lease? How do others demolish your buildings? I'd never heard of SL, but I'm intrigued. Peter