I've also thought of the ability to modify terrain, I was thinking of for example a fire effect from a skill which could burn grass, forest etc replacing it with another terrain. The other thing that I wanted to do was the ability to build a bridge across a river, which also requires changing the terrain. It could be a flag in a skill or effect changing the terrain of the target tile. On 1/22/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote: > Carlos, > Thanks for saying that. I thought I might have had a stupid moment again, > lol. > > Austen, > I agree, being able to change terrain would be a great advantage, or rather > changing terrain flags. > Maybe a way could be made to activate and deactivate flags so that they can > show up or disappear when needed? > > I think alot of this might be resolved with the introduction of items, > which might be able to do allsorts of things other objects can't perhaps? > > al > "The truth will set you free" > Jesus Christ of Nazareth 33A.D. > ----- Original Message ----- > From: Austen Perry > To: ian-reeds-games@xxxxxxxxxxxxx > Sent: Monday, January 21, 2013 8:21 PM > Subject: [ian-reeds-games] Re: question > > > hi again, > speaking of doors, > i was thinking it would be cool to have a terrain type called door, > where in its impassable normaly, but when a point is taken away it is > passable, or turns in to open door in stead of doorway. then a unit > could open and close the door, wich would just change the terrain > there. just a thought as once a doors gone it stays gone lol. > > On 1/21/13, Carlos Macintosh <sleepio1@xxxxxxxxxxx> wrote: > > yeah I noticed that too. The unit as to move some way to refersh his > line > > of sight. >