[ian-reeds-games] Re: age of warlords update and something for craig

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Mon, 17 Feb 2014 22:34:10 -0500

Dang, that's good! You write that? I can put that in the map pack intro if
it's alright with you. 
Well, I am in a quandary. 
I got three teams. Good, evil and rebellion. If I add more teams,  the
problem is that the game does not make a difference between the maps. So a
map might not have those teams present but the game will still cycle thru
those teams turns anyway.

So I can select three factions. Or divide up all the factions among the
three teams...or what might be fun is to create a warlords mappack
featureing all the  factions and each having a team, duking it out on a
single map. Maybe call it age of warlords ultimate destiny. Actually, I
would have to make copies of the same map for each faction so the player can
choose to be any of the factions.

This sounds like a lot of fun. It would be an interesting fight indeed.
Maybe there can be   a special unit that needs to gain and keep specific
towers of power or something. 

Any of that sound interesting?

al
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of James English
Sent: Monday, February 17, 2014 9:55 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: age of warlords update and something for
craig

I don't mean it fitting the actual story of game of thrones, which wouldn't
fit the concept.

Possibly similar (the king of all the goodly races, who ancient prophecies
have spoken of as being the only being capable of uniting the world in peace
has passed away. Rival warlords, leading groups of heroes, adventures and
beings of great power, however, seek to take the throne for themselves:but
for what ends do they seek the crown?)

On 2/17/14, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
> LOL, I know what you mean.
> I am willing to update the map pack for players, that isn't a problem 
> so no worries there.
>
> al
>
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of dan cook
> Sent: Monday, February 17, 2014 11:53 AM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: age of warlords update and something 
> for craig
>
> Once again Allen, I love your maps.
> I also realised that part of the issue I was having with units before 
> was that I didn't check all of the keys!  oops?  I hope this game 
> keeps going, as over the summer when uni is over, I'd love to start
developing for it.
> Would do before, but I really don't need any more distractions at the 
> moment. haha
>
> On 17/02/2014, James English <james13english@xxxxxxxxx> wrote:
>> What I think would be a good map idea would be a game of thrones type 
>> deal, with lots of factions all wanting to attack each other, so it's 
>> highly unpredictable.
>>
>> On 2/17/14, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
>>> Hi gang,
>>> For craig,
>>> Craig, this isn't a big deal, but  if you get a chance,  try out the 
>>> windwall skill. It is a spell that is set to "tile" but it also has 
>>> a move other unit script flag. What happens is that when it is cast 
>>> on a unit, it works fine. If it is cast on a tile, it coughs out an 
>>> error, but it still works. Just thought I would let you know. 
>>> Someone else actually found that one out.
>>>
>>> Ok, now the update.
>>>
>>> 1.  All spell towers have a new spell called rejuvenate. It restores
>>> energy to arcane spellcasters, and only to arcane spellcasters. As 
>>> long as it is a friendly spell tower it can rejuvenate energy for 
>>> spellcasters who are also friendly.
>>> 2.  The same kind of thing works for the temples and divine
>>> spellcasters. This means that a spellcaster can be near their source of
>>> power   and be much more effective, and might make the structures be
>>> placed
>>> a little more strategically.
>>> 3.  The player cursor has been beefed up. You can now place ramparts.
>>> You can also place any factions spell tower or temple on the map.
>>> 4.  Also, you can now place units on the map. The units are limited to
>>> the dedicated ranged attack units, in other words archers, bowmen 
>>> and crossbowmen, plus catapults, ballistas and the like. This 
>>> includes the gnoll archers.
>>> 5.  All dragons, and the ungoliant, earth  elemental and great wyvern
>>> and Cerberus can also be placed on the map.
>>> 6.  There is three new maps. They aren't that great however. They are
>>> defending the realm, attacking the realm and the realm dual map. It 
>>> should be called realm mirror since it is like the holdfast mirror 
>>> map meaning each side has a portion of the map that is the same.
>>>
>>> 7.  Anyway, hope you enjoy it. Let me know what you think, and
>>> suggestions are welcome.
>>>             
>>> Actually as a side note, I want to thank all you guys. A lot of this 
>>> map pack was developed by suggestions given by players and so it 
>>> really ended up being something of a group project. So thanks to all 
>>> of you for making those suggestions. You made it a better game.
>>> 8.  The link is below.
>>> 9.  
>>> 10. https://dl.dropboxusercontent.com/u/68028683/age%20of%20warlords.zip
>>>
>>> "The truth will make you free"
>>> Jesus Christ of Nazareth 33AD
>>>
>>>
>>>
>>>
>>>
>>
>>
>
>
>
>



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