I think the problem might be that an affect needs to be applied to a tile to change the terrain; the affect for at_0 is applied on the unit. On 3/17/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote: > It didn't work, so it's back to the drawing board, lol. > Thanks anyway Craig. > > al > "The truth will set you free" > Jesus Christ of Nazareth 33A.D. > ----- Original Message ----- > From: Craig Brett > To: ian-reeds-games@xxxxxxxxxxxxx > Sent: Sunday, March 17, 2013 9:03 AM > Subject: [ian-reeds-games] Re: scorched earth problem > > > Hi Allan, > > Something you could try is using the fizzle_replace_terrain, and have > your scorched earth effect have a duration of -1 (I think that's > immediate if memory serves me). I believe this also lets you specify > only certain types of terrain, so it should work nicely for you if my > guess is correct. > > Hope this helps, > > Craig > > >