The whole thing sounds interesting… though I imagine it would be a whole bunch of work for you. Also, I love how you claimed this new map pack isn't really good when it happens to be one of my favorite one so far., Sent from my iPhone > On Feb 17, 2014, at 8:34 PM, "Allan Thompson" <allan1.thompson@xxxxxxx> wrote: > > Dang, that's good! You write that? I can put that in the map pack intro if > it's alright with you. > Well, I am in a quandary. > I got three teams. Good, evil and rebellion. If I add more teams, the > problem is that the game does not make a difference between the maps. So a > map might not have those teams present but the game will still cycle thru > those teams turns anyway. > > So I can select three factions. Or divide up all the factions among the > three teams...or what might be fun is to create a warlords mappack > featureing all the factions and each having a team, duking it out on a > single map. Maybe call it age of warlords ultimate destiny. Actually, I > would have to make copies of the same map for each faction so the player can > choose to be any of the factions. > > This sounds like a lot of fun. It would be an interesting fight indeed. > Maybe there can be a special unit that needs to gain and keep specific > towers of power or something. > > Any of that sound interesting? > > al > From: ian-reeds-games-bounce@xxxxxxxxxxxxx > [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of James English > Sent: Monday, February 17, 2014 9:55 PM > To: ian-reeds-games@xxxxxxxxxxxxx > Subject: [ian-reeds-games] Re: age of warlords update and something for > craig > > I don't mean it fitting the actual story of game of thrones, which wouldn't > fit the concept. > > Possibly similar (the king of all the goodly races, who ancient prophecies > have spoken of as being the only being capable of uniting the world in peace > has passed away. Rival warlords, leading groups of heroes, adventures and > beings of great power, however, seek to take the throne for themselves:but > for what ends do they seek the crown?) > >> On 2/17/14, Allan Thompson <allan1.thompson@xxxxxxx> wrote: >> LOL, I know what you mean. >> I am willing to update the map pack for players, that isn't a problem >> so no worries there. >> >> al >> >> -----Original Message----- >> From: ian-reeds-games-bounce@xxxxxxxxxxxxx >> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of dan cook >> Sent: Monday, February 17, 2014 11:53 AM >> To: ian-reeds-games@xxxxxxxxxxxxx >> Subject: [ian-reeds-games] Re: age of warlords update and something >> for craig >> >> Once again Allen, I love your maps. >> I also realised that part of the issue I was having with units before >> was that I didn't check all of the keys! oops? I hope this game >> keeps going, as over the summer when uni is over, I'd love to start > developing for it. >> Would do before, but I really don't need any more distractions at the >> moment. haha >> >>> On 17/02/2014, James English <james13english@xxxxxxxxx> wrote: >>> What I think would be a good map idea would be a game of thrones type >>> deal, with lots of factions all wanting to attack each other, so it's >>> highly unpredictable. >>> >>>> On 2/17/14, Allan Thompson <allan1.thompson@xxxxxxx> wrote: >>>> Hi gang, >>>> For craig, >>>> Craig, this isn't a big deal, but if you get a chance, try out the >>>> windwall skill. It is a spell that is set to "tile" but it also has >>>> a move other unit script flag. What happens is that when it is cast >>>> on a unit, it works fine. If it is cast on a tile, it coughs out an >>>> error, but it still works. Just thought I would let you know. >>>> Someone else actually found that one out. >>>> >>>> Ok, now the update. >>>> >>>> 1. All spell towers have a new spell called rejuvenate. It restores >>>> energy to arcane spellcasters, and only to arcane spellcasters. As >>>> long as it is a friendly spell tower it can rejuvenate energy for >>>> spellcasters who are also friendly. >>>> 2. The same kind of thing works for the temples and divine >>>> spellcasters. This means that a spellcaster can be near their source of >>>> power and be much more effective, and might make the structures be >>>> placed >>>> a little more strategically. >>>> 3. The player cursor has been beefed up. You can now place ramparts. >>>> You can also place any factions spell tower or temple on the map. >>>> 4. Also, you can now place units on the map. The units are limited to >>>> the dedicated ranged attack units, in other words archers, bowmen >>>> and crossbowmen, plus catapults, ballistas and the like. This >>>> includes the gnoll archers. >>>> 5. All dragons, and the ungoliant, earth elemental and great wyvern >>>> and Cerberus can also be placed on the map. >>>> 6. There is three new maps. They aren't that great however. They are >>>> defending the realm, attacking the realm and the realm dual map. It >>>> should be called realm mirror since it is like the holdfast mirror >>>> map meaning each side has a portion of the map that is the same. >>>> >>>> 7. Anyway, hope you enjoy it. Let me know what you think, and >>>> suggestions are welcome. >>>> >>>> Actually as a side note, I want to thank all you guys. A lot of this >>>> map pack was developed by suggestions given by players and so it >>>> really ended up being something of a group project. So thanks to all >>>> of you for making those suggestions. You made it a better game. >>>> 8. The link is below. >>>> 9. >>>> 10. https://dl.dropboxusercontent.com/u/68028683/age%20of%20warlords.zip >>>> >>>> "The truth will make you free" >>>> Jesus Christ of Nazareth 33AD > > >