[ian-reeds-games] Re: multiplayer maps

  • From: Jaromír Psánský <jaromir.psansky@xxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 1 Aug 2013 16:45:04 +0200

Hi Ian.
Thank you very much. Your answer is correct for me and i understand you that multiplayer is hard work. I would like try my new map pack with multiplayer. but i am not sure if I can play this map on my to computers. Can i create new player from new email or can I play on my notebook and pc computer like player 1 on my notebok and player 2 on my pc computer with different nicks.
Jarek

----- Original Message ----- From: "Ian Reed" <support@xxxxxxxxxxxxxxxxxxx>
To: <ian-reeds-games@xxxxxxxxxxxxx>
Sent: Thursday, August 01, 2013 3:30 PM
Subject: [ian-reeds-games] Re: multiplayer maps


Hi Jarek,

I worked very hard on the multiplayer feature but ended up getting burned out on it. It is not very polished but it does work for the basic scenario and is probably fine if you're playing with people you know.
It should work in Tactical Battle version 1.13 dev 15.
Since it is not polished and I don't intend on releasing it in a stable version it is hidden from the player. To get into multiplayer you open the game, which places you in the main menu.
Then press control + shift + M.
This will log you into the multiplayer server. If you have never done it before you will have to set your alias or nickname.
Once logged in there are 3 options:
1 create game
2 join a game
3 continue a previous game
Option number 3 does not work at all.
Option number 1 and 2 do work.
When you create a game you can choose any map from any map pack but realize that custom victory and defeat conditions do not work when playing maps in multiplayer so it makes sense to only choose a map that has the default conditions which is to completely destroy the enemy. I recommend trying one of the getting started maps for your first time, maybe defeating your dark side since you and your opponent ar eevenly matched in that map. Once you've named your game and chosen a map you can press the create game option in the create game menu and it takes you to the pre game menu. In the pre game menu all the player slots are available and you can choose your slot by pressing enter on it.
Other players can do the same.
And if you want AI in a slot then you press shift + A while that slot is selected. You can start the game once you have chosen a slot and one other slot is filled with either another player or AI. For the best experience both players should have the map you are playing. If one does not I believe the game still works but they will miss out on all the custom sounds and music.

You can chat at any time in multiplayer by pressing control + enter to type your message but since there is no sound that plays with a chat message it is easy for the other players to miss it so skype is probably a better option.

So all in all I think I'm giving you a lot of bad news lately, smile.
Sorry about that.

Ian Reed


On 7/31/2013 12:53 AM, Allan Thompson wrote:
Sorry about that Jarek. I got lazy and should have checked the spelling of
your name. Please forgive me for that.

As for multiplayer maps, it is like this.
Any map can be played as a multiplayer map. I think what happens is that the
players simply choose teams. So for example in zombie house, you can play
the survivors and the other player can play the zombies. In command and
conquer, two or more players can play either the Russians, americans or the
Japanese.
What Keys was full (his name is carlos) his angry birds map was made
especially for multiplayer. In other words, he designed it on purpose to be
a fight between two players. I have not tried to play it, but Carlos is
really good at coming up with great off beat map packs.

As to how to get into a multiplayer game, I don't know. I guess you should
check the game lay guide on how to do it. I am not much of a multiplayer
myself, I like to play games on my own for the most part.

Good luck with that.

al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jaromír Psánský
Sent: Wednesday, July 31, 2013 1:59 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: multiplayer maps

I did not know that Craig has some multiplayer maps. Which do you think?
Jarek
smile!!!
My name is: J A R E K
not correct jherec!!! big smile.
thank you Allan you answer.

----- Original Message -----
From: "Allan Thompson" <allan1.thompson@xxxxxxx>
To: <ian-reeds-games@xxxxxxxxxxxxx>
Sent: Tuesday, July 30, 2013 10:59 PM
Subject: [ian-reeds-games] Re: multiplayer maps


Hi Jherec,
Here is the skill flag for changing terrain.

.replace_terrain=, takes oldTerrain|newTerrain and causes the skill to
replace the old terrain type with the new one. You can specify multiple
replacement groups by separating them with commas. Such as:
grass|burnt_grass,tree|burnt_tree

So, if you wanted to be able to "destroy" a bridge, you could have a unit
possess a skill that can change a bridge terrain into whatever it is
crossing over, for example water.

This then can put the terrain you want in, and give the range bonus you
would like. A structure would not be  as good as simply changing the
terrain, in my opinion.

I think you should consider Craig's and Carlos's multiplayer maps, and dig
around in the  files and play the maps to see what they did.

al











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