[ian-reeds-games] Re: armor suggestion

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Wed, 25 Mar 2015 16:22:18 -0400

Good idea, that would be very useful.
Of course, how to deal with friendly skills like heal.
al 

-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Monkey
Sent: Tuesday, March 24, 2015 11:03 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: armor suggestion

With these ideas would we have to specify each skill in each unit file? It
could get tedious if you have many of them.

On 3/24/15, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> Hmmmm...
>
> I like the alternate choice;
>
> Defense_chance
>
> I like to have a broad sweep over all possible attacks but also able 
> to define special defense properties against specific attacks.
>
> Also maybe damage types need to be considered.
> For one might want a defense chance against physical attacks but not 
> magic attacks.
>
> I am not sure on how tow to parser it along with skills.
>
> Maybe a separate flag?
>
> Skill
> 10
> |flags
>
> Defense_chance_type=physical|10,50|magic
>
> Or maybe;
>
> Damage_type_defense= etc and so forth.
>
> So these could work together or just one of them.
>
> defense_chance 10|melee_attack,15|fireball Damage_type_defense=5|fire
>
> So a melee attack would suffer a neg 10 to hit but a negative  20 for 
> fireball since both the skill and DT is there.
>
> I am not sure how to work the sounds in. maybe a sound plays when a 
> certain group of the chance roll is hi.
>
> So if you specify a defense sound plays when the attackers chance roll 
> hits between 11 and 16?
> Gave it my best shot. Hope these ideas are usefull in some way.
>
> al
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig Brett 
> (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
> Sent: Tuesday, March 24, 2015 5:04 PM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: armor suggestion
>
> Thanks :) it's good to hear
>
> I'm probably not going to do it for this release, primarily because I 
> want to think how I can do it.
>
> I would ideally want it to be something like this:
>
> Unit
> 10
> |flags
> fireball_defence_chance 10 // fireballs lose 10% chance when used on 
> this unit // not so sure about this catch all thing, as it then begs 
> the question what we do with skills with no explicit chance set 
> defence_chance 5 // -5% chance of any skill succeeding when directed 
> at this unit
>
> And then on something like an item
>
> Item
> 10
> |flags
> ranged_strike_defence_chance 5 // this item offers 5% better evasion 
> from ranged strike skill when equipped
>
> With similar things being on effects and terrains
>
> My only worry is I think this will trip up the parsing of skill modifiers.
> I'm not sure. An alternative might be this:
>
> defence_chance fireball|10,ranged_strike|5
>
> I'm not sure how we determine whether the skill failed or was 
> blocked/evaded, so whether it was due to bad luck on the attacker's 
> side or good luck or skill on the defender's side, so I'm not sure 
> what to do about sound replacements there.
>
> Any thoughts on all of this?
>
> On 24/03/2015 20:41, Allan Thompson wrote:
>> Your doing a great job man! Thanks for considering the suggestion.
>> al
>>
>> -----Original Message-----
>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Craig 
>> Brett (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
>> Sent: Tuesday, March 24, 2015 10:21 AM
>> To: ian-reeds-games@xxxxxxxxxxxxx
>> Subject: [ian-reeds-games] Re: armor suggestion
>>
>> Hey Allan,
>>
>> I want this too. I remember suggesting this a while back. Maybe I'm 
>> in a position now to give it a try. Maybe  have terrain and effects 
>> that can effect this, that would be cool.
>> Fingers crossed I can find time to give this a shot.
>>
>>
>>
>>> On 24 Mar 2015, at 12:42 pm, Allan Thompson 
>>> <allan1.thompson@xxxxxxx>
>> wrote:
>>> I was wondering if there was a way to give units or maybe skills and 
>>> items a flag that can affect the chance of success of an attacking.
>>>
>>> Maybe achance protect.for instance if an attacker has a 100% chance 
>>> for success and some kind of armour give the target a negative 10 to 
>>> the attackers chance, lowering it to 90%.
>>> Or maybe some kind of chance to defend flag which can simply check 
>>> if a successful attack was blocked.
>>>
>>> It would just be nice to have armor do more then just deflect damage.
>>>
>>> Thanks.
>>> al
>>>
>>> "The truth will make you free"
>>> Jesus Christ of Nazareth 33AD
>>>
>>>
>>>
>>>
>>
>>
>
>
>
>
>


--
-Mew
__________
http://www.savethefrogs.com/



Other related posts: