[jhb] Re: Duff Clouds

  • From: "bones" <bones@xxxxxxx>
  • To: <jhb@xxxxxxxxxxxxx>
  • Date: Fri, 11 May 2007 16:36:49 +0100

I don't know. It depends what the default cloud format is - but it obviously
isn't DXT3 any more.

bones

-----Original Message-----
From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On Behalf
Of Gerry Winskill
Sent: 11 May 2007 15:56
To: jhb@xxxxxxxxxxxxx
Subject: [jhb] Re: Duff Clouds


They were 32 bit and I changed them to DXT3. Is that a no no?

Gerry Winskill

bones wrote:

>Check the existing cloud textures in FSX. They could be 32bit or
>possibly DXT5 (as the aircraft textures are).
>
>bones
>
>-----Original Message-----
>From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On
>Behalf Of Gerry Winskill
>Sent: 11 May 2007 13:55
>To: jhb@xxxxxxxxxxxxx
>Subject: [jhb] Duff Clouds
>
>
>Having copied the Active Sky sourced cloud textures across to FSX, I
>wasn't too surprised to find they reduced framerates slightly.
>
>This morning's job was to make a dx3 version of the textures, to help
>improve fps.
>
>It was a shock to find the modified clouds looked as though they'd been
>drawn by a cartoonist!
>
>So, I've reverted to the unfiddled with ASv7 versions. No problem,
>since the 8800GTX should offset the effect on fps. But any idea why the
>DXT3 versions are so poor?
>
>BTW; it's ominously quiet from the recently upgraded North East.......
>
>Gerry Winskill
>
>
>
>
>
>




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