[ian-reeds-games] Re: multiplayer maps

  • From: Andrej Kukovec <kukovecandrej@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Thu, 1 Aug 2013 19:06:08 +0200

please download link on multiplayer.

2013/8/1, Jaromír Psánský <jaromir.psansky@xxxxxxxxx>:
> Thank you, i try it.
>
> ----- Original Message -----
> From: "Ian Reed" <support@xxxxxxxxxxxxxxxxxxx>
> To: <ian-reeds-games@xxxxxxxxxxxxx>
> Sent: Thursday, August 01, 2013 5:30 PM
> Subject: [ian-reeds-games] Re: multiplayer maps
>
>
>> Hi Jarek,
>>
>> I think you need to have each game setup with a different email.
>> You can delete the Settings/Profile.dat file if you need to change the
>> email the game is setup with.
>>
>> Ian Reed
>>
>> On 8/1/2013 8:45 AM, Jaromír Psánský wrote:
>>> Hi Ian.
>>> Thank you very much. Your answer is correct for me and i understand you
>>> that multiplayer is hard work. I would like try my new map pack with
>>> multiplayer. but i am not sure if I can play this map on my to computers.
>>>
>>> Can i create new player  from new email or can I play on my notebook and
>>>
>>> pc computer like player 1 on my notebok and player 2 on my pc computer
>>> with different nicks.
>>> Jarek
>>>
>>> ----- Original Message ----- From: "Ian Reed"
>>> <support@xxxxxxxxxxxxxxxxxxx>
>>> To: <ian-reeds-games@xxxxxxxxxxxxx>
>>> Sent: Thursday, August 01, 2013 3:30 PM
>>> Subject: [ian-reeds-games] Re: multiplayer maps
>>>
>>>
>>>> Hi Jarek,
>>>>
>>>> I worked very hard on the multiplayer feature but ended up getting
>>>> burned out on it.
>>>> It is not very polished but it does work for the basic scenario and is
>>>> probably fine if you're playing with people you know.
>>>> It should work in Tactical Battle version 1.13 dev 15.
>>>> Since it is not polished and I don't intend on releasing it in a stable
>>>>
>>>> version it is hidden from the player.
>>>> To get into multiplayer you open the game, which places you in the main
>>>>
>>>> menu.
>>>> Then press control + shift + M.
>>>> This will log you into the multiplayer server.  If you have never done
>>>> it before you will have to set your alias or nickname.
>>>> Once logged in there are 3 options:
>>>> 1 create game
>>>> 2 join a game
>>>> 3 continue a previous game
>>>> Option number 3 does not work at all.
>>>> Option number 1 and 2 do work.
>>>> When you create a game you can choose any map from any map pack but
>>>> realize that custom victory and defeat conditions do not work when
>>>> playing maps in multiplayer so it makes sense to only choose a map that
>>>>
>>>> has the default conditions which is to completely destroy the enemy.
>>>> I recommend trying one of the getting started maps for your first time,
>>>>
>>>> maybe defeating your dark side since you and your opponent ar eevenly
>>>> matched in that map.
>>>> Once you've named your game and chosen a map you can press the create
>>>> game option in the create game menu and it takes you to the pre game
>>>> menu.
>>>> In the pre game menu all the player slots are available and you can
>>>> choose your slot by pressing enter on it.
>>>> Other players can do the same.
>>>> And if you want AI in a slot then you press shift + A while that slot is
>>>>
>>>> selected.
>>>> You can start the game once you have chosen a slot and one other slot is
>>>>
>>>> filled with either another player or AI.
>>>> For the best experience both players should have the map you are
>>>> playing. If one does not I believe the game still works but they will
>>>> miss out on all the custom sounds and music.
>>>>
>>>> You can chat at any time in multiplayer by pressing control + enter to
>>>> type your message but since there is no sound that plays with a chat
>>>> message it is easy for the other players to miss it so skype is probably
>>>>
>>>> a better option.
>>>>
>>>> So all in all I think I'm giving you a lot of bad news lately, smile.
>>>> Sorry about that.
>>>>
>>>> Ian Reed
>>>>
>>>>
>>>> On 7/31/2013 12:53 AM, Allan Thompson wrote:
>>>>> Sorry about that Jarek. I got lazy and should have checked the spelling
>>>>>
>>>>> of
>>>>> your name. Please forgive me for that.
>>>>>
>>>>> As for multiplayer maps, it is like this.
>>>>> Any map can be played as a multiplayer map. I think what happens is
>>>>> that the
>>>>> players simply choose teams. So for example in zombie house, you can
>>>>> play
>>>>> the survivors and the other player can play the zombies. In command
>>>>> and
>>>>> conquer, two or more players can play either the Russians, americans or
>>>>>
>>>>> the
>>>>> Japanese.
>>>>> What Keys was full (his name is carlos) his angry birds map was made
>>>>> especially for multiplayer. In other words, he designed it on purpose
>>>>> to be
>>>>> a fight between two players. I have not tried to play it, but Carlos
>>>>> is
>>>>> really good at coming up with great off beat map packs.
>>>>>
>>>>> As to how to get into a multiplayer game, I don't know. I guess you
>>>>> should
>>>>> check the game lay guide on how to do it. I am not much of a
>>>>> multiplayer
>>>>> myself, I like to play games on my own for the most part.
>>>>>
>>>>> Good luck with that.
>>>>>
>>>>> al
>>>>>
>>>>> -----Original Message-----
>>>>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>>>>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jaromír
>>>>> Psánský
>>>>> Sent: Wednesday, July 31, 2013 1:59 AM
>>>>> To: ian-reeds-games@xxxxxxxxxxxxx
>>>>> Subject: [ian-reeds-games] Re: multiplayer maps
>>>>>
>>>>> I did not know that Craig has some multiplayer maps. Which do you
>>>>> think?
>>>>> Jarek
>>>>> smile!!!
>>>>> My name is: J A R E K
>>>>> not correct jherec!!! big smile.
>>>>> thank you Allan you answer.
>>>>>
>>>>> ----- Original Message -----
>>>>> From: "Allan Thompson" <allan1.thompson@xxxxxxx>
>>>>> To: <ian-reeds-games@xxxxxxxxxxxxx>
>>>>> Sent: Tuesday, July 30, 2013 10:59 PM
>>>>> Subject: [ian-reeds-games] Re: multiplayer maps
>>>>>
>>>>>
>>>>>> Hi Jherec,
>>>>>> Here is the skill flag for changing terrain.
>>>>>>
>>>>>> .replace_terrain=, takes oldTerrain|newTerrain and causes the skill
>>>>>> to
>>>>>> replace the old terrain type with the new one. You can specify
>>>>>> multiple
>>>>>> replacement groups by separating them with commas. Such as:
>>>>>> grass|burnt_grass,tree|burnt_tree
>>>>>>
>>>>>> So, if you wanted to be able to "destroy" a bridge, you could have a
>>>>>> unit
>>>>>> possess a skill that can change a bridge terrain into whatever it is
>>>>>> crossing over, for example water.
>>>>>>
>>>>>> This then can put the terrain you want in, and give the range bonus
>>>>>> you
>>>>>> would like. A structure would not be  as good as simply changing the
>>>>>> terrain, in my opinion.
>>>>>>
>>>>>> I think you should consider Craig's and Carlos's multiplayer maps, and
>>>>>>
>>>>>> dig
>>>>>> around in the  files and play the maps to see what they did.
>>>>>>
>>>>>> al
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>>
>>
>>
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