[ian-reeds-games] Re: To Allan: Starship Battles

  • From: abigail prescott <abigail.prescott@xxxxxxxxxxx>
  • To: <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Fri, 23 Aug 2013 06:59:34 +0100

Thanks Jono. Technically, it's Ian who improves the language, I just write scripts with it for people to use. If it helps a map creator make a better map, then it's worth it because I can play a better map.


Abi


-----Original Message----- From: Jono Heaps
Sent: Friday, August 23, 2013 12:46 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] To Allan: Starship Battles

Hi Allan,

I've just finished playing through your Starship Battles series. Fantastic
job! You've obviously put in some serious hours on this. You present some
intriguing situations and varied challenges. I especially like the fourth
Holodeck mission (Extinction Level Event), because in order to complete it
you have to do absolutely everything right at all times. One mistake and
it's over. Great preparation for the missions to come.
I also enjoy the strategic flexibility the maps allow. I was never able to
destroy all three birds of prey in the USS Hood mission before today. That
was a great thrill, believe me. Taught those pesky Klingons a lesson and a
half! Grin.
Anyway, just wanted to say congratulations on a very successful project.
And Abi, thanks for all the work you've been doing to improve the scripting
language and make things easier for the creators. I'll admit that most of it
goes completely over my head (I prefer playing the other type of keyboard),
but I can tell that you've been investing a lot of time and effort in the
game. I appreciate your dedication.

Take Care

Jono






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