[ian-reeds-games] Re: armor suggestion

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 24 Mar 2015 08:42:23 -0600

Ooh, this would add a whole new element to my files too!
If it's successful, could you also have it so that if the attack
misses/is blocked you can choose a sound for that?

On 3/24/15, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
> Hey Allan,
>
> I want this too. I remember suggesting this a while back. Maybe I'm in a
> position now to give it a try. Maybe  have terrain and effects that can
> effect this, that would be cool.
> Fingers crossed I can find time to give this a shot.
>
>
>
>> On 24 Mar 2015, at 12:42 pm, Allan Thompson <allan1.thompson@xxxxxxx>
>> wrote:
>>
>> I was wondering if there was a way to give units or maybe skills and items
>> a
>> flag that can affect the chance of success of an attacking.
>>
>> Maybe achance protect.for instance if an attacker has a 100% chance for
>> success and some kind of armour give the target a negative 10 to the
>> attackers chance, lowering it to 90%.
>> Or maybe some kind of chance to defend flag which can simply check if a
>> successful attack was blocked.
>>
>> It would just be nice to have armor do more then just deflect damage.
>>
>> Thanks.
>> al
>>
>> "The truth will make you free"
>> Jesus Christ of Nazareth 33AD
>>
>>
>>
>>
>
>


-- 
-Mew
__________
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