[ian-reeds-games] Re: The sounds of destruction

  • From: shaun everiss <sm.everiss@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 23 Feb 2013 18:47:55 +1300

the audio from the movie would rock.
however can you configure the game so it doesn't use the default arrows and other stuff it currently has or were these just placeholders.

At 11:04 AM 2/22/2013, you wrote:
Hi all,

As my none-too-helpful excited subject line suggests, it's sound related. Everything about an audio game is sound related, but this is particularly relating to my Command and Conquer maps and their former lack of it.

I say former, as I've changed this! I recently got around to installing the actual game on my PC again and cracked out some of my old C&C modding tools, realised they were old and outdated, despaired for a bit, asked my good old friend the internetz and obtained some new easier to use tools. Now I've begun plucking out sounds from the game to be used in it's Tactical Battle counterpart. And boy are there just a few sounds. Filtering through them takes time, so I've not put in everything relating to the units that are in game, but I think it makes for a much better experience.

So, feel free to go download a new copy of the Red Alert maps and see if it's any better or worse with actual sound in. As always, hit me with any feedback.

Note: Map 3 is very much a work in progress. I didn't remove it, as I'm using it to show a few potential bugs to Ian and will be using it to test unit transformations. My advice is don't play it yet.

P.S. I am wondering whether to include the audio of the opening movie from the game as a sort of map and just have the sound play when it auto-exits. It's sort of easy to tell what's happening just from dialog, even easier if you read the user-manual first. But I'm unsure and don't even know if it's possible yet. Any thoughts?

Hope you like the changes,

Craig





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