[jhb] Re: Duff Clouds

  • From: Gerry Winskill <gwinsk@xxxxxxx>
  • To: jhb@xxxxxxxxxxxxx
  • Date: Fri, 11 May 2007 15:55:31 +0100

They were 32 bit and I changed them to DXT3. Is that a no no?

Gerry Winskill

bones wrote:

Check the existing cloud textures in FSX. They could be 32bit or possibly
DXT5 (as the aircraft textures are).

bones

-----Original Message-----
From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On Behalf
Of Gerry Winskill
Sent: 11 May 2007 13:55
To: jhb@xxxxxxxxxxxxx
Subject: [jhb] Duff Clouds


Having copied the Active Sky sourced cloud textures across to FSX, I
wasn't too surprised to find they reduced framerates slightly.

This morning's job was to make a dx3 version of the textures, to help
improve fps.

It was a shock to find the modified clouds looked as though they'd been
drawn by a cartoonist!

So, I've reverted to the unfiddled with ASv7 versions. No problem, since
the 8800GTX should offset the effect on fps. But any idea why the DXT3
versions are so poor?

BTW; it's ominously quiet from the recently upgraded North East.......

Gerry Winskill






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