I don't know what went wrong there but the thread showing up wasn't the one I was looking at. There is a more descriptive post on FSXKML if you need it. bones -----Original Message----- From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On Behalf Of Gerry Winskill Sent: 05 May 2007 19:21 To: jhb@xxxxxxxxxxxxx Subject: [jhb] Re: Mesh Problems He really never learns, does he? It's like poking your head over a wall, saying "here I am, don't shoot me. I've moved, here I am, don't shoot me". He must be a masochist! Gerry Winskill bones wrote: >See http://www.visualflight.co.uk/forums/topic.asp?TOPIC_ID=6432 for >some comments on FSX flattens. > >bones > >-----Original Message----- >From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On >Behalf Of Gerry Winskill >Sent: 05 May 2007 16:37 >To: jhb@xxxxxxxxxxxxx >Subject: [jhb] Re: Mesh Problems > > >I've a feeling the limitation you mention applies to the current system >of creating flattens. > >Autogen has a slider in FSX. I run mine, currently, at Sparse. It's >also possible to include a line in the FSX.cfg that sets the proportion >of trees to buildings that any AG slider setting produces. > >The current feeling seems to be that AG buildings, in the GenX area, >are less needed because of the much enhanced appearance of the >photoscenery buildings. > >Gerry Winskill > >bones wrote: > > > >>I've created a flatten for an FSX airfield and it seemed to work - but >>I suspect only in one direction. It's a guess but I suspect a flatten >>will lower any mesh above flatten height down to this height but it >>may not raise mesh lower than flatten height upwards. I was using the >>conventional syntax >>of: >> >>Flatten.0=325.0,N51 01.26,W1 49.50,N51 01.26,W1 48.50,N51 00.75,W1 >>48.50,N51 00.75,W1 49.50 >> >>Can you exclude autogen in FSX? >> >>bones >> >>-----Original Message----- >>From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On >>Behalf Of Gerry Winskill >>Sent: 05 May 2007 15:04 >>To: jhb@xxxxxxxxxxxxx >>Subject: [jhb] Re: Mesh Problems >> >> >>I tried that but it had no effect. >>Having done a Yahoo for FSX Flatten, the various discussions unearthed >>seem to conclude it's only possible using a couple of non MS design >>programmes. I've a feeling this is how George Davidson has come up >>with the flattens that he's created. Even then it seems they often >>don't work across the whole area they've been designed for. It seems >>to be regarded as something that may be covered by SP1. That's as well >>as a solution to global warming, third world debt and an effective >>English cricket team. Lates Blogs say it won't be out. as promised, in >>April. Maybe May......2008? >> >>Gerry Winskill >> >>bones wrote: >> >> >> >> >> >>>Have you tried a Flatten line in the scenery.cfg file as could be >>>done in FS9? >>> >>>bones >>> >>>-----Original Message----- >>>From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On >>>Behalf Of Gerry Winskill >>>Sent: 05 May 2007 09:46 >>>To: jhb@xxxxxxxxxxxxx >>>Subject: [jhb] Mesh Problems >>> >>> >>>Having trawled through an initial batch of twenty UK2000 fields, in >>>FSX, I was left with nine that were flyable. They have texture >>>breakthrough and missing bits but no significant troughs. This is a >>>known UK2000 problem. >>> >>>Anyway, having looked at Carlisle, I decided to take a flight to East >>>Fortune. Although the runways were OK some of the buildings were down >>>in valleys and hollows that definitely can't be present in real life. >>> >>>Because of its effect on some farm strip runways, I've stopped using >>>the more accurate GenX mesh and reverted to the VFR Terrain mesh >>>which, I think, extends north of the border. >>> >>>Changing the Options Settings sliders for Mesh had no effect on the >>>hollows at East Fortune. If I disable VFR Terrain and revert to the >>>Default mesh, then the hollows disappear. >>> >>>The reason why, with VFR Terrain used in FS9 I don't get these >>>hollows is, presumably because of the Scotflight inbuilt Flattens. >>>It's a known fact that FS9 flattens have no effect in FSX. So, it >>>looks as though I'll need to head for FSX SDK and read up on >>>Flattens. >>> >>>BUT, since the hollows aren't present across real life farm strip >>>runways, or around any licensed commercial airfield I've ever seen, >>>the finger seems to point at the Mesh addons. The "more accurate" >>>GenX mesh creates more depressions than does VFR Terrain, which is >>>obviously "more accurate" than the Default mesh. It looks as though >>>"accuracy" is a merited claim in the direction of UP, whereas they >>>create non existant holes, when looking DOWN. >>> >>>Any ideas folks? >>> >>>Gerry Winskill >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> >> >> > > > > > > >