I don't know. It depends what the default cloud format is - but it obviously isn't DXT3 any more. bones -----Original Message----- From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On Behalf Of Gerry Winskill Sent: 11 May 2007 15:56 To: jhb@xxxxxxxxxxxxx Subject: [jhb] Re: Duff Clouds They were 32 bit and I changed them to DXT3. Is that a no no? Gerry Winskill bones wrote: >Check the existing cloud textures in FSX. They could be 32bit or >possibly DXT5 (as the aircraft textures are). > >bones > >-----Original Message----- >From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On >Behalf Of Gerry Winskill >Sent: 11 May 2007 13:55 >To: jhb@xxxxxxxxxxxxx >Subject: [jhb] Duff Clouds > > >Having copied the Active Sky sourced cloud textures across to FSX, I >wasn't too surprised to find they reduced framerates slightly. > >This morning's job was to make a dx3 version of the textures, to help >improve fps. > >It was a shock to find the modified clouds looked as though they'd been >drawn by a cartoonist! > >So, I've reverted to the unfiddled with ASv7 versions. No problem, >since the 8800GTX should offset the effect on fps. But any idea why the >DXT3 versions are so poor? > >BTW; it's ominously quiet from the recently upgraded North East....... > >Gerry Winskill > > > > > >