hello, i've found a bug in the way things happen with point inflicts. if a unit uses a skill that inflicts damage to a point value that 1 takes the value of the un;its points below 0 or doesn't have the point, i get this message when trying to use that unit, it takes 0 shieldpower to move, when the unit has no shieldpower to begin with but was attacked with a skill that deals shield power. also if a ship with shield power gets enough attacked and the shieldpower is hit enough to go beyond 0 the unit cant do anything till the shield power is 0 or abuv. i also find enemy iunits instead of moving close to you, going in to the same square as other close enemy units and staying there til the end of the game. this has to be a bug as they will fire weapons but never move after that. sometimes they don't even fire weapons, just put shields up and end there turn when they have the resources to attack. the attacking part does not happen too often but it does happen in some situations. i havent played with ai units yet, as i've been busy today but i'll mess around with it tomorro. hopefully the submap idea will come soon, i am excited to see how it changes the maps i have already. keep it up, your updates are always exciting to read and give me lots of time to spend on the computer rofl. i'm also enjoying the maps that have been poping up, and though i havent commented on any of them for being busy i just wanted to say that they are getting better and better. i especialy liked the zombi map by allen, though i noticed that a lot of the sounds where stolen from swamp or some other sound pack, i just wanted to note that if possible to stay away from doing that as 1 comming up with your own sounds makes the maps better and 2 some of those sounds are lisenced and though this isn't a comercial game its not a good thing to do on general principal. but i was amazed on the house and how it was built, you've given me some ideas. when i play i shoot not for the zombies but the corpses rofl, trying to get the source before the zombies. i also thought the radio was hilarious, but want to warn to keep sound files to a short length as i had to restart the game because the sound was too long and too loud. i also noticed the padio in the backyard had to gate to the backyard, just a broken railing wich i thought needed a conventional way in to as it would be more realistic, and i'm not sure if the path lead to the rest of the backyard. otherwise, i love the concept and the bite sound realy creeped me out, and though my zombie sounds are more general, i loved the way they bit fences and it got me laughing. anyway, keep on keeping on austen