[ian-reeds-games] Re: To Allan: Starship Battles

  • From: "Allan Thompson" <allan1.thompson@xxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 23 Aug 2013 12:46:24 -0400

Hi,
Actually, Command and Conquer is Craig Brett's  map pack and I agree, it is
fantastic. I am not sure if Craig has had time to go further on it or not,
but hopefully he will read this and give an update as to where  he is on the
map itself. If I remember right, there might have been some things he wanted
in TB to happen that would make the islands map work better. I think it had
something to do with the oil rigs and team points instead of  points
allocated to just units/structures, but don't quote me on that.

That is the problem with making map packs. I want to play everyone elses
stuff too, but then  I end up trying to make sure mine are up to par with
everyone elses, sigh. 

al 
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Niklas
Sent: Friday, August 23, 2013 5:50 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: To Allan: Starship Battles

@allan: By the way, what's up with your comand and conquer Map pack? Is it
finished and stable as well? If yes, I could immagine that the next stable
release of TB would be more epic than the last one already was.

-----Ursprüngliche Nachricht-----
From: Ian Reed
Sent: Friday, August 23, 2013 4:13 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: To Allan: Starship Battles

I just updated it on the map packs page.

On 8/22/2013 8:08 PM, Allan Thompson wrote:
> The new starship battles basic  mappack should be considered stable, 
> and finished I think. I don't recall if I mentioned that to anyone, 
> since my summer was  not the greatest, so I might have forgotten. Sorry
about that.
>
> al
>
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Niklas
> Sent: Thursday, August 22, 2013 10:02 PM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: To Allan: Starship Battles
>
> Hmm, sounds as the new Star ship map pack wich is on the TB Website is 
> finished. It's listed as testing at the homepage I think. When it will 
> become stable?
>
> -----Ursprüngliche Nachricht-----
> From: Allan Thompson
> Sent: Friday, August 23, 2013 3:02 AM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] Re: To Allan: Starship Battles
>
> Hi Jono,
> Thank you so much! It feels good for someone to express enjoying 
> something you create. This one was certainly a labour of love, lol. I 
> literally lost sleep and sanity I think trying to make thiat work 
> right. Yes, the E L E map was one of my favorites cause it is so 
> classic trek and a great preparation for using starships in a whole 
> different way. That was very perceptive of you. I guess I do some 
> things right after all, lol.
>
> I agree with you. Abi, Craig and Ian are using their talents to make 
> this great game more and more able to let imagination  run wild! They 
> are all Officially amazing in my book.
>
> al
>
> -----Original Message-----
> From: ian-reeds-games-bounce@xxxxxxxxxxxxx
> [mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Jono Heaps
> Sent: Thursday, August 22, 2013 7:46 PM
> To: ian-reeds-games@xxxxxxxxxxxxx
> Subject: [ian-reeds-games] To Allan: Starship Battles
>
> Hi Allan,
>
> I've just finished playing through your Starship Battles series. 
> Fantastic job! You've obviously put in some serious hours on this. You 
> present some intriguing situations and varied challenges. I especially 
> like the fourth Holodeck mission (Extinction Level Event), because in 
> order to complete it you have to do absolutely everything right at all 
> times. One mistake and it's over. Great preparation for the missions to
come.
> I also enjoy the strategic flexibility the maps allow. I was never 
> able to destroy all three birds of prey in the USS Hood mission before 
> today. That was a great thrill, believe me. Taught those pesky 
> Klingons a lesson and a half! Grin.
> Anyway, just wanted to say congratulations on a very successful project.
> And Abi, thanks for all the work you've been doing to improve the 
> scripting language and make things easier for the creators. I'll admit 
> that most of it goes completely over my head (I prefer playing the 
> other type of keyboard), but I can tell that you've been investing a 
> lot of time and effort in the game. I appreciate your dedication.
>
> Take Care
>
> Jono
>
>
>
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>
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>




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