[jhb] Re: Mesh Problems

  • From: "bones" <bones@xxxxxxx>
  • To: <jhb@xxxxxxxxxxxxx>
  • Date: Sat, 5 May 2007 21:39:25 +0100

I don't know what went wrong there but the thread showing up wasn't the one
I was looking at. There is a more descriptive post on FSXKML if you need it.

bones

-----Original Message-----
From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On Behalf
Of Gerry Winskill
Sent: 05 May 2007 19:21
To: jhb@xxxxxxxxxxxxx
Subject: [jhb] Re: Mesh Problems


He really never learns, does he?

It's like poking your head over a wall, saying "here I am, don't shoot
me. I've moved, here I am, don't shoot me".
He must be a masochist!

Gerry Winskill


bones wrote:

>See http://www.visualflight.co.uk/forums/topic.asp?TOPIC_ID=6432 for
>some comments on FSX flattens.
>
>bones
>
>-----Original Message-----
>From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On
>Behalf Of Gerry Winskill
>Sent: 05 May 2007 16:37
>To: jhb@xxxxxxxxxxxxx
>Subject: [jhb] Re: Mesh Problems
>
>
>I've a feeling the limitation you mention applies to the current system
>of creating flattens.
>
>Autogen has a slider in FSX. I run mine, currently, at Sparse. It's
>also possible to include a line in the FSX.cfg that sets the proportion
>of trees to buildings that any AG slider setting produces.
>
>The current feeling seems to be that AG buildings, in the GenX area,
>are less needed because of the much enhanced appearance of the
>photoscenery buildings.
>
>Gerry Winskill
>
>bones wrote:
>
>
>
>>I've created a flatten for an FSX airfield and it seemed to work - but
>>I suspect only in one direction. It's a guess but I suspect a flatten
>>will lower any mesh above flatten height down to this height but it
>>may not raise mesh lower than flatten height upwards. I was using the
>>conventional syntax
>>of:
>>
>>Flatten.0=325.0,N51 01.26,W1 49.50,N51 01.26,W1 48.50,N51 00.75,W1
>>48.50,N51 00.75,W1 49.50
>>
>>Can you exclude autogen in FSX?
>>
>>bones
>>
>>-----Original Message-----
>>From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On
>>Behalf Of Gerry Winskill
>>Sent: 05 May 2007 15:04
>>To: jhb@xxxxxxxxxxxxx
>>Subject: [jhb] Re: Mesh Problems
>>
>>
>>I tried that but it had no effect.
>>Having done a Yahoo for FSX Flatten, the various discussions unearthed
>>seem to conclude it's only possible using a couple of non MS design
>>programmes. I've a feeling this is how George Davidson has come up
>>with the flattens that he's created. Even then it seems they often
>>don't work across the whole area they've been designed for. It seems
>>to be regarded as something that may be covered by SP1. That's as well
>>as a solution to global warming, third world debt and an effective
>>English cricket team. Lates Blogs say it won't be out. as promised, in
>>April. Maybe May......2008?
>>
>>Gerry Winskill
>>
>>bones wrote:
>>
>>
>>
>>
>>
>>>Have you tried a Flatten line in the scenery.cfg file as could be
>>>done in FS9?
>>>
>>>bones
>>>
>>>-----Original Message-----
>>>From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On
>>>Behalf Of Gerry Winskill
>>>Sent: 05 May 2007 09:46
>>>To: jhb@xxxxxxxxxxxxx
>>>Subject: [jhb] Mesh Problems
>>>
>>>
>>>Having trawled through an initial batch of twenty UK2000 fields, in
>>>FSX, I was left with nine that were flyable. They have texture
>>>breakthrough and missing bits but no significant troughs. This is a
>>>known UK2000 problem.
>>>
>>>Anyway, having looked at Carlisle, I decided to take a flight to East
>>>Fortune. Although the runways were OK some of the buildings were down
>>>in valleys and hollows that definitely can't be present in real life.
>>>
>>>Because of its effect on some farm strip runways, I've stopped using
>>>the more accurate GenX mesh and reverted to the VFR Terrain mesh
>>>which, I think, extends north of the border.
>>>
>>>Changing the Options Settings sliders for Mesh had no effect on the
>>>hollows at East Fortune. If I disable VFR Terrain and revert to the
>>>Default mesh, then the hollows disappear.
>>>
>>>The reason why, with VFR Terrain used in FS9 I don't get these
>>>hollows is, presumably because of the Scotflight inbuilt Flattens.
>>>It's a known fact that FS9 flattens have no effect in FSX. So, it
>>>looks as though I'll need to head for FSX SDK and read up on
>>>Flattens.
>>>
>>>BUT, since the hollows aren't present across real life farm strip
>>>runways, or around any licensed commercial airfield I've ever seen,
>>>the finger seems to point at the Mesh addons. The "more accurate"
>>>GenX mesh creates more depressions than does VFR Terrain, which is
>>>obviously "more accurate" than the Default mesh. It looks as though
>>>"accuracy" is a merited claim in the direction of UP, whereas they
>>>create non existant holes, when looking DOWN.
>>>
>>>Any ideas folks?
>>>
>>>Gerry Winskill
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
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