[ian-reeds-games] Re: scorched earth problem

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Sun, 17 Mar 2013 18:48:54 -0400

Youmeant he at zero flag overeides the tile flag in an effect? That might it.

al


"The truth will set you free"
Jesus Christ of Nazareth 33A.D.
  ----- Original Message ----- 
  From: Zak Claassen 
  To: ian-reeds-games@xxxxxxxxxxxxx 
  Sent: Sunday, March 17, 2013 4:12 PM
  Subject: [ian-reeds-games] Re: scorched earth problem


  I think the problem might be that an affect needs to be applied to a
  tile to change the terrain; the affect for at_0 is applied on the
  unit.

  On 3/17/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
  > It didn't work, so it's back to the drawing board, lol.
  > Thanks anyway Craig.
  >
  > al
  > "The truth will set you free"
  > Jesus Christ of Nazareth 33A.D.
  >   ----- Original Message -----
  >   From: Craig Brett
  >   To: ian-reeds-games@xxxxxxxxxxxxx
  >   Sent: Sunday, March 17, 2013 9:03 AM
  >   Subject: [ian-reeds-games] Re: scorched earth problem
  >
  >
  >   Hi Allan,
  >
  >   Something you could try is using the fizzle_replace_terrain, and have
  >   your scorched earth effect have a duration of -1 (I think that's
  >   immediate if memory serves me). I believe this also lets you specify
  >   only certain types of terrain, so it should work nicely for you if my
  >   guess is correct.
  >
  >   Hope this helps,
  >
  >   Craig
  >
  >
  >

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