So the unit using the skill is supposed to be stunned after using it? I think if the skill fails none of its effects occur. Ian could make it so that self_effects still occur even if it fails, but then what if you want a skill like a self-heal for example that you want to have a chance of success? So I'm not sure what would be the best way to solve this, maybe something to indicate that an effect should occur regardless of whether the skill succeeds or fails, or maybe even different chances for different effects, although that would probably be much harder to implement. On 1/22/13, Allan Thompson <allan1.thompson@xxxxxxx> wrote: > Here is something I just found out... > > I have an attack skill that , when you use it is supposed to cause stun for > one round. > It has a chance of fifty on it. > When the skill works, it works. But when the skill fails to connect, the > stun effect does not work either. > So it might or might not be a bug, but in my situation, I need the unit to > be stunned no matter if the skill fails or not, but especially if the skill > fails. > > al > "The truth will set you free" > Jesus Christ of Nazareth 33A.D.