He really never learns, does he?It's like poking your head over a wall, saying "here I am, don't shoot me. I've moved, here I am, don't shoot me".
He must be a masochist! Gerry Winskill bones wrote:
See http://www.visualflight.co.uk/forums/topic.asp?TOPIC_ID=6432 for some comments on FSX flattens. bones -----Original Message----- From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On Behalf Of Gerry Winskill Sent: 05 May 2007 16:37 To: jhb@xxxxxxxxxxxxx Subject: [jhb] Re: Mesh Problems I've a feeling the limitation you mention applies to the current system of creating flattens. Autogen has a slider in FSX. I run mine, currently, at Sparse. It's also possible to include a line in the FSX.cfg that sets the proportion of trees to buildings that any AG slider setting produces. The current feeling seems to be that AG buildings, in the GenX area, are less needed because of the much enhanced appearance of the photoscenery buildings. Gerry Winskill bones wrote:I've created a flatten for an FSX airfield and it seemed to work - but I suspect only in one direction. It's a guess but I suspect a flatten will lower any mesh above flatten height down to this height but it may not raise mesh lower than flatten height upwards. I was using the conventional syntax of: Flatten.0=325.0,N51 01.26,W1 49.50,N51 01.26,W1 48.50,N51 00.75,W1 48.50,N51 00.75,W1 49.50 Can you exclude autogen in FSX? bones -----Original Message----- From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On Behalf Of Gerry Winskill Sent: 05 May 2007 15:04 To: jhb@xxxxxxxxxxxxx Subject: [jhb] Re: Mesh Problems I tried that but it had no effect. Having done a Yahoo for FSX Flatten, the various discussions unearthed seem to conclude it's only possible using a couple of non MS design programmes. I've a feeling this is how George Davidson has come up with the flattens that he's created. Even then it seems they often don't work across the whole area they've been designed for. It seems to be regarded as something that may be covered by SP1. That's as well as a solution to global warming, third world debt and an effective English cricket team. Lates Blogs say it won't be out. as promised, in April. Maybe May......2008? Gerry Winskill bones wrote:Have you tried a Flatten line in the scenery.cfg file as could be done in FS9? bones -----Original Message----- From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On Behalf Of Gerry Winskill Sent: 05 May 2007 09:46 To: jhb@xxxxxxxxxxxxx Subject: [jhb] Mesh Problems Having trawled through an initial batch of twenty UK2000 fields, in FSX, I was left with nine that were flyable. They have texture breakthrough and missing bits but no significant troughs. This is a known UK2000 problem. Anyway, having looked at Carlisle, I decided to take a flight to East Fortune. Although the runways were OK some of the buildings were down in valleys and hollows that definitely can't be present in real life. Because of its effect on some farm strip runways, I've stopped using the more accurate GenX mesh and reverted to the VFR Terrain mesh which, I think, extends north of the border. Changing the Options Settings sliders for Mesh had no effect on the hollows at East Fortune. If I disable VFR Terrain and revert to the Default mesh, then the hollows disappear. The reason why, with VFR Terrain used in FS9 I don't get these hollows is, presumably because of the Scotflight inbuilt Flattens. It's a known fact that FS9 flattens have no effect in FSX. So, it looks as though I'll need to head for FSX SDK and read up on Flattens. BUT, since the hollows aren't present across real life farm strip runways, or around any licensed commercial airfield I've ever seen, the finger seems to point at the Mesh addons. The "more accurate" GenX mesh creates more depressions than does VFR Terrain, which is obviously "more accurate" than the Default mesh. It looks as though "accuracy" is a merited claim in the direction of UP, whereas they create non existant holes, when looking DOWN. Any ideas folks? Gerry Winskill