[ian-reeds-games] Re: armor suggestion

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Tue, 24 Mar 2015 16:41:02 -0400

Your doing a great job man! Thanks for considering the suggestion.
al

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett
(Redacted sender "craigbrett17@xxxxxxx" for DMARC)
Sent: Tuesday, March 24, 2015 10:21 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: armor suggestion

Hey Allan, 

I want this too. I remember suggesting this a while back. Maybe I'm in a
position now to give it a try. Maybe  have terrain and effects that can
effect this, that would be cool.
Fingers crossed I can find time to give this a shot. 



> On 24 Mar 2015, at 12:42 pm, Allan Thompson <allan1.thompson@xxxxxxx>
wrote:
> 
> I was wondering if there was a way to give units or maybe skills and 
> items a flag that can affect the chance of success of an attacking.
> 
> Maybe achance protect.for instance if an attacker has a 100% chance 
> for success and some kind of armour give the target a negative 10 to 
> the attackers chance, lowering it to 90%.
> Or maybe some kind of chance to defend flag which can simply check if 
> a successful attack was blocked.
> 
> It would just be nice to have armor do more then just deflect damage.
> 
> Thanks.
> al
> 
> "The truth will make you free"
> Jesus Christ of Nazareth 33AD
> 
> 
> 
> 



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