[ian-reeds-games] Re: warlords, prepare to conquer!

  • From: abigail prescott <abigail.prescott@xxxxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 22 Aug 2013 21:37:55 +0100

Thanks, just saw this now. That’s interesting, it seems similar to how we do it 
here, but you call years grades. I knew about that bit from TV, but it’s 
interesting to know how it’s set out and separated. In Gibraltar, middle school 
goes from year/grade 4 to year/grade 7 and in the UK, I think they have 
different middle school splits, and in some places, no middle school at all.

Abi

From: Allan Thompson 
Sent: Thursday, August 22, 2013 2:42 PM
To: ian-reeds-games@xxxxxxxxxxxxx 
Subject: [ian-reeds-games] Re: warlords, prepare to conquer!

Well, the states are like this:

 

There is Kindergarten which most kids start around five years of age. Then it 
has elementary school which goes thru grades 1 thru 4.

Then there is what is called middle school for grades 5 thru 8. Then there is 
high school which is grades 9 thru 12. By grade 12 most kids are around the age 
of 17 thru 19,but usually 18. 

College is then  generally  attended afterwards, although essentially it is 
based on what one can afford or can borrow money to get too. They really aren’t 
numbered, and instead are called during a normal four year degree freshman, 
sophomore, junior and senior. Although one could think of them as grades 13 
thru 16 if that is more like over there perhaps. 

Of course there is then further college work, and different proffessions   have 
different requirements etc and so forth. 

So a person, on average generally graduates around age 22 thru 24. Learning is 
not always like that here though, a lot of people can go back to college and be 
a non traditional student, so they  can be any age and from any walk of life, 
just as long as they have a way to pay for it. 

 

al 

 

 

 

From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail prescott
Sent: Thursday, August 22, 2013 1:55 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: warlords, prepare to conquer!

 

Probably, do you do that at 16/17?

 

Abi

From: Allan Thompson 

Sent: Thursday, August 22, 2013 3:53 AM

To: ian-reeds-games@xxxxxxxxxxxxx 

Subject: [ian-reeds-games] Re: warlords, prepare to conquer!

 

Ah, ok. So I guess college level would be  what it was called in the states. 
Learn something new everyday. Thanks for explaining that.

 

al

 

From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail prescott
Sent: Wednesday, August 21, 2013 4:52 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: warlords, prepare to conquer!

 

A level computing is an Alevel course for computing. In case you don’t know, A 
levels are the courses students take in years 12 and 13 in Britain. Well, 
actually, I think they do something different in Scottland, but it’s A-levels 
in England where I go to school, and in Gibraltar, which is where I’m from.

 

Good luck with the functions, and ask if you need help with anything or I 
didn’t explain something well enough.

 

Abi

 

From: Allan Thompson 

Sent: Wednesday, August 21, 2013 9:39 PM

To: ian-reeds-games@xxxxxxxxxxxxx 

Subject: [ian-reeds-games] Re: warlords, prepare to conquer!

 

Hi Abi,

Ok, that sounds simple enough. I will let you know if I blow up my game or 
something trying this out.

 

What is A level  programming? I think I am on F minus programming, which is the 
grade I would get if I tried it again, lol. Not just an F, but an F minus. 
Honestly, how do you get a more then failed? Yet somehow I did it, Lol.

al

 

From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail prescott
Sent: Wednesday, August 21, 2013 2:33 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: warlords, prepare to conquer!

 

I think it might be possible, but I’ll do some testing first because the idea 
I’ve got seems like it’ll depend on a few factors which will overcomplicate 
things.

 

In the unit file:

 

after_create=name_unit@ { }

 

In a file in the scripts folder:

 

function name_unit(args) {

if (args.unit.Type==”archer”) {

args.unit.Name=”bowman”;

}

}

 

This will name the units without the structure and numbering and I’ll get back 
to you if I can get any further on that. For the other units, you can copy and 
paste the block starting at if ( and ending at the first right-brace and change 
the “archer” to “whatever the unit type is” and the “bowman” to “name of unit”. 
Hope that makes sense. If not, just ask me to explain what’s confusing you.

