[ian-reeds-games] Re: auto pilot

  • From: Vojtěch Polášek <krecoun@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Wed, 21 Aug 2013 13:42:20 +0200

Hi,
Yes I am also for this feature. Actually it would be cool if we could
somehow tamper into actual Ai thinking, so we could make him smarter for
specific maps with uncommon skills etc.
Ian can even benefit from some of our extensions if this is possible.
Vojta



Dne 21.8.2013 13:38, Mohsin Ali napsal(a):
> Hi Carlos!
>
> I think that the feature you suggested was available in far previous
> versions. I dont know that why it was discontinued. Although I would
> also love to have that feature enabled.
>
> with best regards.
>
> Mohsin(Eagalon)
>
> On 8/21/13, Carlos Macintosh <sleepio1@xxxxxxxxxxx> wrote:
>> Hey ian I think it would be cool if you could set up a feature that would
>> allow you to  select any square and have a unit move there, taking the
>> quickest possible path. You would probably set the target tile in advance,
>> and then each turn you would just tell it to move toward its target and it
>> would go there. That way if you needed to deal with an enemy or do other
>> things you could use your turn doing that instead. It would make life easier
>> for me. The targetig feature would be available as a flag on a skill so you
>> couldn’t, say, make a unit autopilot to the treasure in tomb robber  unless
>> I gave it that functionality.


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