[ian-reeds-games] Re: scorched earth problem

  • From: Zak Claassen <zak.claassen@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 18 Mar 2013 18:19:14 +0200

I'm not sure, its just a thought.  Try using the same effect in a
skill and see if it works.

On 3/18/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> Youmeant he at zero flag overeides the tile flag in an effect? That might
> it.
>
> al
>
>
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.
>   ----- Original Message -----
>   From: Zak Claassen
>   To: ian-reeds-games@xxxxxxxxxxxxx
>   Sent: Sunday, March 17, 2013 4:12 PM
>   Subject: [ian-reeds-games] Re: scorched earth problem
>
>
>   I think the problem might be that an affect needs to be applied to a
>   tile to change the terrain; the affect for at_0 is applied on the
>   unit.
>
>   On 3/17/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
>   > It didn't work, so it's back to the drawing board, lol.
>   > Thanks anyway Craig.
>   >
>   > al
>   > "The truth will set you free"
>   > Jesus Christ of Nazareth 33A.D.
>   >   ----- Original Message -----
>   >   From: Craig Brett
>   >   To: ian-reeds-games@xxxxxxxxxxxxx
>   >   Sent: Sunday, March 17, 2013 9:03 AM
>   >   Subject: [ian-reeds-games] Re: scorched earth problem
>   >
>   >
>   >   Hi Allan,
>   >
>   >   Something you could try is using the fizzle_replace_terrain, and have
>   >   your scorched earth effect have a duration of -1 (I think that's
>   >   immediate if memory serves me). I believe this also lets you specify
>   >   only certain types of terrain, so it should work nicely for you if my
>   >   guess is correct.
>   >
>   >   Hope this helps,
>   >
>   >   Craig
>   >
>   >
>   >
>

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