please download link on multiplayer. 2013/8/1, Jaromír Psánský <jaromir.psansky@xxxxxxxxx>: > Thank you, i try it. > > ----- Original Message ----- > From: "Ian Reed" <support@xxxxxxxxxxxxxxxxxxx> > To: <ian-reeds-games@xxxxxxxxxxxxx> > Sent: Thursday, August 01, 2013 5:30 PM > Subject: [ian-reeds-games] Re: multiplayer maps > > >> Hi Jarek, >> >> I think you need to have each game setup with a different email. >> You can delete the Settings/Profile.dat file if you need to change the >> email the game is setup with. >> >> Ian Reed >> >> On 8/1/2013 8:45 AM, Jaromír Psánský wrote: >>> Hi Ian. >>> Thank you very much. Your answer is correct for me and i understand you >>> that multiplayer is hard work. I would like try my new map pack with >>> multiplayer. but i am not sure if I can play this map on my to computers. >>> >>> Can i create new player from new email or can I play on my notebook and >>> >>> pc computer like player 1 on my notebok and player 2 on my pc computer >>> with different nicks. >>> Jarek >>> >>> ----- Original Message ----- From: "Ian Reed" >>> <support@xxxxxxxxxxxxxxxxxxx> >>> To: <ian-reeds-games@xxxxxxxxxxxxx> >>> Sent: Thursday, August 01, 2013 3:30 PM >>> Subject: [ian-reeds-games] Re: multiplayer maps >>> >>> >>>> Hi Jarek, >>>> >>>> I worked very hard on the multiplayer feature but ended up getting >>>> burned out on it. >>>> It is not very polished but it does work for the basic scenario and is >>>> probably fine if you're playing with people you know. >>>> It should work in Tactical Battle version 1.13 dev 15. >>>> Since it is not polished and I don't intend on releasing it in a stable >>>> >>>> version it is hidden from the player. >>>> To get into multiplayer you open the game, which places you in the main >>>> >>>> menu. >>>> Then press control + shift + M. >>>> This will log you into the multiplayer server. If you have never done >>>> it before you will have to set your alias or nickname. >>>> Once logged in there are 3 options: >>>> 1 create game >>>> 2 join a game >>>> 3 continue a previous game >>>> Option number 3 does not work at all. >>>> Option number 1 and 2 do work. >>>> When you create a game you can choose any map from any map pack but >>>> realize that custom victory and defeat conditions do not work when >>>> playing maps in multiplayer so it makes sense to only choose a map that >>>> >>>> has the default conditions which is to completely destroy the enemy. >>>> I recommend trying one of the getting started maps for your first time, >>>> >>>> maybe defeating your dark side since you and your opponent ar eevenly >>>> matched in that map. >>>> Once you've named your game and chosen a map you can press the create >>>> game option in the create game menu and it takes you to the pre game >>>> menu. >>>> In the pre game menu all the player slots are available and you can >>>> choose your slot by pressing enter on it. >>>> Other players can do the same. >>>> And if you want AI in a slot then you press shift + A while that slot is >>>> >>>> selected. >>>> You can start the game once you have chosen a slot and one other slot is >>>> >>>> filled with either another player or AI. >>>> For the best experience both players should have the map you are >>>> playing. If one does not I believe the game still works but they will >>>> miss out on all the custom sounds and music. >>>> >>>> You can chat at any time in multiplayer by pressing control + enter to >>>> type your message but since there is no sound that plays with a chat >>>> message it is easy for the other players to miss it so skype is probably >>>> >>>> a better option. >>>> >>>> So all in all I think I'm giving you a lot of bad news lately, smile. >>>> Sorry about that. >>>> >>>> Ian Reed >>>> >>>> >>>> On 7/31/2013 12:53 AM, Allan Thompson wrote: >>>>> Sorry about that Jarek. I got lazy and should have checked the spelling >>>>> >>>>> of >>>>> your name. Please forgive me for that. >>>>> >>>>> As for multiplayer maps, it is like this. >>>>> Any map can be played as a multiplayer map. I think what happens is >>>>> that the >>>>> players simply choose teams. So for example in zombie house, you can >>>>> play >>>>> the survivors and the other player can play the zombies. In command >>>>> and >>>>> conquer, two or more players can play either the Russians, americans or >>>>> >>>>> the >>>>> Japanese. >>>>> What Keys was full (his name is carlos) his angry birds map was made >>>>> especially for multiplayer. In other words, he designed it on purpose >>>>> to be >>>>> a fight between two players. I have not tried to play it, but Carlos >>>>> is >>>>> really good at coming up with great off beat map packs. >>>>> >>>>> As to how to get into a multiplayer game, I don't know. I guess you >>>>> should >>>>> check the game lay guide on how to do it. I am not much of a >>>>> multiplayer >>>>> myself, I like to play games on my own for the most part. >>>>> >>>>> Good luck with that. >>>>> >>>>> al >>>>> >>>>> -----Original Message----- >>>>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx >>>>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jaromír >>>>> Psánský >>>>> Sent: Wednesday, July 31, 2013 1:59 AM >>>>> To: ian-reeds-games@xxxxxxxxxxxxx >>>>> Subject: [ian-reeds-games] Re: multiplayer maps >>>>> >>>>> I did not know that Craig has some multiplayer maps. Which do you >>>>> think? >>>>> Jarek >>>>> smile!!! >>>>> My name is: J A R E K >>>>> not correct jherec!!! big smile. >>>>> thank you Allan you answer. >>>>> >>>>> ----- Original Message ----- >>>>> From: "Allan Thompson" <allan1.thompson@xxxxxxx> >>>>> To: <ian-reeds-games@xxxxxxxxxxxxx> >>>>> Sent: Tuesday, July 30, 2013 10:59 PM >>>>> Subject: [ian-reeds-games] Re: multiplayer maps >>>>> >>>>> >>>>>> Hi Jherec, >>>>>> Here is the skill flag for changing terrain. >>>>>> >>>>>> .replace_terrain=, takes oldTerrain|newTerrain and causes the skill >>>>>> to >>>>>> replace the old terrain type with the new one. You can specify >>>>>> multiple >>>>>> replacement groups by separating them with commas. Such as: >>>>>> grass|burnt_grass,tree|burnt_tree >>>>>> >>>>>> So, if you wanted to be able to "destroy" a bridge, you could have a >>>>>> unit >>>>>> possess a skill that can change a bridge terrain into whatever it is >>>>>> crossing over, for example water. >>>>>> >>>>>> This then can put the terrain you want in, and give the range bonus >>>>>> you >>>>>> would like. A structure would not be as good as simply changing the >>>>>> terrain, in my opinion. >>>>>> >>>>>> I think you should consider Craig's and Carlos's multiplayer maps, and >>>>>> >>>>>> dig >>>>>> around in the files and play the maps to see what they did. >>>>>> >>>>>> al >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>> >>> >>> >> >> > > > >