Hey! Sometimes it is the luck of the draw. The damage of the attacker is essentially compared to the defense of the target unit. Both are random rolls, so sometimes you hit for low scores, and sometimes you get a big hit, and sometimes you dont do damage at all. The heavier the protection, the harder it is to do higher damage against the target. Yeah, sometimes it is like I swing and miss a lot, and then other times, my guys are able to take care of business. Also, only three units can be on a tile at any time, includeing structures which I wanted because then you couldnt just pile up all your units onto one square. I actually learned that trick from Craigs maps, while the defense trick I picked up from Carloss angry birds map. So when I am ready to declare the thing done and get my user guide written lots of thanks are going all around. al From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jaromír Psánský Sent: Wednesday, August 21, 2013 4:31 AM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: warlords, prepare to conquer! Hi Allan. Excellent!!! very excelent!!! You are crazy!!! big smile!!! On map2 with old version warlords was problem betveen attack and defence, because enemyes computer and I like human player have the same units. I have much resourcess but I can not use all, because my units in battle blocked new units which to move at the battlefield. For example: I recruit some infantryes and cavalry and catapults and archers. I moveing against enemy, but my attacks are not efective. The enemy health is strong or i have little actions. I think that my units and resourcess are not efective used. War lords are very good map packs, i play very much still and still... smile!!! Jarek ----- Original Message ----- From: Allan Thompson <mailto:allan1.thompson@xxxxxxx> To: ian-reeds-games@xxxxxxxxxxxxx Sent: Wednesday, August 21, 2013 8:41 AM Subject: [ian-reeds-games] warlords, prepare to conquer! Hi guys, Ok, here is what I got so far. Changes to the maps are : Got rid of use_unseen flags for the two maps that were using them. I think in this particular situation, the use_unexplored flag works better. The tale of two cities had the computer side use orcs now, instead of just evil humans. The orcs are basically just like human troops, except for two special units, the antipalidan and the necromancer. In the next two maps are the neighborhood maps. They got changed to the survival of the strongest. One is human and the other is the goblin side of the same map. I replaced the top left human city with a keep, and there is a keep on the bottom left. These actually work out really well. The computer was really giving me a run for my money. Anyway, my biggest problem is balancing the goblins. There is either too many or too little. Any input on that would be appreciated. It is a fun map though. The last map, so far, is the magnus opus or just plain cool. It has a basic storyline. The center kingdom, very mordor like, is being controlled by the dark overlord, who controls the orcs, goblins, the dark elves and some dangerous monsters. These are thus being amassed for the generic take over the world and burn it down theme. AS the human player, you start with a stronghold, which is pretty much a citadel. You get to build several buildings and put them where you want them more or less. You also start with a settlers unit to actually build a second dwelling. The new buildings feature a merchants guild, which produces income to use in a tavern or with other races to buy special units. The embassy that trains diplomats, who are the only ones who can convert neutral allied races to the good side. The tavern which , if you give enough money, you can hire the powerful bard or the very legendary and dangerous steel legion, who are a band of superior mercenaries. There is the temple. I got rid of the abbey and tabernacle, and just did the one building. Anyway, there is a path or road that leads to every single potential ally. You have to send your diplomats out to persuade the neutral races to join in the fight. They are all over the rim of the map. They are gnomes, halflings, dwarves, sylvan elves, high elves, centaurs and minataurs. With many of these come special buildings like groves, inns, towers, mages, druids etc. Also, scattered around the map are hamlets. Small villages of beings that are the first to be attacked by the powers of darkness. I have not been able to play this map long, and my brain hurts from all the work I put into it, but hopefully this is going to shape up into something really cool. It is only 25 x 25, which is not bad for me, considering my big map creations of the past. The link is below. https://dl.dropboxusercontent.com/u/68028683/war%20lords.zip As always, be sure to let me know if anything is wrong, or if it sucks, or if you wish to send me large amounts of monopoly money for no apparent reason by all means, please do. al The truth will make you free Jesus Christ of Nazareth 33AD