[ian-reeds-games] bug in game workings

  • From: Austen Perry <austentheaxewielder@xxxxxxxxx>
  • To: ian-reeds-games <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 21 Dec 2012 22:14:57 -0600

hello,
i've found a bug in the way things happen with point inflicts.
if a unit uses a skill that inflicts damage to a point value that 1
takes the value of the un;its points below 0 or doesn't have the
point, i get this message when trying to use that unit,
it takes 0 shieldpower to move, when the unit has no shieldpower to
begin with but was attacked with a skill that deals shield power.
also if a ship with shield power gets enough attacked and the
shieldpower is hit enough to go beyond 0 the unit cant do anything
till the shield power is 0 or abuv.
i also find enemy iunits instead of moving close to you, going in to
the same square as other close enemy units and staying there til the
end of the game. this has to be a bug as they will fire weapons but
never move after that. sometimes they don't even fire weapons, just
put shields up and end there turn when they have the resources to
attack.
the attacking part does not happen too often but it does happen in
some situations.
i havent played with ai units yet, as i've been busy today but i'll
mess around with it tomorro. hopefully the submap idea will come soon,
i am excited to see how it changes the maps i have already.
keep it up, your updates are always exciting to read and give me lots
of time to spend on the computer rofl.
i'm also enjoying the maps that have been poping up, and though i
havent commented on any of them for being busy i just wanted to say
that they are getting better and better.
i especialy liked the zombi map by allen, though i noticed that a lot
of the sounds where stolen from swamp or some other sound pack, i just
wanted to note that if possible to stay away from doing that as 1
comming up with your own sounds makes the maps better and 2 some of
those sounds are lisenced and though this isn't a comercial game its
not a good thing to do on general principal.
but i was amazed on the house and how it was built, you've given me
some ideas. when i play i shoot not for the zombies but the corpses
rofl, trying to get the source before the zombies. i also thought the
radio was hilarious, but want to warn to keep sound files to a short
length as i had to restart the game because the sound was too long and
too loud.
i also noticed the padio in the backyard had to gate to the backyard,
just a broken railing wich i thought needed a conventional way in to
as it would be more realistic, and i'm not sure if the path lead to
the rest of the backyard.
otherwise, i love the concept and the bite sound realy creeped me out,
and though my zombie sounds are more general, i loved the way they bit
fences and it got me laughing.
anyway, keep on keeping on

austen

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