[ian-reeds-games] Re: age of warlords update and something for craig

  • From: Kirt <kirt.crazydude@xxxxxxxxx>
  • To: "ian-reeds-games@xxxxxxxxxxxxx" <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Mon, 17 Feb 2014 22:31:39 -0700

The whole thing sounds interesting… though I imagine it would be a whole bunch 
of work for you. Also, I love how you claimed this new map pack isn't really 
good when it happens to be one of my favorite one so far.,

Sent from my iPhone

> On Feb 17, 2014, at 8:34 PM, "Allan Thompson" <allan1.thompson@xxxxxxx> wrote:
> 
> Dang, that's good! You write that? I can put that in the map pack intro if
> it's alright with you. 
> Well, I am in a quandary. 
> I got three teams. Good, evil and rebellion. If I add more teams,  the
> problem is that the game does not make a difference between the maps. So a
> map might not have those teams present but the game will still cycle thru
> those teams turns anyway.
> 
> So I can select three factions. Or divide up all the factions among the
> three teams...or what might be fun is to create a warlords mappack
> featureing all the  factions and each having a team, duking it out on a
> single map. Maybe call it age of warlords ultimate destiny. Actually, I
> would have to make copies of the same map for each faction so the player can
> choose to be any of the factions.
> 
> This sounds like a lot of fun. It would be an interesting fight indeed.
> Maybe there can be   a special unit that needs to gain and keep specific
> towers of power or something. 
> 
> Any of that sound interesting?
> 
> al
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of James English
> Sent: Monday, February 17, 2014 9:55 PM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: age of warlords update and something for
> craig
> 
> I don't mean it fitting the actual story of game of thrones, which wouldn't
> fit the concept.
> 
> Possibly similar (the king of all the goodly races, who ancient prophecies
> have spoken of as being the only being capable of uniting the world in peace
> has passed away. Rival warlords, leading groups of heroes, adventures and
> beings of great power, however, seek to take the throne for themselves:but
> for what ends do they seek the crown?)
> 
>> On 2/17/14, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
>> LOL, I know what you mean.
>> I am willing to update the map pack for players, that isn't a problem 
>> so no worries there.
>> 
>> al
>> 
>> -----Original Message-----
>> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
>> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of dan cook
>> Sent: Monday, February 17, 2014 11:53 AM
>> To: ian-reeds-games@xxxxxxxxxxxxx
>> Subject: [ian-reeds-games] Re: age of warlords update and something 
>> for craig
>> 
>> Once again Allen, I love your maps.
>> I also realised that part of the issue I was having with units before 
>> was that I didn't check all of the keys!  oops?  I hope this game 
>> keeps going, as over the summer when uni is over, I'd love to start
> developing for it.
>> Would do before, but I really don't need any more distractions at the 
>> moment. haha
>> 
>>> On 17/02/2014, James English <james13english@xxxxxxxxx> wrote:
>>> What I think would be a good map idea would be a game of thrones type 
>>> deal, with lots of factions all wanting to attack each other, so it's 
>>> highly unpredictable.
>>> 
>>>> On 2/17/14, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
>>>> Hi gang,
>>>> For craig,
>>>> Craig, this isn't a big deal, but  if you get a chance,  try out the 
>>>> windwall skill. It is a spell that is set to "tile" but it also has 
>>>> a move other unit script flag. What happens is that when it is cast 
>>>> on a unit, it works fine. If it is cast on a tile, it coughs out an 
>>>> error, but it still works. Just thought I would let you know. 
>>>> Someone else actually found that one out.
>>>> 
>>>> Ok, now the update.
>>>> 
>>>> 1.    All spell towers have a new spell called rejuvenate. It restores
>>>> energy to arcane spellcasters, and only to arcane spellcasters. As 
>>>> long as it is a friendly spell tower it can rejuvenate energy for 
>>>> spellcasters who are also friendly.
>>>> 2.    The same kind of thing works for the temples and divine
>>>> spellcasters. This means that a spellcaster can be near their source of
>>>> power   and be much more effective, and might make the structures be
>>>> placed
>>>> a little more strategically.
>>>> 3.    The player cursor has been beefed up. You can now place ramparts.
>>>> You can also place any factions spell tower or temple on the map.
>>>> 4.    Also, you can now place units on the map. The units are limited to
>>>> the dedicated ranged attack units, in other words archers, bowmen 
>>>> and crossbowmen, plus catapults, ballistas and the like. This 
>>>> includes the gnoll archers.
>>>> 5.    All dragons, and the ungoliant, earth  elemental and great wyvern
>>>> and Cerberus can also be placed on the map.
>>>> 6.    There is three new maps. They aren't that great however. They are
>>>> defending the realm, attacking the realm and the realm dual map. It 
>>>> should be called realm mirror since it is like the holdfast mirror 
>>>> map meaning each side has a portion of the map that is the same.
>>>> 
>>>> 7.    Anyway, hope you enjoy it. Let me know what you think, and
>>>> suggestions are welcome.
>>>>        
>>>> Actually as a side note, I want to thank all you guys. A lot of this 
>>>> map pack was developed by suggestions given by players and so it 
>>>> really ended up being something of a group project. So thanks to all 
>>>> of you for making those suggestions. You made it a better game.
>>>> 8.    The link is below.
>>>> 9.    
>>>> 10.    https://dl.dropboxusercontent.com/u/68028683/age%20of%20warlords.zip
>>>> 
>>>> "The truth will make you free"
>>>> Jesus Christ of Nazareth 33AD
> 
> 
> 

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