Good idea, that would be very useful. Of course, how to deal with friendly skills like heal. al -----Original Message----- From: ian-reeds-games-bounce@xxxxxxxxxxxxx [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey Sent: Tuesday, March 24, 2015 11:03 PM To: ian-reeds-games@xxxxxxxxxxxxx Subject: [ian-reeds-games] Re: armor suggestion With these ideas would we have to specify each skill in each unit file? It could get tedious if you have many of them. On 3/24/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote: > Hmmmm... > > I like the alternate choice; > > Defense_chance > > I like to have a broad sweep over all possible attacks but also able > to define special defense properties against specific attacks. > > Also maybe damage types need to be considered. > For one might want a defense chance against physical attacks but not > magic attacks. > > I am not sure on how tow to parser it along with skills. > > Maybe a separate flag? > > Skill > 10 > |flags > > Defense_chance_type=physical|10,50|magic > > Or maybe; > > Damage_type_defense= etc and so forth. > > So these could work together or just one of them. > > defense_chance 10|melee_attack,15|fireball Damage_type_defense=5|fire > > So a melee attack would suffer a neg 10 to hit but a negative 20 for > fireball since both the skill and DT is there. > > I am not sure how to work the sounds in. maybe a sound plays when a > certain group of the chance roll is hi. > > So if you specify a defense sound plays when the attackers chance roll > hits between 11 and 16? > Gave it my best shot. Hope these ideas are usefull in some way. > > al > -----Original Message----- > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett > (Redacted sender "craigbrett17@xxxxxxx" for DMARC) > Sent: Tuesday, March 24, 2015 5:04 PM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Re: armor suggestion > > Thanks :) it's good to hear > > I'm probably not going to do it for this release, primarily because I > want to think how I can do it. > > I would ideally want it to be something like this: > > Unit > 10 > |flags > fireball_defence_chance 10 // fireballs lose 10% chance when used on > this unit // not so sure about this catch all thing, as it then begs > the question what we do with skills with no explicit chance set > defence_chance 5 // -5% chance of any skill succeeding when directed > at this unit > > And then on something like an item > > Item > 10 > |flags > ranged_strike_defence_chance 5 // this item offers 5% better evasion > from ranged strike skill when equipped > > With similar things being on effects and terrains > > My only worry is I think this will trip up the parsing of skill modifiers. > I'm not sure. An alternative might be this: > > defence_chance fireball|10,ranged_strike|5 > > I'm not sure how we determine whether the skill failed or was > blocked/evaded, so whether it was due to bad luck on the attacker's > side or good luck or skill on the defender's side, so I'm not sure > what to do about sound replacements there. > > Any thoughts on all of this? > > On 24/03/2015 20:41, Allan Thompson wrote: >> Your doing a great job man! Thanks for considering the suggestion. >> al >> >> -----Original Message----- >> From: ian-reeds-games-bounce@xxxxxxxxxxxxx >> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig >> Brett (Redacted sender "craigbrett17@xxxxxxx" for DMARC) >> Sent: Tuesday, March 24, 2015 10:21 AM >> To: ian-reeds-games@xxxxxxxxxxxxx >> Subject: [ian-reeds-games] Re: armor suggestion >> >> Hey Allan, >> >> I want this too. I remember suggesting this a while back. Maybe I'm >> in a position now to give it a try. Maybe have terrain and effects >> that can effect this, that would be cool. >> Fingers crossed I can find time to give this a shot. >> >> >> >>> On 24 Mar 2015, at 12:42 pm, Allan Thompson >>> <allan1.thompson@xxxxxxx> >> wrote: >>> I was wondering if there was a way to give units or maybe skills and >>> items a flag that can affect the chance of success of an attacking. >>> >>> Maybe achance protect.for instance if an attacker has a 100% chance >>> for success and some kind of armour give the target a negative 10 to >>> the attackers chance, lowering it to 90%. >>> Or maybe some kind of chance to defend flag which can simply check >>> if a successful attack was blocked. >>> >>> It would just be nice to have armor do more then just deflect damage. >>> >>> Thanks. >>> al >>> >>> "The truth will make you free" >>> Jesus Christ of Nazareth 33AD >>> >>> >>> >>> >> >> > > > > > -- -Mew __________ http://www.savethefrogs.com/