[ian-reeds-games] Re: bug in game workings

  • From: hadi <hadirezaei@xxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 22 Dec 2012 13:18:24 +0330

heya
about sound effects
recording sound effects (professionally) will cost you alot since you will need to make your room anti soundic and probably buy an expensive USB microphone with effect samplers and more professionally getting real guns to record the sounds and such. you still can produce sound effects with cheap synthisizers ($400) for example or even yourself can produce sounds using the items around you, but those would be in very poor quality. about synthisizers, they oftenly are not accessible and require you to work with a touch screen and drawing stuff to get your desired sound effect. the only choice remains buying off the sites which are cheap and provide you samples before letting you to purchace them.
for example, a high quality sound effect site is holliwood edge,
www.hollywoodedge.com
but those seem to be very expensive.
google can help you out with that.
-hadi
On 12/22/2012 11:18 AM, Allan Thompson wrote:
Hi Austen,
Thanks for checking out the map! I appreciate the feedback very much.
I did warn about the radio at the end of the users guide and suggested not to listen to those two channels unless you wanted to. Maybe I should put that warning nearer the begniing of the guide? I hate to take it out, but I will if it seems everyone's consensus ont hat matter. I see what you mean by the patio. I can change those to terrain with gate sounds. Lol, the point of the map was to face this huge horde of never ending zombies, so I got to think about the spawning points. Should they be able to be destroyed? If they are, then there needs to be some toehr things to hinder the players units cause it would be kind of easy otherwise..or was it?
I appreciate your input, cause your kingdom of war map really  helped me.
Sometimes, I will jot something down thinking I am clever, and look at your maps, and find out you already did it, lol. I was unaware of any sound effect code of conduct. Never having done anything like this before, and seeing the examples all around in the audio game community, I naturally assumed that was what everyone did. I even found one or two effects from the internet in yours. I know cause I downloaded the same exact pack, and I did run across some that I didn't thinkwas useful at the time, like halloween sounds and laughter. So I will do my best to not make that mistake again, and I am sorry for any inconvenience or bitterness that might have caused. I honestly did not know this was a problem. I really thought we would make a community that would share things and make a better game overall. Maybe that was a bit naive of me. I did however, buy several sound effect discs, including a really good star trek one. I fully intend to use them, and any other sound effect I buy. Is that agreeable? I am talking legally bought, not some shady under the cover of darkness illegal smuggling of sound effects in seedy corners and alleyways, grin. If anyone knows of any good sound libraries I can buy with fantasy and sci fi effects please clue me in! It may come as a shock to you, but I have no idea how to make sound effects, and no idea how to make them sound just as good as these I buy or find that are specially marked for sound effects. Heck, I am still having trouble figureing out the diffrence between a math anda program coordinate graph! lol. obviously all my years playing battleship didn't learn me nuttin. I wouldn't mind some pointers, examples, get me in the right direction. Does it cost alot?I mean, how do you get sounds like someone talking over a headset, you know, like stormtroopers for instance. Or like that squishy sound of arrows hitting bodies, or like swords doing the same? Lastly, I know my music choices are going to bug the heck out of you, so what if I found midi files instead? At least the music will be close enough to give the impression that it might be star trek and star wars. Are those things alright? I mean, your absolutely right on the music. I wish there was some other way to lock them up in the map, but it is probably illegal to use them in a public manner and I don't want to be the instigater of any theft on that account. Like I said about the effects, I really didn't know it was that big of a deal.
So again sorry. I feel kind of stupid and embarrassed about all that.
al
 "The truth will set you free"
Jesus Christ of Nazareth 33A.D.

    ----- Original Message -----
    *From:* Austen Perry <mailto:austentheaxewielder@xxxxxxxxx>
    *To:* ian-reeds-games <mailto:ian-reeds-games@xxxxxxxxxxxxx>
    *Sent:* Friday, December 21, 2012 11:14 PM
    *Subject:* [ian-reeds-games] bug in game workings

    hello,
    i've found a bug in the way things happen with point inflicts.
    if a unit uses a skill that inflicts damage to a point value that 1
    takes the value of the un;its points below 0 or doesn't have the
    point, i get this message when trying to use that unit,
    it takes 0 shieldpower to move, when the unit has no shieldpower to
    begin with but was attacked with a skill that deals shield power.
    also if a ship with shield power gets enough attacked and the
    shieldpower is hit enough to go beyond 0 the unit cant do anything
    till the shield power is 0 or abuv.
    i also find enemy iunits instead of moving close to you, going in to
    the same square as other close enemy units and staying there til the
    end of the game. this has to be a bug as they will fire weapons but
    never move after that. sometimes they don't even fire weapons, just
    put shields up and end there turn when they have the resources to
    attack.
    the attacking part does not happen too often but it does happen in
    some situations.
    i havent played with ai units yet, as i've been busy today but i'll
    mess around with it tomorro. hopefully the submap idea will come soon,
    i am excited to see how it changes the maps i have already.
    keep it up, your updates are always exciting to read and give me lots
    of time to spend on the computer rofl.
    i'm also enjoying the maps that have been poping up, and though i
    havent commented on any of them for being busy i just wanted to say
    that they are getting better and better.
    i especialy liked the zombi map by allen, though i noticed that a lot
    of the sounds where stolen from swamp or some other sound pack, i just
    wanted to note that if possible to stay away from doing that as 1
    comming up with your own sounds makes the maps better and 2 some of
    those sounds are lisenced and though this isn't a comercial game its
    not a good thing to do on general principal.
    but i was amazed on the house and how it was built, you've given me
    some ideas. when i play i shoot not for the zombies but the corpses
    rofl, trying to get the source before the zombies. i also thought the
    radio was hilarious, but want to warn to keep sound files to a short
    length as i had to restart the game because the sound was too long and
    too loud.
    i also noticed the padio in the backyard had to gate to the backyard,
    just a broken railing wich i thought needed a conventional way in to
    as it would be more realistic, and i'm not sure if the path lead to
    the rest of the backyard.
    otherwise, i love the concept and the bite sound realy creeped me out,
    and though my zombie sounds are more general, i loved the way they bit
    fences and it got me laughing.
    anyway, keep on keeping on

    austen


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