Ah well now I joined SL just after Christmas at the insistence of Mark
Silcock of IFC (Although we don't mention his name now given
the.....events of the past few weeks;) ) I put my VA up, and also "Bought land" for my Sound business.... I have to say that it is entirely responsible for the intake of 90% of my new VA pilots, and responsible for around 12% of my monthly turnover at Turbine Sound Studios since. We hardly have a presence (and are currently in the process of moving from one area to another) yet still it brings people, and money, in. Say what you like about these geek works, as a business man its hard to ignore results. Its been a brilliant source of info too. Only last week I met a Lufthansa Airbus captain who has been able to forward me some performance figures I was after, I've also managed to score some development contracts with Flight1 and 2 other projects. I think that as a business its a great place to be...but If I were an individual...I'd be bored within about 5 minutes. Not my cup of tea at all. bones wrote: That is the problem with a virtual world - you can get hooked on it. I looked at SL a while back but although interesting it doesn't grab my enthusiasm as much as, say, Myst Online. The only part of SL that I was curious about (and still dabble with) is the object designer - it's a bit like GMax but you can create soft as well as hard objects that react to gravity and wind. It would be nice if GMax was easier to use with such materials. bones -----Original Message----- From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On Behalf Of Mike Brook Sent: 10 May 2007 20:17 To: JHB Airlines Subject: [jhb] 'Second Life' Whenever I've looked into the PCI voice server recently it seems that the 'developers' (or whatever they now call themselves) seem to be spending most of their time on-line playing (?) something called 'Second Life' ... MikeB --
Alex Barrett
Turbine Sound Studios (+44) 0121 288 3195 alex@xxxxxxxxxxxxxxxxxxxxxxx http://www.turbinesoundstudios.com |