 

Lol. I just like looking at examples and messing around to see what works (and 
bombarding Ian with questions, of course), but I’ve done some programming 
before so I understand the basic concepts. I’m going to start computing alevel 
this year too, so hopefully I can learn some more.

 

Abi

From: Allan Thompson 

Sent: Wednesday, August 21, 2013 6:50 PM

To: ian-reeds-games@xxxxxxxxxxxxx 

Subject: [ian-reeds-games] Re: warlords, prepare to conquer!

 

Hi,

Wow, that is awesome! I am constantly amazed at people who can make sense of 
this stuff.

So, would this be like a skill kind of thing? I really am clueless. I can 
program, like a bear can fly a space shuttle. Both would most likely end in 
disaster, lol.

 

Would it be possible to even include the name of the recruiting structure?

For instance, if the number thing was doable, and if you had a city named 
Camelot, and it made a unit of archers, then could it be possible to  have that 
unit pop out as…

1st Camelot bowmen 

 

Is it even possible? I really don’t know. Thanks. I want to try it. Where would 
I put it?

al

From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of abigail prescott
Sent: Wednesday, August 21, 2013 1:21 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: warlords, prepare to conquer!

 

If by autonaming you mean the unit is given a name as it is created, you could 
do it with an after_create script. I’m not sure if there’s a way to count how 
many of each type of unit exist though, so I don’t know about the numbering. 
Apart from that, I think it would be after_create=name_unit@ { } and the 
name_unit function would be:

 

function name_unit(args) {

args.unit.Name=”name”);

}

to give different names depending on type you would add in an if statement:

 

function name_unit(args) {

if (args.unit.Type==”archer”) {

args.unit.Name=”bowman”;

}

}

 

Not sure if that helps, but that’s all I can think of that sounds like what you 
want.

 

Abi

From: Allan Thompson 

Sent: Wednesday, August 21, 2013 6:04 PM

To: ian-reeds-games@xxxxxxxxxxxxx 

Subject: [ian-reeds-games] Re: warlords, prepare to conquer!

 

Hi Carlos,

Thanks for the kind words in your other email.

I think you are right. I had wanted to do that, but I wasn’t sure how all the 
others would like having units pop up already ai controlled. With so many units 
on the board though, it becomes really hard to keep track, and sometimes you 
just want to deal with  one battle at a time.

 

What would be ideal is if there was an option that , upon recruitment, the 
player is asked if they want to start with ai on or off. Maybe that would be a 
bit much much, but I guess it is just as easy to hit the control+shift +a combo.

 

Also, an auto naming of units would be excellent. With the experience points 
thing, it is fun, but it is also crazy trying to keep track of them. I would 
simply have a document out to keep track of the units, but that gets tedious as 
well.

 

With an auto naming feature they would pop out with names/numbers for easier 
tracking. No idea how that would happen on the coding side, or if it is super 
difficult, etc. 

 

My naming conventions are feature a number (1st, 2nd, 3rd, etc) plus these…

Infantrys I call legions

Archers I call bowmen

Cavalries I call horse

Catapults I call artillery

And like Michael, I rarely name the special characters unless ther is more then 
one of them. Although sometimes I name them after political leaders just for 
kicks, or famous generals, or whatever, I use a theme, grin.

 

I will put ai control into all the units. I think that is probably the best way 
to deal with it for now, so people can choose for themselves.Thank you for 
suggesting that.

 

al 

 

From: ian-reeds-games-bounce@xxxxxxxxxxxxx 
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Carlos Macintosh
Sent: Wednesday, August 21, 2013 7:29 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: warlords, prepare to conquer!

 

This is a weakness of mine, not you, but still, I thnk we should be able to 
toggle AI controlled on our units. That way if you want to attack something you 
can focus on recruiting the units and leave the moving to the AI. Or if you 
want to deploy your forces intelligently you can do that too. It’s  a problem I 
have with any map where you recruit things. Because thigs get really hectic 
really fast when you have 20, 30, even 40 units and you  have to keep track of 
all of them.

Other related posts: