Hi Carlos, Thanks for the kind words in your other email. I think you are right. I had wanted to do that, but I wasn’t sure how all the others would like having units pop up already ai controlled. With so many units on the board though, it becomes really hard to keep track, and sometimes you just want to deal with one battle at a time. What would be ideal is if there was an option that , upon recruitment, the player is asked if they want to start with ai on or off. Maybe that would be a bit much much, but I guess it is just as easy to hit the control+shift +a combo. Also, an auto naming of units would be excellent. With the experience points thing, it is fun, but it is also crazy trying to keep track of them. I would simply have a document out to keep track of the units, but that gets tedious as well. With an auto naming feature they would pop out with names/numbers for easier tracking. No idea how that would happen on the coding side, or if it is super difficult, etc. My naming conventions are feature a number (1st, 2nd, 3rd, etc) plus these… Infantrys I call legions Archers I call bowmen Cavalries I call horse Catapults I call artillery And like Michael, I rarely name the special characters unless ther is more then one of them. Although sometimes I name them after political leaders just for kicks, or famous generals, or whatever, I use a theme, grin. I will put ai control into all the units. I think that is probably the best way to deal with it for now, so people can choose for themselves.Thank you for suggesting that. al From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Carlos Macintosh Sent: Wednesday, August 21, 2013 7:29 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: warlords, prepare to conquer! This is a weakness of mine, not you, but still, I thnk we should be able to toggle AI controlled on our units. That way if you want to attack something you can focus on recruiting the units and leave the moving to the AI. Or if you want to deploy your forces intelligently you can do that too. It’s a problem I have with any map where you recruit things. Because thigs get really hectic really fast when you have 20, 30, even 40 units and you have to keep track of all of them.