hello is there actually a way to lock sounds in a .dll file or something? i'm just curious. some game developpers do that. On 12/22/2012 11:06 PM, Kai wrote:
Hey Allan.No apologies needed. I know how licenses can be fairly obscure. I'd be happy to supply you with replacement sounds to fuel your creativity. I just have to be fairly up front about the sounds in Swamp, since a lot of people tend to think that free game = free data usage and redistribution.Contact me off list fi you'd like a hand with the sounds. Kai ----- Original Message ----- *From:* Allan Thompson <mailto:allan1.thompson@xxxxxxx> *To:* ian-reeds-games@xxxxxxxxxxxxx <mailto:ian-reeds-games@xxxxxxxxxxxxx> *Sent:* Saturday, December 22, 2012 11:10 AM *Subject:* [ian-reeds-games] Re: bug in game workings Understood. I was going to take out anything I put in and look for ones I bought or ones that are free. I had no intentions of doing anything wrong and I will do my utmost to make sure it doesn't happen again.My sincerest apologies ont hat regard. allan "The truth will set you free" Jesus Christ of Nazareth 33A.D. ----- Original Message ----- *From:* Kai <mailto:wraithian@xxxxxxxxxxxxx> *To:* ian-reeds-games@xxxxxxxxxxxxx <mailto:ian-reeds-games@xxxxxxxxxxxxx> *Sent:* Saturday, December 22, 2012 1:33 PM *Subject:* [ian-reeds-games] Re: bug in game workings Greetings Austin et al. You can safely assume that 99% of the sounds in swamp are either licensed or are made by myself, and thus not "free" sounds. Sounds distributed with Swamp carry a per-project license, not an unfettered redistribution license. So while people may obtain them as a part of Swamp, using those sounds in other projects without express permission is going against the regulations. Don't want to be a party popper at all, I'm just stating the situation as is. Kai